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MSX Fora


MSX Fora

Development - new game

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new game

zett
msx addict
Berichten: 282
Geplaatst: 25 Augustus 2003, 23:37   
what kind of game does the msx scene needs?
adventure action rpg etc etc etc.

shout it out!!!
GuyveR800
msx guru
Berichten: 3048
Geplaatst: 26 Augustus 2003, 01:06   
As you can read in several threads on this forum, many people really want a good RPG.
zett
msx addict
Berichten: 282
Geplaatst: 26 Augustus 2003, 01:19   
oke sorry i did not see
but is ther anyone how wants to create one whit me?
I got some cool looking gfx en music sow
i olso got a story line and and and.


mij problem is I'm loking for a good software writer

ro
msx guru
Berichten: 2315
Geplaatst: 26 Augustus 2003, 11:13   
you snout, a database with question and demands for developing would really come in handy here. I know you've talked about it, so what up?!

Zett, what kinda gfx etc are we talking here?
could you give examples? (a nice option for the database : uploadable gfx with thumbnails!! )
etc.

snout

msx legend
Berichten: 4991
Geplaatst: 26 Augustus 2003, 11:25   
Ro - we talked about a lot of things (new features) for the MRC, but we're working on some other things which cost quite a lot of time right now. However, it's in the planning.

We're not going to allow uploadable GFX in the forums. You can include self-hosted files with IMG tags and you can send the real thing to downloads@msx.org

An exception is the photo shoots module, but that one is meant for photo's only.
mighty.m
msx user
Berichten: 61
Geplaatst: 26 Augustus 2003, 12:04   
yeah, a good RPG is always nice... Nothing like running around and collecting Experience Points to beat those nasty monsters every time... saving gold to get THAT new, better weapon... and so on... RPGs rule!

MACE - still waiting for Pumpkin Adventure IV *GRIN* -
Thom
msx addict
Berichten: 377
Geplaatst: 26 Augustus 2003, 12:27   
Quote:

what kind of game does the msx scene needs?
adventure action rpg etc etc etc.

shout it out!!!



MSX does not have a decent football/soccer game, in fact the msx sportsdepartment is very poor.
Maggoo
msx professional
Berichten: 576
Geplaatst: 26 Augustus 2003, 13:00   
I like RPG a lot but there are already so many for the MSX (Shooters too). It doesn't have so many GOOD platform games tho (beside USAS). I hope Flubsy will fill the gap

Other genre I think the MSX is missing:

* A good pinball game for MSX2 (say in Screen 5 with scrolling etc, remember Pinball Dream ?)
* Sport games (but it's not easy to program the IA)
* Racing games (how about a Micro Machine type of game ?)
* Adventure games like Days of the Tentacles (been said before

I'd also really like also something like Turrican for MSX2.

And please no more Breakout/Tetris remake.
Argon
msx professional
Berichten: 842
Geplaatst: 26 Augustus 2003, 13:20   
What about a MMORPG ???
Wouldn't that be cool

You could write a windows/linux client which makes the actual connection, and also does most of the calculations.
Using RS232C you can then update positions etc. in the game running on the MSX.

I've been playing with this idea, but for a turnbased strategy game (not realtime).

Anyway, I think it would be cool.
A big problem however is the availability of RS232C cartridges.
Maybe a PC-MSX connection using the joystick port could be possible ?

I'm still investigating and testing.
I've never coded anything for the MSX before, so I still have to learn a lot

K.
wolf_
online

msx legend
Berichten: 4658
Geplaatst: 26 Augustus 2003, 13:30   
I'd say: ppl want a game that really can be realised. how many ppl are/were working on RPG games and never completed it?

RPG is nice and fun, but a hell of a job. Microcabin, Konami, Compile etc. didn't make theirs with only a hand full of ppl.
snout

msx legend
Berichten: 4991
Geplaatst: 26 Augustus 2003, 13:31   
Sunrise still sells RS232C cartridges.
Argon
msx professional
Berichten: 842
Geplaatst: 26 Augustus 2003, 13:59   
Yes, I know, but you can't force the gamers to buy an RS232C, can you
Maybe a joynet cable would be a good option, and it is cheap, you could offer it with the game.

Then again, the joystick cable has some voltage (think 5V ?). I have no idea if any PC port can handle that

As I said, first I'm still learning to code the game
Then I'll investigate what's possible.

I remember a weblink about the joynet cable, anybody remember the link ?
Thanks.

Kris
snout

msx legend
Berichten: 4991
Geplaatst: 26 Augustus 2003, 14:03   
I think you can 'force' the gamers to buy an RS232C. Or a Moonsound. Or a memory expansion.

I know one of the charms of the MSX is working with limitations, but there is cool hardware out there that is little supported. If every developer thought 'we can't force the MSX users to use that hardware' there would not have been FAC Soundtracker (FM-PAC and MSX-AUDIO aren't standard for MSX2), Moonblaster Stereo (which would not have been there without FAC), Unknown Reality (which uses 256kB main RAM and 256kB Sample RAM), Meridian (which needs at least 1024kB RAM to work nicely and a Moonsound no less) etc. etc. etc.
Argon
msx professional
Berichten: 842
Geplaatst: 26 Augustus 2003, 14:09   
Quote:

I think you can 'force' the gamers to buy an RS232C. Or a Moonsound. Or a memory expansion.
I know one of the charms of the MSX is working with limitations, but there is cool hardware out there that is little supported. If every developer thought 'we can't force the MSX users to use that hardware' there would not have been FAC Soundtracker (FM-PAC and MSX-AUDIO aren't standard for MSX2), Moonblaster Stereo (which would not have been there without FAC), Unknown Reality (which uses 256kB main RAM and 256kB Sample RAM), Meridian (which needs at least 1024kB RAM to work nicely and a Moonsound no less) etc. etc. etc.



Of course you are correct.
It would be possible to force them

But I would want as many MSX-ers as possible to enjoy my game.
Then RS232C is not a good option, unless you would sell an RS232C with a game
( But I think Sunrise wouldn't be very fond of me selling their RS232C with my game )

I think I'll investigate the joynet option.
Anyway, if I ever get to make an MSX game, it will not be for tomorrow

k


snout

msx legend
Berichten: 4991
Geplaatst: 26 Augustus 2003, 14:12   
Quote:

( But I think Sunrise wouldn't be very fond of me selling their RS232C with my game )



Maybe they would be interested in distributing it the other way around. Your game with their RS232C interface

But, the joynet solution is cool as well
 
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