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| Trade: Music-module (Philips)
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Fresh msx novice Berichten: 20 | Geplaatst: 30 December 2003, 09:41   |
Who wants to trade my music-module for an FMPAC and a SCC-game, King's Valley 2 prefered.
Vincent
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SolidEric msx freak Berichten: 202 | Geplaatst: 30 December 2003, 17:44   |
Why do you wanna trade it? I think the module is the best music-expansion for msx (except for the moonsound then....but he) |
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Fresh msx novice Berichten: 20 | Geplaatst: 30 December 2003, 18:48   |
Sorry for the noobism, but can you use a musicmodule as an FMPAC then?
Vincent
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GuyveR800 msx guru Berichten: 3048 | Geplaatst: 30 December 2003, 19:36   |
No, you can't use Music Module as FM-PAC.
Which is the best (besides the technical differences) depends on your tastes. Do you want to play mainly japanese games with great music, get FM-PAC. Do you like better the european scene products (games and demos), keep the Music Module.
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SolidEric msx freak Berichten: 202 | Geplaatst: 30 December 2003, 19:43   |
If you wanna play games, the fm-pac is the best option, but the module has got 9 fm channels (same as fm-pac ) and one sample-channel (ever heard sampled drums on a fm-pac? ) Okay I have to admit that micro-cabin comes near with a mix of fm + psg drums. Btw. Way back when I had only a music module I played aleste and golvellius 2 with this module (poke -54,36 I thought ).
Greets Eric |
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SolidEric msx freak Berichten: 202 | Geplaatst: 30 December 2003, 19:44   |
Sorry Patriek, didn't see your posting |
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Fresh msx novice Berichten: 20 | Geplaatst: 30 December 2003, 20:32   |
OK, good answers... I guess I'm going to play games with it. I mainly used the musicmodule to fiddle around a bit with FAC Soundtracker. I'm not planning on using it anymore, so if someone wants to trade it for an FM-PAC and a Konami Megarom (Maze of Galious, Penguin Adventure, Salamander), that would be cool!
Vincent
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GuyveR800 msx guru Berichten: 3048 | Geplaatst: 30 December 2003, 21:33   |
Quote:
| Sorry Patriek, didn't see your posting
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no prob, it happens  |
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wolf_ online
 msx legend Berichten: 4777 | Geplaatst: 30 December 2003, 22:15   |
iirc aleste and the likes support msx-audio. So playing that music on the musmod would be no problem.
The FM itself is better on the fm-pac due to the extra operator type (a.k.a. 'distorted waveform').
But game/scene is the best way to divide these music chips I guess..
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GuyveR800 msx guru Berichten: 3048 | Geplaatst: 31 December 2003, 00:19   |
Indeed, most (if not all) COMPILE games support MSX-AUDIO. This is not the case for most (all?) other games.
In order to activate MSX-AUDIO (Music Module) support, POKE -54,35 must be used before booting the game. (Tip: leave disk out of drive, use POKE, insert disk, type CALL SYSTEM)
Personally I like the FM drums in the FM-PAC better than in the Music Module too.
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snout
 msx legend Berichten: 4991 | Geplaatst: 31 December 2003, 00:21   |
dont forget the other poke to get the CALL SYSTEM working
POKE &HF346,1
(and honestly: everyone still knows that poke by heart, right??)
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