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Development - quiting making msx art

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quiting making msx art

zett
msx addict
Berichten: 282
Geplaatst: 24 November 2003, 00:23   
I think I'm gona quite whit making msx art and games.
after several atempts no one creates anything white my gfx.
so

bad story but it's real.

rudi

GuyveR800
msx guru
Berichten: 3048
Geplaatst: 24 November 2003, 00:30   
Dude...
Where are your graphics? - On your floppy disks, right?

If you would place them and your ideas online, people can make use of them. They will know your skills, because almost NOBODY knows what you can do now.

Right here on the MRC forum, today DarQ requested graphics for a snowfall demo. I'd say, show him your skills.
zett
msx addict
Berichten: 282
Geplaatst: 24 November 2003, 00:34   
yes but i'm tired of waiting for msxers hoes gona make a game wit me.

you now I have got a giga on disks of gfx and try outs.

but nobody use them.

I have seen my 3d cube and the screen 3 fx.

rudi

chaos
msx addict
Berichten: 276
Geplaatst: 24 November 2003, 00:36   
What happened to the big ideas you told me about?
And the game you already finished for 80%?
zett
msx addict
Berichten: 282
Geplaatst: 24 November 2003, 00:39   
I will finish that one.
but I don't now when
people say the help my and in the beging the did.
but now olmost no body helps my.

but I love msx
I will never quite totaly!

rudi

snout

msx legend
Berichten: 4991
Geplaatst: 24 November 2003, 00:40   
I agree with GuyveR800. Send us some graphics (e.g. the GFX for a game you'd like to make), we will host it in the MRC downloads database and put up a newspost, letting people know you're looking for programmers and musicians. We have about 3000 visitors a day, lately... who knows what happens! At least people can enjoy your graphics....
zett
msx addict
Berichten: 282
Geplaatst: 24 November 2003, 00:43   
yes thats a idea

but I want to create somting .
but olmost always it never finisht.


rudi

zett
msx addict
Berichten: 282
Geplaatst: 24 November 2003, 00:53   
okey If some body what gfx I wil look in my stuff en hee or she wil get it but i dont wanto create a new game becours olmost no body finish the game
snout

msx legend
Berichten: 4991
Geplaatst: 24 November 2003, 00:55   
One of the most important reasons for projects not being finished is people not getting along (or people losing interest). I'm not trying to insult you, but have a look at how you approach you. Enthousiasm is easily mistaken for an 'annoying attitude'. As a 'project manager' (which, like wolf suggested several times everywhere else in the forums, every large project needs) you need to be subtle and patient. Give people time and space to come up with their own ideas, and to take the time they need to create things.

If you call a programmer every day, asking 'hey, are you done yet???" he will probably make nothing at all. I'm not saying I'm the ideal project manager (to be honest: we had a rough time @ TVSP recently), and I'm not saying you're doing a bad job at it. But it might be a good idea to think of how people interpret your enthousiasm. I know one thing for sure: No coder can keep up with your productivity.
zett
msx addict
Berichten: 282
Geplaatst: 24 November 2003, 00:57   
I now but after a year I think most peopel and creaters kan show somting but after several atempts contact them the say the quite the project.


GuyveR800
msx guru
Berichten: 3048
Geplaatst: 24 November 2003, 01:01   
simple suggestion: don't rush it
as snout also says, people are easily overwhelmed by you.

Furthermore, this is the 2nd or 3rd time you shout 'I quit!'. That doesn't help either! Because working on a MSX game in a team means you have to be able to work together, and trust eachother to finish your task. In other words: stability.

If people you work with think "this guy wants to go too fast" or "who knows, he might quit at any moment" or "he doesn't want to listen to my ideas" etc than that's not going to produce any finished product.

I remember having to talk to you for 30 minutes trying to convince you it's impossible to get perspective correction simply by changing R#23 each screen line. Things like that will certainly put off a coder in your team. And frankly, at that moment, I wanted to kill you

zett
msx addict
Berichten: 282
Geplaatst: 24 November 2003, 01:06   
I now,
but i have the patitends for it but you don't now that.
and I workt on several projects ad the time .
And I unbderstand that people get creasy on me but on the other site I olmost olways proof my self i can do it.

If got the time for it if got a team spirit.


snout

msx legend
Berichten: 4991
Geplaatst: 24 November 2003, 01:34   
To relate this topic to more people: Many interesting MSX projects were never finished. If you were ever working on such a project... in retrospective, what went wrong? What should have been done different? If you could find the right guys, would you give your project another go and finish it after all?
GuyveR800
msx guru
Berichten: 3048
Geplaatst: 24 November 2003, 02:18   
Personally, I have been involved in two projects that were quite advanced already, but then due to lack of time of the main programmer stopped. Now that I have acquired the skills necessary, I plan on reviving one of these projects myself.

From what I've heard back in the 90's, a lot of projects never got further than the intro-demo. (Operation Damocles belongs to this category)
At one point, it was suggested to NEVER start with the intro-demo until the actual game was finished. I don't know whether or not it helps.

Some projects gained critical mass and imploded on themselves because they couldn't carry their own weight. (I think Nosferatu belongs to this category)

Note that I have very little knowledge of the Operation Damocles and Nosferatu projects, so feel free to correct me

wolf_

msx legend
Berichten: 4658
Geplaatst: 24 November 2003, 12:20   
btw, zett, you talk about gfx all the time, let's start in the correct order:

"game idea"

what follows is:

"can the msx do it anyway?"

if yes:

"can I setup a team which includes ppl who can do gfx, music, code, story etc.? "

if yes:

"What should the gfx look like, and which colors does the coder allow me to use (think sprites with (X)OR colors)?"

"What should the music sound like"

"How should the game work globally?" (think RPG's, page per page (metal gear), or 'scrolling' (sd snatcher) ? )

"How long do we need to realise all?"

"Who's the general director/motivator/inspirator?"

"What would be the system requirements?"

"Do we need extra tools that need to be made first?"

"Do we do crossdevelopment?"


Probably there're way more questions left..
You could say that these questions are for professionals only ... maybe .. however, professionals usually finish their game, whereas amateus don't ..

you can't just start with gfx, and hope someone joins you
 
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