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Software and gaming - Spacemanbow cheat

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Spacemanbow cheat

DarQ
msx professional
Berichten: 836
Geplaatst: 02 November 2003, 22:26   
hey sunrise.. thats indeed a pity. many konami games are known to have extras when playing with another cartridge.

anyway, i do agree that playing it the normal way is the coolest (exept for penguin adventure).. im gonna finish space manbow tonight again!! i still can't finish it without using a continue
snout

msx legend
Berichten: 4991
Geplaatst: 02 November 2003, 22:34   
The USB ROM cartridge reader has a switch by which you can decide whether it should be SLOT 1 or SLOT 2... so, with 2 USB ROM Cartridge readers....
DarQ
msx professional
Berichten: 836
Geplaatst: 02 November 2003, 22:48   
[para mode]i consider that as a very sneaky marketing trick [/para mode]

pff, better play them without cheats instead of buying 2
snout

msx legend
Berichten: 4991
Geplaatst: 02 November 2003, 22:51   
well, see it another way.. 99% of the people don't need 2 slots in MSXPLAYer (keep in mind things like FMPAC and extra memory are already emulated). So only the real die hards would need to buy 2.
GuyveR800
msx guru
Berichten: 3048
Geplaatst: 03 November 2003, 00:56   
There was a program in the MSX Gids that allowed you to EMULATE a konami cartridge in slot 2. It worked with original cartridges (ofcourse you had to insert them while power-on, but using a switched slot it's not a problem) so maybe it works with MSX-PLAYer + MSX-GR too!
Ivan

msx professional
Berichten: 868
Geplaatst: 03 November 2003, 10:41   
That program (in BASIC) also appeared in the Spanish "MSX-Club" magazine.

I've seen it somewhere in the Net.
fondacio
msx lover
Berichten: 103
Geplaatst: 14 November 2003, 12:29   
You're talking about the Konami Rompack Simulator bij Arno Dijkhoff. I have it on a disk image here. WIll I be violating any rules if I list it here?
snout

msx legend
Berichten: 4991
Geplaatst: 14 November 2003, 13:30   
Uhm, no you can post it
fondacio
msx lover
Berichten: 103
Geplaatst: 14 November 2003, 14:42   
Alright. Here it is (this version includes the small correction in a later edition of the MSX-Gids):

<TABLE BORDER=0 ALIGN=CENTER WIDTH=85%><TR><TD><font class="mrc-small">Code:</font><HR></TD></TR><TR><TD><FONT class="mrc-small"><PRE>
10 REM ROM-1
20 REM KONAMI ROMPACK SIMULATOR
30 REM
40 REM 1988 by A.Dijkhoff
50 REM
60 SCREEN0:KEYOFF:COLOR15,1,15:WIDTH40:RESTOREEFINTA-Z
70 LOCATE8,24RINT"KONAMI ROMPACK SIMULATOR"
80 FORX=1TO12RINT:NEXT:FORX=0TO2000:Next
90 FORX=1TO10RINT:NEXT:COLOR10
100 LOCATE8,1RINTSTRING$(24,CHR$(195))
110 LOCATE11,2RINT"1988 by A.Dijkhoff"
120 FORX=0TO40:LOCATEX,3RINTCHR$(1)+CHR$(87):Next
130 LOCATE5,10RINT"Cartridge nummer: RC";
140 I$=INKEY$:IFI$=""THEN140
150 IFASC(I$)<48ORASC(I$)>57THEN140
160 N$=N$+I$RINTI$;:IFLEN(N$)<>3THEN140
170 FORA=&H8800TO&H8877:READD$
180 POKEA,VAL("&H"+D$):Next
190 DATA41,42,15,40,0,0,0,0,0,0,0,0,0,0,0,0,43,44,0,0,0,CD,6C,0,CD,C3,0
200 DATA1,19,0,11,98,1,21,2B,88,CD,5C,0,CD,9F,00,C9,47,65,65,6E,20,63
210 DATA61,72,74,72,69,64,67,65,20,61,61,6E,77,65,7A,69,67,20,21
220 DATA6,FF,C5,CD,9F,FD,C1,10,F9,F3,26,40,3A,42,F3,CD,24,0,11,0,40,21,0,88
230 DATA1,80,0,ED,B0,18,A,26,40,3A,C1,FC,CD,24,0,FB,C9,2A,2,40,22,31,C8,CD,0,0,18,EB
240 POKE&H8812,VAL("&H"+MID$(N$,1,1))
250 POKE&H8813,VAL("&H"+MID$(N$,2,2))
260 LOCATE0,10RINTTAB(40):LOCATE3,10RINT"Stop nu de cartridge in de computer"
270 FOR I=1 TO 1000:Next I
280 LOCATE5,10RINT"Gestart....."
290 DEFUSR=PEEK(&HFCBF)+256*PEEK(&HFCC0)
300 X=USR(0)
</PRE></FONT></TD></TR><TR><TD><HR></TD></TR></TABLE>
 
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