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General discussion - MSX portfolios (sort of...) :-)

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MSX portfolios (sort of...) :-)

GuyveR800
msx guru
Berichten: 3048
Geplaatst: 15 Augustus 2003, 23:17   
Quote:

MSX1BSP (Can't tell you more about this)


That sounds like a MSX1 BullShit Product

Also, you printed the Revolution disklabels (of which I still have a dozen or so!)
chaos
msx addict
Berichten: 276
Geplaatst: 15 Augustus 2003, 23:20   
Quote:

Globey was the MSX Engine dragon mascotte...



aah Ofcourse!
chaos
msx addict
Berichten: 276
Geplaatst: 15 Augustus 2003, 23:21   
Quote:

BiOS (BiFi's OS with library and stuff)



hehe nicely found!
if I'm ever going to make an OS, it will be chaOS




GuyveR800
msx guru
Berichten: 3048
Geplaatst: 15 Augustus 2003, 23:29   
Quote:

>>BiOS (BiFi's OS with library and stuff)<<
hehe nicely found!
if I'm ever going to make an OS, it will be chaOS


LOL
I still swear by TNIOS, the project of our previous programmer Blackbird
Too bad that one isn't as cleverly found ^^;
MrRudi
msx addict
Berichten: 465
Geplaatst: 15 Augustus 2003, 23:42   
Quote:

Hey MrRudi, you seem to have done lots of coding. Still, your skills only list MSX-BASIC. I can't imagine all those products were programmed in BASIC!



All the BCF diskstations (except for #6 on which i did not work) were completely written in MSX-Basic. BCF never learned to code assembly till they started working on Trojka. The Snout demo's were the only ones who looked basic, needed to use a lot of For/Next loops to slow it down The Arranger music disks are completely in basic too, the same goes for MoonSounds. But since some assembly routines were used (the Moonblaster replayer, screenfade routine (by MSX-Engine) and the staffscroll on Arranger III (by Remo Jongeneelen of Compjoetania) so that's why I named it "main coding" on most. The intro's, Hz selectors and menu's were all basic. As for the Art Gallery on the Dragon Disk, that is SO basic it's laughable...I didn't even try NOT to make it look basic.
MrRudi
msx addict
Berichten: 465
Geplaatst: 15 Augustus 2003, 23:54   
Quote:

>>Globey was the MSX Engine dragon mascotte...<<

aah Ofcourse!





As still used by Engine Software today, the hero in "Cornbuster" the never published and therefore never finished SNES game (available for download on our site) and we're maybe adding him as hidden character in our upcoming PC title Coronel Indoor Kartracing. We also used Globey in our Powerrangers announcement back then...

see: http://www.engine-software.nl/shared%20images/globeypr.jpg
GuyveR800
msx guru
Berichten: 3048
Geplaatst: 16 Augustus 2003, 01:13   
That just shows the power of MSX BASIC, man, I wouldn't have guessed it...
MrRudi
msx addict
Berichten: 465
Geplaatst: 16 Augustus 2003, 01:31   
Quote:

That just shows the power of MSX BASIC, man, I wouldn't have guessed it...



Yeah MSX-Basic rocks! Only few people actually believed me without frowning when I told them the BCF diskstations were written completely in basic. The Arranger disks, well that's not such a big deal, it's just a musicdisk...but all the BCF demo's! Those were just a matter of very smart coding.
BiFi
msx guru
Berichten: 3142
Geplaatst: 16 Augustus 2003, 07:52   
Quote:

>>MSX1BSP (Can't tell you more about this)<<
That sounds like a MSX1 BullShit Product

You might be surpirsed I do need to do some recoding on it since I've learned some very useful new techniques.

Quote:

Also, you printed the Revolution disklabels (of which I still have a dozen or so!)

Nope, but I did print the TNI Windows 95 disklabels. I've actually done so much with and for MSX it's hard to list them all and I probably forgot much more.
BiFi
msx guru
Berichten: 3142
Geplaatst: 16 Augustus 2003, 07:56   
Quote:

hehe nicely found!
if I'm ever going to make an OS, it will be chaOS

It started as a little fun in #msx actually, but now it seems a quite realistic idea (I did have an idea for my own library system already, but this makes more sense anyway).
BiFi
msx guru
Berichten: 3142
Geplaatst: 16 Augustus 2003, 08:02   
Quote:

LOL
I still swear by TNIOS, the project of our previous programmer Blackbird
Too bad that one isn't as cleverly found ^^;

That name just came to me in a flash (at least to write it that way). I never intended it to be cleverly found... but I do admit it's very catching.
leesmapman
msx user
Berichten: 46
Geplaatst: 16 Augustus 2003, 09:37   
I remember you could win something if you come up with the best name for the dragon mascot of Engine. Someone I knew from MSX Club Rijnstreek suggested "Sjaak de Draak". Unfortunately, he didn't win, I thought it was very good.
leesmapman
msx user
Berichten: 46
Geplaatst: 16 Augustus 2003, 09:41   
Oh and my portfolio:

Music:
Awesome demo 1, 2 + music discs
Moonblaster music discs
Moonsound music disc
Other musics for Sunrise discs and demos of friends

Coding in asm (yes really):
XCopy: the sound

Other:
alpha and beta test Moonblaster
head of Sunrinse Picture Disc (together with Remco, the other Moonsoft member)
evulopah
msx addict
Berichten: 462
Geplaatst: 16 Augustus 2003, 11:11   
I have sum portfolio too:

All product are from Near Dark:

Graphics:

Music disk's:

Jarretenk
Near Dark
Near Dark 2 1/2

Disk magazine's:

D.I.S.K. all editions (especially headers)

Oh and D.I.S.K. means De Idiootste Software Krant

MrRudi
msx addict
Berichten: 465
Geplaatst: 16 Augustus 2003, 13:23   
Quote:

Oh and my portfolio:

Music:
Awesome demo 1, 2 + music discs
Moonblaster music discs
Moonsound music disc
Other musics for Sunrise discs and demos of friends



You also made music for Arranger 1 Coen! I think 2 songs, if I remember correctly.
 
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