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Development - mbfm vs. mbwave

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mbfm vs. mbwave

ro
msx guru
Berichten: 2346
Geplaatst: 16 Oktober 2003, 11:25   
sjoerd, better let the USER decide on how much channels and steps he/she wants to use. Take a good look at Oracle and learn some tricks. Max 32. channels (msx music/audio version that is) and 64 steps... scrolling hor. and vert. over your screen like no hassle.
etc.
It's preference settings that make a program really work.
good luck.
wolf_

msx legend
Berichten: 4777
Geplaatst: 16 Oktober 2003, 13:13   
Also, a pattern length of 64 has advantages over a length of 16. Things are less repetitive this way, tho it's the composers fault if it's repetitive, a 16step length doesn't do much to help here. And when using a high bpm/speed, seeing about 2 patterns a second isn't really useful.

Anyway, I took a look at realfun yesterday, it has enough potentions to get real fun, but sampleram-support is essential. Personally I wasn't bothered by the horizontal editing and the FST-style blocks (mb blocks were always a bit crappy), but there are still enough little thingies to improve.
Grauw
msx professional
Berichten: 1006
Geplaatst: 18 Oktober 2003, 17:29   
Heh, well, if >16 channels are hard to incorporate in the current code without redesigning and rewriting a large part of it, I would say 16 channels is something which can be overcome. And with the prospect of RealFun 3... ^_^ Heh, I'm not complaining!

~Grauw
wolf_

msx legend
Berichten: 4777
Geplaatst: 18 Oktober 2003, 18:26   
Expanding to more steps isn't so bad ... just resize the memory reserved for the notes, and add an offset variable.
sjoerd
msx addict
Berichten: 450
Geplaatst: 21 Oktober 2003, 16:29   
Actually it's easier to add more channels than to add more steps. (I think ).
 
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