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General discussion - Is there any scalable fonts for MSX

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Is there any scalable fonts for MSX

UnregisteredGeplaatst: 20 September 2003, 16:43   
Is there any program that work with scalable font on MSX (text editor for example)?


wolf_

msx legend
Berichten: 4629
Geplaatst: 20 September 2003, 17:15   
in textmode, not that I know of...(as far as it is possible in textmode anyway) in gfx mode,.. not that I know of.. why would you want that?
Thom
msx addict
Berichten: 377
Geplaatst: 20 September 2003, 17:19   
DP?
fondacio
msx lover
Berichten: 103
Geplaatst: 20 September 2003, 17:30   
DP fonts are not scalable, but pixel-based.
UnregisteredGeplaatst: 20 September 2003, 18:02   
Quote:

in textmode, not that I know of...(as far as it is possible in textmode anyway) in gfx mode,.. not that I know of.. why would you want that?



Well, just to fancy with MSX. Wouldn't that be great to have scalable fonts on msx?
wolf_

msx legend
Berichten: 4629
Geplaatst: 20 September 2003, 18:28   
for what purpose ?

The MSX isn't famous for its fast VDP, so scalable fonts (in context of a wordprocessor) wouldn't do anything to speed things up ..
msd
msx professional
Berichten: 607
Geplaatst: 20 September 2003, 19:23   
Scaling is not a problem when you pre calcualte it and store the fonts in the needed size, but indeed for what use? word for msx?
UnregisteredGeplaatst: 20 September 2003, 21:01   
Why not,
Music, demo, BASIC programs are all mostly have no purposes. Just for the sake of amusement, isn't it?
Scalable fonts will be nifty thing to see on MSX especially in screen 7.

wolf_

msx legend
Berichten: 4629
Geplaatst: 20 September 2003, 22:05   
that's completely nuts

it's not about how relevant things are, but how they can be coded. if something looks good on an msx, it's usually a trick (a quote from Savage/Fuzzy logic, mid 90's). That would be the same as saying: hey, that woei demo has a checker background, guess that means that an msx2 can do multilayers, smooth. (hope I didn't spoil the fun for those who thought it was a multilayer ).

A game, a demo, can be full of tricks.. a serious tool, like a wordprocessor is no trick, it's just plain clear.. you input words, the application manages those words. If you can't show words with a runtime scaled font, then there's no trick you can use.. it just doesn't work.
GuyveR800
msx guru
Berichten: 3048
Geplaatst: 20 September 2003, 22:17   
I wonder how FudeBrowZer copes with font-sizes! Perhaps Ricardo already invented scalable fonts?
NYYRIKKI
msx master
Berichten: 1500
Geplaatst: 21 September 2003, 05:00   
No, there is no scalable MSX fonts. Dynamic Publisher has variable font heigh & width, but that is different thing.

I don't see any reason to make scalable MSX fonts, but maybe True Type Font renderer could be nice for MSX as well...

~NYYRIKKI
UnregisteredGeplaatst: 07 Oktober 2003, 08:38   
Quote:

No, there is no scalable MSX fonts. Dynamic Publisher has variable font heigh & width, but that is different thing.

I don't see any reason to make scalable MSX fonts, but maybe True Type Font renderer could be nice for MSX as well...

~NYYRIKKI



Your prediction comes true, NYYRIKKI! A TrueType renderer is under development!

//msxfiles.sites.uol.com.br/maine.htm

GuyveR800
msx guru
Berichten: 3048
Geplaatst: 07 Oktober 2003, 20:40   
Ah, this was the thread I was looking for when I posted about that true type renderer in a new thread
ricbit
msx lover
Berichten: 116
Geplaatst: 08 Oktober 2003, 01:53   
Quote:

I wonder how FudeBrowZer copes with font-sizes! Perhaps Ricardo already invented scalable fonts?



Current version of fudebrowser is pixel-based, but true type fonts are in development,
and almost finished (just a few bugs to kill before official release).
 
 







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