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General discussion - MSX portfolios (sort of...) :-)

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MSX portfolios (sort of...) :-)

GuyveR800
msx guru
Berichten: 3048
Geplaatst: 16 Augustus 2003, 15:50   
Quote:

>>Also, you printed the Revolution disklabels (of which I still have a dozen or so!) <<Nope, but I did print the TNI Windows 95 disklabels. I've actually done so much with and for MSX it's hard to list them all and I probably forgot much more.


OH yeah! I still have those too
Then WHO THE HELL PRINTED THE REVOLUTION LABELS?!?!?!
snout

msx legend
Berichten: 4991
Geplaatst: 16 Augustus 2003, 16:01   
I did. You owe me 10 bucks!

About the portfolio: Why not tell us more about your plans for the future? Would you like to work on new MSX products?
leesmapman
msx user
Berichten: 46
Geplaatst: 17 Augustus 2003, 10:19   
Quote:



You also made music for Arranger 1 Coen! I think 2 songs, if I remember correctly.



True, it fits under the "for friends" section. Laydock and Xak 3 as I recall.

Yes, it was a hectical time, probably because of the drugs.
BiFi
msx guru
Berichten: 3142
Geplaatst: 17 Augustus 2003, 13:50   
Quote:

About the portfolio: Why not tell us more about your plans for the future? Would you like to work on new MSX products?

I've got plenty of plans for the future that have to do with MSX. I've revealed some of it in my portfolio already. The rest will be revealed as soon as I'm about to work on it/them.
Thom
msx addict
Berichten: 377
Geplaatst: 19 Augustus 2003, 14:44   
Quote:

Doetinchem, Iconventure (unfinished): story, graphics (MSX-Engine)



Come on you lazy sod and finish the darn game

Quote:


Globey & Snout, platform game (unfinished): all background graphics, animations, story



It's incredible how many projects have been canned over the years!
MrRudi
msx addict
Berichten: 465
Geplaatst: 19 Augustus 2003, 22:08   
Quote:

>>Doetinchem, Iconventure (unfinished): story, graphics (MSX-Engine)
<<

Come on you lazy sod and finish the darn game

>>
Globey & Snout, platform game (unfinished): all background graphics, animations, story
<<

It's incredible how many projects have been canned over the years!



Sorry but the last thing I will do with my spare time is gamesdevelopment
Thom
msx addict
Berichten: 377
Geplaatst: 20 Augustus 2003, 10:12   
Quote:


Sorry but the last thing I will do with my spare time is gamesdevelopment



fair enough
Low_Profile
msx addict
Berichten: 289
Geplaatst: 20 Augustus 2003, 11:30   
pfffff... here goes

1990 Eggervalley Game Tigersoft (unfinished) (graphics/music/coding)
1992 Deathtrack Musicdemo Compjoetania (graphics/music)
1993 Noisedisk Musicdemo Compjoetania (graphics/music)
1993 Judgement of Sound Musicdemo Compjoetania (graphics/music)
1993 Arranger Musicdemo Zodiac (music)
1993 Arranger II Musicdemo Zodiac (music)
1994 Arranger III Musicdemo Zodiac (music)
1994 Pixess Game Compjoetania (graphics/music/coding)
1994 The Last Dimension Megademo Compjoetania (graphics/music)
1995 Cybersound Musicdemo Compjoetania (graphics/music)
1996 Unknown Reality Megademo N.O.P. (music)
1996 Jungle Symphonies Musicdemo Compjoetania (graphics/music)
1996 Arranger IV Musicdemo Low Profile / Zodiac (music)
1999 Arranger Gold Low Profile / Zodiac (music)
2003 Arranger Platinum Low Profile / Zodiac (music)

and some minor contributions to some Sunrise picturediscs

Currently working at Engine Software increasing my portfolio on other platforms ^_^ (too large to display here)
parallax
msx user
Berichten: 60
Geplaatst: 20 Augustus 2003, 15:08   
Hmm, I don't come here very often (anymore) but here goes...

Sigma
- Several (scc) demos / cheats in way back land

Parallax
- Vectron (1989)
- ARC (1990)
- Magnar (1992)
- Black Cyclon (1993)
- Blade Lords (1994)
- Akin (1995)
- Core Dump promos English,Japanese

Misc stuff, probably forgetting a lot
- GFX editor(s), music editor, sound effect editor, picture disk demo for ARC, a first european screen split explanation, bugging the crap of my msx2 for the Core Dump scroll routines, severe abuse of several VDP status registers, disk copier with fat reconstruction, ... , ...
- Hopefully I've inspired some people Now that would be nice!

cheers, Cas

(parallax.shape9.nl for nostalgia reasons)
ro
msx guru
Berichten: 2307
Geplaatst: 20 Augustus 2003, 15:40   
Hey Cas,

Just read your profile/diaries @ your site the other day and found that you where Jiri in the sigma timeline!
Cool, never knew that. Always loved sigma stuff... amazing.
And for the coredumb tragedy, kinda made me sad to read all your efforts and finally gave up 'coz of some stupid HDD crash. kinda sad, kinda silly anyway....

Always thought of you being the one true DUTCH game developer, man!
cheers, good luck with your future projects.

ro.
Maggoo
msx professional
Berichten: 576
Geplaatst: 21 Augustus 2003, 15:01   
And one more...

Capabilities:

- Coding Z80 asm on MSX, and on PC: Delphi, C, VB (go ahead, flame me), Blitz 3D, ASP.
- minor gfx skills. beyond minor actually

Pre-IOD (1984-1990)
-------------------------
Some unreleased small games in Basic/Xbasic

IOD (1990-1994)
--------------------
Some small demos for Sunrise Picture Disk (code)
Audiowave #3 (code)
Metal Limit (Code for most demo parts and the Lazy Bones menu)

Abyss (1994-now)
---------------------
Match Maniac (Code / level design)
Mkid Promo (Code)
MSX 20th Anniversary demo
RPG project (unfinished)
Tons of homemade tools for gfx and music conversion. Level editors.

Future projects:

* Maybe another demo this year or early next year.
* MVSP (Maggo very secret project), there's no reason why I'd not have one too

snout

msx legend
Berichten: 4991
Geplaatst: 24 Augustus 2004, 20:19   
Okay, I know maggoo has an impressive MSX Resumé, but don't hesitate to post yours guyz
MeitsNearDark
msx professional
Berichten: 702
Geplaatst: 03 September 2004, 15:55   
My 'skills'

Coding: was able to do some basic stuff
Graphics: Have done some fullscreen pictures which weren't bad, but it takes too much time. Did a lot of fonts though
Tunes: Did many from Soundtracker 1 to pro and Moonblaster 1.3 to MBWave

Stuff I worked on:
1994: SoepFiskje (musicdisk, MSX-Club Friesland-Noord): Fonts, some graphics, quite some tunes
1995: JarreTenk (musicdisk, MSX-Club Friesland-Noord): Intrologo, quite some tunes
1995: MSX-Club Friesland-Noord promo (little demo on DMC#1 - Dutch MSX Connection).
1995: Near Dark (musicdisk, Near Dark): Fonts, tunes
1995: King's Vally II stages (MSX-Club Friesland-Noord): introdemo
1996: Near Dark 2 1/2 (musicdisk, Near Dark): Fonts, tunes
1996: Meits' Best Noises 1, 2, 2+, Final Chapter (musicdisks: Near Dark): all
1996: D.I.S.K. (diskmagazine, Near Dark): chiefbabbler, tunes, texts, some gfx.
1997: Sunrise Magazine (Sunrise): Some tunes on 2 B-disks
1997: Tweety's Choise (musicdisk, Near Dark/MGF): all graphics, all tunes
1997: Alto (musicdisk, Near Dark/MGF): fonts, all tunes
1997: Illusions (musicdisk, Near Dark/MGF): code, some graphics (music and other graphics from Micro Cabin)
1997: MGF Magazine (diskmagazine, MGF): some txt and some tunes
2004: Near Dark 3 1/3 (musicdisk, Near Dark): until now all tunes
2004: Happy 10th birthday SoepFiskje (musicdisk: Near Dark): until now some minor graphics and most of the tunes.

Might have done some other small little thingies as well, but I guess they're not mentionable...

viejo_archivero
msx addict
Berichten: 433
Geplaatst: 03 September 2004, 16:56   
Here I am:

Coding: MSX-BASIC, Lingo, C (learning z80 asm)
*cv*
Coded some MSXBASIC unreleased (and lost) games in early 90s (Mah Jong, Jumpy in Magical Island, Super Space Ball)
Coded 2 commercial games for Windows: "Refugiados SOS" & "CiviRALLY" y one online game: "Breakin' Blox" (arkanoid clone)

Music: Impulse Traker, Reason
*cv*
Created several musics for Interactive CDs and TV spots.
Created tons of original musics for myself.
PSG musics for "Factory Infection" & "Picture Puzzle".
Musical studies.

Graphics: Freehand, Photoshop, Fireworks, 3dsmax, Strata3d
*cv*
Worked for 6 years as a graphic designer: created all things (form complete corporative identities to little catalogs). Also web design.
Graphics for "Factory Infection", "Picture Puzzle" & "Duck Hunt" for MSX.

Now:

Working as Creative Director in a Communication Agency.
Working as artist in Karoshi Corporation.

Future:

Learning asemmbler.
Project Super Puzzle Fighter 2X


El Viejo Archivero
viejo_archivero@karoshicorp.com
MeitsNearDark
msx professional
Berichten: 702
Geplaatst: 03 September 2004, 18:14   
Have made a little compilation of things I participated on which I though were nice...

http://www.xs4all.nl/~jelle77/Meits.dsk
 
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