New pictures of our new game (Development MSX Fora)MSX Resource Center            
            
English Nederlands Espa�ol Portugu�s Russian         
 Nieuws
   Voorpagina
  Nieuws archief
  Nieuws onderwerpen

 Informatie
   MSX Fora
  Artikelen
  Recensies
  Beursverslagen
  Fotoreportages
  Beurzen en meetings
  Enquêtes
  Links
  Zoek

 Software
   Downloads
  Webshop

 MRC
   Wie we zijn
  Kom bij ons team
  Doneren
  Policies
  Contact met het MRC
  Link naar Ons
  Statistieken

 Zoek
 
  

  

 Login
 

Gebruikersnaam

Wachtwoord




Ben je nog niet lid? Klik hier en word MSX vriend!


 Statistieken
 

Er zijn 59 gasten en 1 MSX vriend online

Je bent een anonieme bezoeker.
 

MSX Fora


MSX Fora

Development - New pictures of our new game

Ga naar pagina ( Vorige pagina 1 | 2 | 3 | 4 | 5 | 6 | 7 Volgende pagina )
Schrijver

New pictures of our new game

[D-Tail]

msx guru
Berichten: 3019
Geplaatst: 06 Mei 2004, 01:07   
Nope. As far as I have seen it, you must guide the ball through the 'maze' (which is between quotes for the simple reason that there is no maze at all), towards the exit. Then, the stage is beaten. Quite a simple concept though.

Maybe it would be better if Zett implemented scrolling screens or something alike, because I think it's too easy to play just like that. Take an example of the game Chaos mentioned, you know, that Nokia cell phone game.
BiFi
msx guru
Berichten: 3142
Geplaatst: 06 Mei 2004, 11:06   
Hmm must have missed that one then. I didn't see any Chaos post in this thread. Maybe you can post the link to the thread (preferably with page) where it is mentioned?
GuyveR800
msx guru
Berichten: 3048
Geplaatst: 06 Mei 2004, 14:34   
Scrolling screens would be difficult in BASIC
Anyway, I believe there is a time limit.

It's not so much a puzzle game, but more a game of skill.

I spent minutes bouncing all over the place, while Zett himself reached the goal in no-time
IC
msx professional
Berichten: 538
Geplaatst: 06 Mei 2004, 16:21   
Quote:

Scrolling screens would be difficult in BASIC



10 screen5
20 for n=0 to 255:vdp(24)=n:next n
30 goto 20


wolf_

msx legend
Berichten: 4777
Geplaatst: 06 Mei 2004, 16:48   
something tells me that guyver was referring to full-length horizontal scrolling
IC
msx professional
Berichten: 538
Geplaatst: 06 Mei 2004, 16:56   
10 screen 5
20 for n=0 to 255:set scroll 0,n:next n
30 goto 20

don't know the exact syntax of the set scroll for V9958
wolf_

msx legend
Berichten: 4777
Geplaatst: 06 Mei 2004, 17:05   
something tells me that guyver was referring to full-length horizontal scrolling on an MSX 2


*sigh* .. politicians, always trying to save their ass
BiFi
msx guru
Berichten: 3142
Geplaatst: 06 Mei 2004, 18:36   
Well, at least you have found out how easy it is to silence a politician. I guess he's still thinking how this can be done in BASIC.

They can try to use the Gfx9000 which has hardware omniscroll built in. Would make Sunrise happy as well and it isn't that hard with GBASIC.
[D-Tail]

msx guru
Berichten: 3019
Geplaatst: 06 Mei 2004, 18:50   
Quote:

Hmm must have missed that one then. I didn't see any Chaos post in this thread. Maybe you can post the link to the thread (preferably with page) where it is mentioned?


As you wish: Nokia Bouncy Bounce


[D-Tail]

msx guru
Berichten: 3019
Geplaatst: 06 Mei 2004, 18:56   
Quote:

something tells me that guyver was referring to full-length horizontal scrolling on an MSX 2


*sigh* .. politicians, always trying to save their ass



Heh... Well, you could do some nice tricks with the VDP(19) (R#18, the adjustment register) and a lot of HMMMs on a MSX2, but I assume it's impossible in normal BASIC. I recall a small scroll thingy which I wrote myself in NBASIC, using this method. It only went well when sprites were disabled (VDP(9)=VDP(9) OR 2), there were only 192 physical screen lines (VDP(10)=VDP(10) AND 127), and all used variables were declared as integer (DEF INT A-Z). Needless to say, the machine had to run in 50HZ mode (so make that a VDP(10)=2, on screen 5).
Of course, MSX2+/Turbo R is much nicer then , I mean, BiFi --> Tell me, how many MSX users (aside from me) actually HAVE a GFX9K?

And please, don't use SET SCROLL. Use VDP(26) and VDP(27) instead. It's much faster, the only nasty thing is that you have to do 2 extra calculations for the horizontal offset to fit in these registers. But just consult the V9958 technical manual (Yamaha) for that
[D-Tail]

msx guru
Berichten: 3019
Geplaatst: 06 Mei 2004, 18:58   
Quote:

It's not so much a puzzle game, but more a game of skill.

I spent minutes bouncing all over the place, while Zett himself reached the goal in no-time


Not an issue at all! You were playing on a Turbo R, remember?
You'll have MUCH more reaction time when playing on a Genuine MSX 2
GuyveR800
msx guru
Berichten: 3048
Geplaatst: 06 Mei 2004, 20:14   
Quote:

Of course, MSX2+/Turbo R is much nicer then , I mean, BiFi --> Tell me, how many MSX users (aside from me) actually HAVE a GFX9K?


If you'll allow me to answer that, there were 2 series of Gfx9K AFAIK, so that would be about 300 people, I guess.
It's been wondered in another thread as well, and I can't remember if Sunrise gave an accurate number then...

Off to the searchpage!
[D-Tail]

msx guru
Berichten: 3019
Geplaatst: 07 Mei 2004, 00:31   
I think there are more MSX2+/Turbo R users than people who actually own a GFX9K. Well, maybe 2 versions of the game could be made
yum
msx addict
Berichten: 436
Geplaatst: 07 Mei 2004, 11:05   
But when you make a GFX9000 version, you must do much more then only scrolling. If you want to do it properly, you must add multilayer scrolls and high resolution screens as well. When you do that you must start from scratch again and that could be the end of a (potential) great game. I like the idea of a GFX9000 game though.
[D-Tail]

msx guru
Berichten: 3019
Geplaatst: 07 Mei 2004, 13:04   
Quote:

But when you make a GFX9000 version, you must do much more then only scrolling. If you want to do it properly, you must add multilayer scrolls and high resolution screens as well. When you do that you must start from scratch again and that could be the end of a (potential) great game. I like the idea of a GFX9000 game though.


Just to keep things straight --> Zett doesn't have a GFX9K. And I'm anyhow not involved in the project of that game... Sorry...
 
Ga naar pagina ( Vorige pagina 1 | 2 | 3 | 4 | 5 | 6 | 7 Volgende pagina )
 







(c) 1994 - 2008 Stichting MSX Resource Center. MSX is een trademark van MSX Licensing Corporation.