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MSX Fora


MSX Fora

Development - New pictures of our new game

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New pictures of our new game

GuyveR800
msx guru
Berichten: 3048
Geplaatst: 02 April 2004, 22:46   
Hehehe, not so fast Abi
It's tradition for the date of Bussum to be announced within a few weeks after Tilburg
Rikusu

msx professional
Berichten: 948
Geplaatst: 03 April 2004, 02:19   
I like the ice, but the rest is somewhat... blocky. You might try to add a little bit of variation to the cells. A grass level or something, something with mud, using a little bit darker colours. Just an idea. Make it look like something recognizable as an existing environment. As it is now, we're clearly dealing with 16x16 computer game cells...
GuyveR800
msx guru
Berichten: 3048
Geplaatst: 03 April 2004, 02:38   
Remember this is a BASIC game. It already looks very good for a BASIC game, doesn't it?
I'm actually really looking forward to how this plays, the looks are less important. Right?
Rikusu

msx professional
Berichten: 948
Geplaatst: 03 April 2004, 03:03   
If you think so... BASIC has no influence whatsoever on the looks of the game. Or at least it doesn't have to.
[D-Tail]

msx guru
Berichten: 2990
Geplaatst: 03 April 2004, 14:11   
This definately makes high expectations Looking forward to see it in Bussum! I'm very anxious for what the gameplay might be like But I trust it will do the trick.
Grauw
msx professional
Berichten: 1002
Geplaatst: 03 April 2004, 19:01   
Oh, Guyver, is it? First time I heard of that tradition, then .

It must be coincidental... Anyways, not necessarily a bad idea.


~Grauw
Abi
msx addict
Berichten: 410
Geplaatst: 03 April 2004, 19:12   
offcourse, i forgot, Bussum is the new generation 'Zandvoort fair'
Good job guys
zett
msx addict
Berichten: 282
Geplaatst: 07 April 2004, 18:51   
Yeah I now put the loader into the game becource else it does not work!.
and chaos(i love him) say to me that i could use some old music from him in the game!.
and im now wurking on some demo's for the game



zett
msx addict
Berichten: 282
Geplaatst: 12 April 2004, 14:18   
it is very difficult to finish the game , I bumpt in to some errors and wronge calculations!.

I hope that some one can help me on the tilburg fair white the problems that I'm facing now
BodyHammeR
msx addict
Berichten: 486
Geplaatst: 01 Mei 2004, 00:29   
I have played it (very early testversion, but still). Can't wait for the official release, so Zett: GET BUSY!

I won't be able to help you out (with music as you requested), still hard to find the time for my underwater entry.

BHR

Rikusu

msx professional
Berichten: 948
Geplaatst: 02 Mei 2004, 03:49   
Will there be a promoversion of the game available some time soon?
yum
msx addict
Berichten: 387
Geplaatst: 05 Mei 2004, 18:09   
All this talk makes me very curious. I agree with Rieks about the graphics part. It would indeed be nice to ad some "recognizable" elements such as stoneformations. And by the way, I don't see any enemies/players in your screenshots.
GuyveR800
msx guru
Berichten: 3048
Geplaatst: 05 Mei 2004, 18:48   
The ball is the player, there are no enemies.
BiFi
msx guru
Berichten: 3142
Geplaatst: 05 Mei 2004, 22:01   
Or you can see the surrounding screen as one big enemy. Kinda depending on how the game works:
  • touching the border hurts you, or
  • using a different incoming angle might influence the outgoing angle too different resulting in an unplayable situation

IC
msx professional
Berichten: 538
Geplaatst: 05 Mei 2004, 23:20   
So basicly it is a puzzle game where you have to figure out how the get to the exit?
 
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