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This entry to the Bounce Challenge is not coded in ASM, Pascal, C, BASIC nor Brainfuck. It's a genuine VT-52 entry. All you have to do is "COPY BOUNCE! CON" in DOS or "COPY "BOUNCE!" TO "CON:"" in BASIC and you're off. For more information check the readme file.
Gemaakt door: Nyyrikki
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The eighth entry to the MRC snowfall challenge, accompanied with several FAC Sountracker songs.
Gemaakt door: Larsthe18th
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The eighth entry to the Under Water Challenge, created by Marco Rossin. A small demo for tubroR running DOS2. You can control the fish with cursors and spacebar.
Gemaakt door: Marco Rossin
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This remake of BDD's third theme was created in Moonblaster Wave, using ROM tones and a few custom samples.
Gemaakt door: Erik van Hezik
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An arrangement of the BGM to the first act of the Iceworld stage in Sega's Gameboy Advance version of Sonic.
Gemaakt door: Frederik Boelens
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MSX rocks! wallpaper; MSXart'06 entry
Gemaakt door: PelinCano
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A neat oneliner caculates prime numbers.
Gemaakt door: Daniel Vik
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A set of 5 Bombaman levels.
Gemaakt door: Robert Wilting
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Jorito's entry for Scene Music Remake Challenge: The Lost Battle. Original song by John Hassink, for the Umax game The Lost World.
Gemaakt door: Jorito
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Holy Cow! There's something evil happening into your MSX! The characters in the ASCII table are alive! They are planning to take over the world, so it's time for a brave hunter to stop 'em!
Every time an evil character appears on the screen, press the corresponding key on your keyboard to capture it. Watch out: as you progress in your fight, the evil characters appears more and more quickly than before. A small advice: Just remember to turn on CAPS LOCK before starting.
Gemaakt door: Francesco Maida
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