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Software and gaming - Usas ending

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Usas ending

BraK
msx lover
Berichten: 79
Geplaatst: 05 Oktober 2005, 02:55   
Hi Kitanokaze,

Just one question.
Your brother is still alive ?

Rikusu

msx professional
Berichten: 946
Geplaatst: 05 Oktober 2005, 03:20   
Quote:

Reactivating this old thread - Does anyone know who two pass through the third entrance in the last level. I got stuck and need this to complete usas map



There's a pitfall right above the entrance to the level 3 boss. You have to fall through that in order to reach the door in sad state, which is necessary to open the door.
only_69
msx addict
Berichten: 336
Geplaatst: 05 Oktober 2005, 13:49   
Tks a lot. I had already discovered this false floor, but I was talking about passing through the double puzzle (the first with 3 stones and the second with 4 stones). But I managed to and USAS map is finally complete. Now, I am finishing the japanese version in order to see the japanese ending mentioned on this thread.
ro
msx guru
Berichten: 2287
Geplaatst: 05 Oktober 2005, 17:32   
and that maps gonna be online ?!?
only_69
msx addict
Berichten: 336
Geplaatst: 05 Oktober 2005, 23:57   
Of course it will. Maybe this week or later next week when MSX Solutions will be updated. Bye.
ro
msx guru
Berichten: 2287
Geplaatst: 06 Oktober 2005, 09:18   
sweeeeeet
mars2000you
msx master
Berichten: 1723
Geplaatst: 07 Oktober 2005, 00:08   
4 new maps on MSX Solutions !

MSX Solutions is a very interesting website for the gamers, as it contains a
still growing number of maps that allow to find his way in the MSX games
world.

4 new maps have been added, they concern the following games :
- The Treasure Of Usas (Konami, 1987)
- H.E.R.O. (Activision, 1984)
- After The War - Part 1 (Dinamic, 1989)
- Tensai Rabbian Daifunsen (Toshiba Emi, 1986)

The creators of this site are also preparing a MSX Software Manual database,
for which each MSX fan can contribute.

http://msxsolutions.msxblue.com/

wolf_

msx legend
Berichten: 4564
Geplaatst: 07 Oktober 2005, 00:31   
way cool Usas map ^______________^
only_69
msx addict
Berichten: 336
Geplaatst: 07 Oktober 2005, 12:25   
Tks Wolf. I spent a lot of time on this one.
Edwin
msx professional
Berichten: 590
Geplaatst: 07 Oktober 2005, 14:29   
I never realised Usas was so big.
ro
msx guru
Berichten: 2287
Geplaatst: 07 Oktober 2005, 16:19   
yeah, why not tell us how you make them maps. I noticed on every screendump there's no PLAYER. what? you erase them or sumpf? cuz I CAN see the other sprites. nifty work btw. I love your maps.
how much time do you spend on such things? tell us dude,
only_69
msx addict
Berichten: 336
Geplaatst: 07 Oktober 2005, 16:53   
It is manual work! After making those maps, I erase the player from the screens. Sometimes, it is not so well done, but other times it is quite good. I think the only one I have not erased the player is the map from Joe Blade. I was kinda lazzy
I don't know how much time I spend on these maps since I start several maps on the same time, and when I get stuck, I stop doing the map and try another one. For example, there are some maps that I started and I have not concluded yet, namely:
- Wizard's Lair -> Stuck on the last stage. Can't collect all pieces of the lion to finish the game.
- Casanova -> Stuck in the end of Level 2, it lacks one screen to go to the third and last level.
- Wonderboy -> Stuck on round 2, I cannot pass through a big piece of the sea. Do not know if I need some special ability.
- Castle Excellent -> Stuck after playing around half of the game. Then, I lost the savestate and I will have to start it all over again.
- Eggerland Mystery -> Same as above. Lost savestate but this one has passwords to acess a later level.
- Batman The Movie -> Started yesterday and maybe is the next one to be finished.
- Pitfall -> Started and stopped because of a problem of levelling the screens when the player jumps in the water.

And that's it.

But the harder to do are the shooter ones, when you have the screen scrolling, such as the Nemesis series.

Fabio
MSX Solutions
wolf_

msx legend
Berichten: 4564
Geplaatst: 07 Oktober 2005, 16:57   
Must be like slave-labour or monk-labour.. I could create a map from savestates, screendumping and glue them together in photosoup, but to wipe out the player each screen, each time .. yuck..

you've my vote!
Sonic_aka_T

msx guru
Berichten: 2257
Geplaatst: 07 Oktober 2005, 16:59   
Instead of 'erasing' the player I usually take 2 shots of each screen. I find it faster than going looking for the same tiles/patterns and copypasting. Try it some time, it works like a charm for me...
Imanok
msx addict
Berichten: 282
Geplaatst: 07 Oktober 2005, 17:02   
Great work man!!

Quote:

-Wonderboy -> Stuck on round 2, I cannot pass through a big piece of the sea. Do not know if I need some special ability.



Did you know you can run faster if you keep certain key pressed?? (GRAPH, I think). Use it to jump longer.
 
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