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Who = who - Veteran reunion ? :) A say hello

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Veteran reunion ? :) A say hello

jrsmith
msx friend
Berichten: 5
Geplaatst: 22 September 2003, 15:05   
Hi there!

Good to see so many "old faces" here!
Actually, I just read some of you guys wondered whatever happened to me
Ok, that's a bit of long story, but let's keep it on the game side:

1994:
NOSFERATU, MSX2 (not finished)
Should have been a Vampire Killer - Killer
But in team Element, we decided to make a better version for
the Super Nintendo.

1995:
SHRINES OF ENIGMA
Shrines of Enigma, MSX2 (published)
Great fun to make.

1996:
FANTASY HUNTER (= New, Not Nosferatu, but similar )
Super Nintendo
Real Media Movie: www.johnrobinsmith.com/fhuntersnes.rm
Fantastic project, 85% done (check the link above), but became hard
to sell once the PS1 was introduced.

2001:
VIRTUAL GOTCHA!
PC (3D Game)
http://www.studenten.net/gotcha/
Great success with blowing up the Studiefinancierings building.
Was before 11 sept. when everybody then knew it was a student joke.
Sponsored and financed by many well-known Dutch companies: bruna, brunel,
PC Zone, Ormit, CSS.

2002:
VIRTUAL GOTCHA 2
PC (3D Game)
http://www.virtualgotcha.com
Pan-European multiplayer game for Philips in 8 countries.
MAJOR exposure, see: www.johnrobinsmith.com/kranten.jpg

Enjoy this movielink, it says it all:
www.johnrobinsmith.com/rtl-z.rm
or try a google search for "virtual gotcha"

2003:


My fulltime occupation is Corporate Account Director in the Management Team of VBAT Enterprise, Schiphol.

Cheers,

John-Robin


GuyveR800
msx guru
Berichten: 3048
Geplaatst: 22 September 2003, 15:15   
Quote:

1996:
FANTASY HUNTER (= New, Not Nosferatu, but similar )
Super Nintendo


Nice, but from what I see could've been done on Gfx9000 too
Rikusu

msx professional
Berichten: 955
Geplaatst: 22 September 2003, 15:15   
Hey John-Robin! Long time no see indeed! Nice to hear you're still alive. Pity to hear that the gameconsole adventures didn't work out eventually. Neither did Nosferatu, but you already knew about that .
Latok
msx master
Berichten: 1732
Geplaatst: 22 September 2003, 15:26   
I'll be damned.....John-Robin Smith......hehehe......Back in the early 90s, when I first heard yer name, I already asked myself why I should know you. You disappeared, but now I finally have got the change to ask you....Erhm....Did you go to the Augustinus College in Groningen actually?
jrsmith
msx friend
Berichten: 5
Geplaatst: 22 September 2003, 18:42   
GuyveR800>
Yes, I think it could very well be done on the GFX9000 indeed.
The only issue is that the GFX9000 has a small userbase. Commercially it
might be interesting to port it to the Gameboy Advance.

Rikusu>
Good to hear from you again! Long time ago. Well, the SNES adventure was an excellent learning in trying to develop commercial games. On the MSX, it was for hobby reasons. Nosferatu was my kind of pet project

Commercial development makes things very different. You make a game for your client, not primairily for yourself. On the other hand, it brings fantastic opportunities, such as bluescreening (www.johnrobinsmith.com/bluescreen.jpg) and hopefully motion capture soon...

Latok> Ha, Augustinus college, yes indeed. That's quite a while ago
Latok
msx master
Berichten: 1732
Geplaatst: 22 September 2003, 19:32   
Hm, ok, we went to the same school then. But........Still, dunno.....Probably, you know Arnaud Helmantel?
snout

msx legend
Berichten: 4991
Geplaatst: 22 September 2003, 19:44   
Wow, another familiar name returns. Who's next?
jrsmith
msx friend
Berichten: 5
Geplaatst: 22 September 2003, 20:02   
Small world he No, sorry, don't know any Arnaud.
Latok
msx master
Berichten: 1732
Geplaatst: 22 September 2003, 20:05   
Why the f*ck do I know you then and why do I know you went to that school. I didn't understand back then and I don't understand atm...sigh......
GuyveR800
msx guru
Berichten: 3048
Geplaatst: 22 September 2003, 20:29   
Quote:

Yes, I think it could very well be done on the GFX9000 indeed.
The only issue is that the GFX9000 has a small userbase. Commercially it
might be interesting to port it to the Gameboy Advance.


True, compared to GBA it's a very small userbase

It's really hard to get into GBA market today.. It's almost fully saturated and nintendo and publishers are not making things easier for you.
It's close to impossible to sell an original game (ie. not a movie-license or something) if you don't have an EXTENSIVE track record, and close relations with a big publisher. And even then...

But I'm not going into a 90% of current games is crap discussion AGAIN, sorry ;P
Jorito
msx freak
Berichten: 212
Geplaatst: 22 September 2003, 21:13   
Quote:

Hm, ok, we went to the same school then. But........Still, dunno.....Probably, you know Arnaud Helmantel?



Wow... even more Augustinus College folks here? Man, I didn't even know that the A.C. was kinda like a kindergarten for the MSX scene

Latok, did that Arnaud Helmantel have a brother called Wietze? In that case, I know at least his brother
ro
msx guru
Berichten: 2346
Geplaatst: 23 September 2003, 11:44   
Well, now shave me lags'n call me grandpa..

How yer doing JR! Funny, I've been in contact with Alex vd Wal, Pieter Hulshoff and Hans Cnossen (prim. Nosferaty team) lately and still was looking for a sign from you.. why? well, for a historical lesson on msx programming stationed at www.thefuzz.nl which will be online soon.

Hope you might wanna spare some of yer precious time and mail me at

roman at chello dot nl

It's trully becoming a reunion of the titans here!

kind regards, ro

jrsmith
msx friend
Berichten: 5
Geplaatst: 23 September 2003, 15:39   
Hi Ro!

I'm fine thanks! And you?
I'll email to your address for details, I surely like to help out with the site.

best,

John-Robin
jrsmith
msx friend
Berichten: 5
Geplaatst: 24 September 2003, 12:50   
QUESTION TO ALL>
Who is actually working on any game project right now? (any platform)
Low_Profile
msx addict
Berichten: 292
Geplaatst: 24 September 2003, 13:27   
Quote:

QUESTION TO ALL>
Who is actually working on any game project right now? (any platform)



Well... MOA, MrRudi and I all work at Engine Software currently, working on various GBA titles and PC titles.
 
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