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| Guest Stars on msx.org
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Niles msx professional Berichten: 519 | Geplaatst: 04 September 2003, 12:48   |
I wonder... yesterday, I was at www.scummbar.com -despite MSX is my fave computer, Monkey Island is my ever fave game- and I was amazed long time reading the "chat with Ron Gilbert", it was incredible, it seems you are live speaking with him...
I guess, is there any way to "invite" some MSX-related people (game developers, hardware designers, Mr. Nishi  ...) here at www.msx.org... (apart all of you, greatest MSX developers of course  )
it'll be wonderful!  have any of you any experiece with?
PS : I think my english is worst than ever... |
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snout
 msx legend Berichten: 4991 | Geplaatst: 04 September 2003, 13:14   |
We would very much like to get in touch with (ex)-MSX developers (both amateur and commercial) to do some interviews with them. However, it takes time to build a network where you can aquire the (email) adresses needed and it takes time to think of some questions that actually make sense.
Maybe it's interesting to know of which people you'd like to see an interview. I mean... Names like Hideo Kojima and Kazuhiko Nishi are easy names to come up with. But, we will probably start a bit smaller. For instance, an interview with the people behind Engine Software (formerly MSX-Engine), Two Tribes (Fony), Spectra Technology Solutions (Michel Shuqair), PC Active (Wammes Witkop, former editor/publisher of MCM and MCCM) etc.
or even another step back. We could interview... YOU!
If my current planning is a bit correct we can start building the 'interview-network' somewhere in october/november this year, using some of the interesting contacts we already have. The first interesting interviews could be up the same month (being optimistic here). |
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Niles msx professional Berichten: 519 | Geplaatst: 04 September 2003, 13:31   |
LOL ... I think a interview to me doesn't have any interest, excepted the english mistakes and other jokes and nonsenses that I make constantly
I know to build a "interview network" shoud be a hard work, but the results could be greats. I don't know many names of MSX people, only a few "historical" guys, but I'm sure any of that you mentioned should be very very interesting... in any case, they're "live MSX history" |
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snout
 msx legend Berichten: 4991 | Geplaatst: 04 September 2003, 13:40   |
yeah.. we'll I think it's a cool thing to do as well...
But as I've announced on several other forum threads, I have a lot of MRC-work to do as it is already. Same goes for the rest of the MRC staff for that matter. However, the most time-consuming jobs will be 'finished' in a month (or two) which means we can focus on other things.
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Niles msx professional Berichten: 519 | Geplaatst: 04 September 2003, 13:48   |
thanks for your effort  all of you are mantaining a great site here |
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Thom msx addict Berichten: 377 | Geplaatst: 04 September 2003, 13:50   |
Great idea! Would be nice to read interviews with WW, FHD, Anma and -oh bloody controversy- AD and JH from my fave MSX mag ever: MSX-Gids.
The list is endless really!
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Niles msx professional Berichten: 519 | Geplaatst: 04 September 2003, 13:55   |
You're right... I wonder what could be to read an interview with the designers (I don't know their names  ) of Penguin Adventure or King's Valley, hints, memories, anecdotes... |
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Rikusu
 msx professional Berichten: 948 | Geplaatst: 04 September 2003, 19:08   |
It's a pity all those people live in Japan and are hard to contact... But the idea is great. Perhaps one could start with the people in the Netherlands, like Wammes Witkop, the MSX Gids twins, if possible Ronald Blankenstein (Wammes and Ronald had very interesting visions about MSX2 when it was introduced, would be nice to ask them about the MSX Revival), etc.
And if that doesn't work, you can always interview me  |
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Maggoo msx professional Berichten: 576 | Geplaatst: 16 September 2003, 13:38   |
Would be nice hearing from such people as FAC, Station, FCS. Or people involved in the early cracking days such as Martos, SMA.
There has been many developpers in Europe as well to interview, all those spanish guys who worked at Dynamic,Topo Soft, Opera...
And how about the MSX scene in Korea, Russia, Brazil, Arab countries... We could probably learn a lot of things unheard of.
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[D-Tail]
 msx guru Berichten: 2991 | Geplaatst: 21 November 2004, 21:08   |
I think there already are quite some stars within the current MRC population  |
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Grauw msx professional Berichten: 1002 | Geplaatst: 21 November 2004, 22:01   |
I'd like to see the Eggerland people interviewed  . |
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snout
 msx legend Berichten: 4991 | Geplaatst: 21 November 2004, 22:03   |
We've been planning more reviews, interviews and other articles for ages but I really do have the feeling interesting things are going to start happening in the forseeable future @ MRC  |
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sunrise msx professional Berichten: 649 | Geplaatst: 21 November 2004, 22:15   |
Make a start as soon as you are ready for it
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snout
 msx legend Berichten: 4991 | Geplaatst: 21 November 2004, 22:18   |
Well, there are two articles in the making as we speak, more are planned (we need to get some review-material first though ^_^).
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MrRudi msx addict Berichten: 465 | Geplaatst: 22 November 2004, 16:54   |
Quote:
| You're right... I wonder what could be to read an interview with the designers (I don't know their names  ) of Penguin Adventure or King's Valley, hints, memories, anecdotes...
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Actually Penguin Adventure is a Hideo Kojima game as well  his first game even. Then Lost World, then Metal Gear. King's Valley, I believe was masterminded by Shinji Iwamoto but I am not entirely sure about that.
Of course in 90% of the cases these people, especially the Japanese, are nowhere to be found these days. Most left the company they worked for back then. I know for example that Tomoyoshi Miyazaki (scenario/story writer for Ys 1 and Ys 2) left Falcom before Ys-III and founded his own company (Quintet who did Soulblazer and Illusion of Gaia for SNES), which ceased to exist and what happened to him since then? No clue.
Then most European developers of the early games probably never really worked on MSX and have no feeling for it (take David Braben - Elite - who only knew of MSX coz someone at Firebird told him they were porting Elite to that system) |
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