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MSX Fora


MSX Fora

Development - new game

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new game

Maggoo
msx professional
Berichten: 576
Geplaatst: 26 Augustus 2003, 14:22   
Quote:

>> But I think Sunrise wouldn't be very fond of me selling their RS232C with my game )<<

Maybe they would be interested in distributing it the other way around. Your game with their RS232C interface

But, the joynet solution is cool as well



Problem wih network games (applies to other platforms as well), you'll need 2 RS232C, 1 cable, 2 MSX, 2 monitors, and above everything, 2 MSX freaks (at least).

Your game better be REALLY good to be worth the trouble
Argon
msx professional
Berichten: 842
Geplaatst: 26 Augustus 2003, 14:22   
That would be an option.
I could code it both ways, joynet and rs232c.
And of course I would probably make the game free
Only distributed games (disk+box+joynet) would cost the disk,cable and box

I'm dreaming
Of course I'm very interested in making this kind of game.
But first things first. Now I'm still working at my OpenGL 3D game
When that one is finished (I hope january 2004), then I could start...

Kris
Rikusu

msx professional
Berichten: 949
Geplaatst: 26 Augustus 2003, 14:58   
There are no turn-based strategy games like Heroes of Might and Magic for the MSX system yet. I suppose it's very well possible to create such a game on MSX. The only difficulty is - again - the AI.
Argon
msx professional
Berichten: 842
Geplaatst: 26 Augustus 2003, 15:04   
If you do multiplayer, then you don't need much AI

A single player mode would of course need an AI.

GuyveR800
msx guru
Berichten: 3048
Geplaatst: 26 Augustus 2003, 21:10   
Z80 as the power for the AI, it's just that I think most programmers are inexperienced in writing an AI.. I know at least I am ^^;
And about sports game, I for one don't like them. I think the sports game fan prefers a PS2 anyway.
Thom
msx addict
Berichten: 377
Geplaatst: 26 Augustus 2003, 21:33   
Quote:

Z80 as the power for the AI, it's just that I think most programmers are inexperienced in writing an AI.. I know at least I am ^^;
And about sports game, I for one don't like them. I think the sports game fan prefers a PS2 anyway.



Haha, I own all of the next gen consoles, except the ps2. Although it's tempting to buy one now EyeToy is here...
zett
msx addict
Berichten: 282
Geplaatst: 26 Augustus 2003, 21:59   
the problem is not the network i now that BitWise got a network card en it's working perFect and i becours I workt on that network when we all work under the name R.Soft.

No I cant send a example of my gfx.

But I olso create a action game white a kind of rpg style and a ball game .
this gamez are a new Idea in the msx scene .

So anyone wants to help me create a game???

I've got gxf en idea's on about 60 disks so .
mail me @: zettmsx@hotmail.com

some game idea i've got are so easy you'l can create it in one week!

so shout it out!!!!!!!!!!!!!!1

chaos
msx addict
Berichten: 276
Geplaatst: 26 Augustus 2003, 22:06   
hey zett, what happenend to the idea you had last week?
GuyveR800
msx guru
Berichten: 3048
Geplaatst: 26 Augustus 2003, 22:23   
no software writer I think
chaos
msx addict
Berichten: 276
Geplaatst: 26 Augustus 2003, 22:31   
the darn software of that project has already been written
GuyveR800
msx guru
Berichten: 3048
Geplaatst: 26 Augustus 2003, 23:28   
ooooh, THAT idea! ^^;
pitpan
msx master
Berichten: 1368
Geplaatst: 27 Augustus 2003, 10:54   
The best MSX games (or, at least, most of the best games) were published in cartridge format. Why aren't we supporting this particular MSX format? Now it is very easy to upload them to any FlashROM cartridge (ESE, Padial, Pazos, Ademir, etc.). And also, it is easier to spread the new games widely, because of emulators for different platforms.
It would be better to fix to one standard: let's say SCC+ROM Mapper up to 512 KB and MSX1 or MSX2. But hey, everyone has to choose.
My election is clear: bare MSX1 with 16 KB of RAM and nothing more. I code ROMs up to 32 KB. And I think that they can be as good as any other game. Definetly, I won't program a huge RPG, but lots of excellent games were done with this specifications.

Kind regards,

Edu R.

BiFi
msx guru
Berichten: 3142
Geplaatst: 27 Augustus 2003, 11:49   
Strange way to revive a game anyway
Argon
msx professional
Berichten: 842
Geplaatst: 27 Augustus 2003, 13:51   
Quote:

The best MSX games (or, at least, most of the best games) were published in cartridge format.



I'm sorry, I don't agree.
If not, then at least it is an even share 50-50.
Many many disk games are much better than cartridge games
Okay, there are many konami games that are really good, but next to those ???
zett
msx addict
Berichten: 282
Geplaatst: 27 Augustus 2003, 14:29   
I now chaos ,
I'm still working on that but my problem is that the color's of the level's are in the program and i dont't now what the are.

but i'm really working on it so Ihope i can finish it soon

I olso got the problems of the passwords and text between the levels.

but I will succeed this task.

call me about this program please!

oslo i still neet aa program writer to make oder games and parts of this game

thank you,

Rudi "Lord Zett" Westerhof
 
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