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Development - Drawing graphics on MSX

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Drawing graphics on MSX

snout

msx legend
Berichten: 4991
Geplaatst: 19 November 2003, 12:15   
I was just wondering.. there's a huge collection of assemblers/compilers for MSX (including cross-compilers) and a large variety of programs to compose Music as well, bound to fit your needs (well, after using Musica I admit an MML-based composer supporting OPL4 and MSX-Audio as well would be very nice ). But as it goes for graphics I only know Paint IV which is quite powerful but awfully slow and the widely used DD-Graph.

Drawing GFX on a PC is of course also a possibility, but converting them to MSX is not always as easy, especially not when you want to order the palette colours in a certain order.

So, the question this time is: If you draw GFX for MSX, which program(s) do you use and why? Do you have special tricks to make the GFX as cool as possible?

Sub-question: What capabilities should an ultimate GFX editor for MSX have?
DarQ
msx professional
Berichten: 836
Geplaatst: 19 November 2003, 13:18   
i used to use graphsaurus, a nice tool it is!
you subquestion is hard to answer since gfx tools need quite a lot of power to do simple things. Rotating a 100x100 picture in graphsaurus took at least 5-10 seconds! so there arent many options... a special turbo-r gfx-app would be great!!
wolf_

msx legend
Berichten: 4663
Geplaatst: 19 November 2003, 14:22   
Age .. period !


And about that question, do you mean the ultimate editor on msx, or the ultimate editor for msx on pc (cross-development)
NYYRIKKI
msx master
Berichten: 1503
Geplaatst: 19 November 2003, 15:24   
Quote:


Drawing GFX on a PC is of course also a possibility, but converting them to MSX is not always as easy, especially not when you want to order the palette colours in a certain order.



If you use BMP2MSX you can manually set palette and lock out colors, that you don't want to be used. (Check out www.msx.org/newspost472.html)

~NYYRIKKI
ro
msx guru
Berichten: 2320
Geplaatst: 19 November 2003, 21:30   
I'm with _Wolf, no question.

Ps. for them dudes out there not using DOS as a base I created a BLOAD version of "age.com" earlier.... even made Midas TSR out of it..
Ramon
msx lover
Berichten: 91
Geplaatst: 19 November 2003, 21:45   
On MSX:
for screen-5: DD-Graph
for screen 7&8: Graphsaurus 2.0

on PC:
Paint Shop Pro 7 with BMP2MSX

The ultimate MSX-editor would be DD-Graph with DOS-2 support (subdirs!)
NYYRIKKI
msx master
Berichten: 1503
Geplaatst: 19 November 2003, 22:22   
Quote:

On MSX:
for screen 7&8: Graphsaurus 2.0


My opinion is, that on SCREEN 8 Phillips video graphics is best program:

++ "wood pen" option to draw with color that is mixed with existing picture.
+ Easy to use menu
+ Ultra nice fill options
+ Graphic tablet support
+ Video digitizer support
+ * 0.5 Easter eggs (TIP: Try to start for example on next X-mas 8))

- Almost impossible to find coordinate support
- No exit & DOS2 support
- first 7 byte info problem while saving to harddrive (IDE or SCSI)

~NYYRIKKI
snout

msx legend
Berichten: 4991
Geplaatst: 19 November 2003, 22:28   
Quote:

And about that question, do you mean the ultimate editor on msx, or the ultimate editor for msx on pc (cross-development)



Both
wolf_

msx legend
Berichten: 4663
Geplaatst: 19 November 2003, 23:23   
yeahwell, I'm working on my own screen 5 editor for a while now, and while the coding itself isn't too hard, there are some technical design issues that need to be solved first..

Like: in case of a zoom editor, do you want to browse through your whole screen (like Age), or do you want to restrict the zoom editor to individual tiles only... and are 8x8 and 16x16 viewports equal in size (twice bigger dots when using 8x8 mode) or is the 16x16 viewport twice as big?

These kinda things ..

Besides, I wonder how difficult it would be to support the gfx9000 here too.. atm I think it's fairly easy.
GuyveR800
msx guru
Berichten: 3048
Geplaatst: 20 November 2003, 00:53   
Quote:

My opinion is, that on SCREEN 8 Phillips video graphics is best program:
*snip*
- No exit & DOS2 support


No exit?! IIRC there was one, but it's been AGEs (dumb pun huh? ) since I used VG... :
 
 







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