Realms Of Adventure (Software and gaming MSX Fora)MSX Resource Center MSX Info Update - Finnish MSX madness at its best           
            
English Nederlands Español Português Russian         
 Nieuws
   Voorpagina
  Nieuws archief
  Nieuws onderwerpen

 Informatie
   MSX Fora
  Artikelen
  Recensies
  Beursverslagen
  Fotoreportages
  Beurzen en meetings
  Enquêtes
  Links
  Zoek

 Software
   Downloads
  Webshop

 MRC
   Wie we zijn
  Kom bij ons team
  Doneren
  Policies
  Contact met het MRC
  Link naar Ons
  Statistieken

 Zoek
 
  

  

 Login
 

Gebruikersnaam

Wachtwoord




Ben je nog niet lid? Klik hier en word MSX vriend!


 Statistieken
 

Er zijn 44 gasten en 1 MSX vriend online

Je bent een anonieme bezoeker.
 

MSX Fora


MSX Fora

Software and gaming - Realms Of Adventure

Ga naar pagina ( Vorige pagina 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 Volgende pagina )
Schrijver

Realms Of Adventure

Sonic_aka_T

msx guru
Berichten: 2268
Geplaatst: 11 Juni 2004, 19:56   
Quote:

And Umax: Though I prefer RPGs in a cyberpunk setting (SD-Snatcher, Illusion City, PA3).....

Gotta love cyberpunk... We ought to get some group together and make a nice futuristic game... I know I'd pledge my help...
[D-Tail]

msx guru
Berichten: 3017
Geplaatst: 11 Juni 2004, 20:01   
Junker Squad, Toby?
robertwilting
msx addict
Berichten: 297
Geplaatst: 11 Juni 2004, 20:12   
Quote:

I really liked TLW! And of course I found that password without too much help


Piece of cake. Really just put 3 skulls on the altar of eternal power.

PA3 I liked better. Also PA3 said in the end something like t o be continued.
So ehh. No that would be asking to much.

The main problem that people had with TLW was they don't know were to go which leaded quite some people to just make another mail or phone call to me. This is not a joke. I answered more questions about TLW then on all other games together. (However King Kong 2 has a good second place.)

sunrise
msx professional
Berichten: 649
Geplaatst: 11 Juni 2004, 20:15   
For me personally I completely agree with Grauw, since the plot,music fits totally and I remember when I started to play another one played at the same time here in the HNague and if we found a solutiom we phoned eachtother. That was really great.
Also an argument is that the game would be popular in Japan as well cause they still begging me , when will it be translated to japanese erm..
TLW is even great, but was for me easier to play , maybe experience meanwhile
But yeh it lacked the moonsound music, music, plot fits less
Latok
msx master
Berichten: 1727
Geplaatst: 11 Juni 2004, 20:32   
Lacked Moonsound, yes. But did I just read correctly that one is working on a Moonsound version after all?
[D-Tail]

msx guru
Berichten: 3017
Geplaatst: 11 Juni 2004, 20:51   
Quote:

Quote:

I really liked TLW! And of course I found that password without too much help


Piece of cake. Really just put 3 skulls on the altar of eternal power.

PA3 I liked better. Also PA3 said in the end something like t o be continued.
So ehh. No that would be asking to much.

The main problem that people had with TLW was they don't know were to go which leaded quite some people to just make another mail or phone call to me. This is not a joke. I answered more questions about TLW then on all other games together. (However King Kong 2 has a good second place.)


I thought that too. But I was never able to find the last skull.
I made myself an extensive list of items and weapons which I've found throughout the game.
robertwilting
msx addict
Berichten: 297
Geplaatst: 11 Juni 2004, 21:09   
Quote:


I thought that too. But I was never able to find the last skull.
I made myself an extensive list of items and weapons which I've found throughout the game.


Will look it up in the solve I once made as soon as I can find it back.
Out of my head I know that one was on fire island.

Still there was one question which I never found out.
What did you have to do to get to fire island ? I used some safe files to check at some level but couldn't find anything in the hint code related to it. Sometimes I could go and sometimes I could not.

Arjan
msx addict
Berichten: 466
Geplaatst: 11 Juni 2004, 21:24   
I really liked TLW, but there was just one occasion where I really didn't know what to do next because of the lack of hints. So I just visited every place in the game twice, et voila, I had some progress again
snout

msx legend
Berichten: 4991
Geplaatst: 11 Juni 2004, 21:25   
Hehe that's how I always used to play Japanese games ;P
[D-Tail]

msx guru
Berichten: 3017
Geplaatst: 11 Juni 2004, 21:32   
Yeah Arjan, I recall that one. That was that part with that filthy storyteller, wasn't it (Gregg or something in an Inn in Chelestra or so)
Arjan
msx addict
Berichten: 466
Geplaatst: 11 Juni 2004, 21:54   
could be, but it's been such a long time I've played the game for the last time
Rikusu

msx professional
Berichten: 954
Geplaatst: 11 Juni 2004, 22:54   
Quote:

That was really great.
Also an argument is that the game would be popular in Japan as well cause they still begging me , when will it be translated to japanese erm..



There are/were serious plans to translate TLW to Japanese?
Umax
msx novice
Berichten: 25
Geplaatst: 11 Juni 2004, 23:53   
Quote:

No, PA3 was definately better than TLW . The setting was cooler, the gameplay involved less constantly wandering around the entire world without a clue where to go,



You have a point here. I played it again recently and there were definately some points in the game where the progress just doesn't make sense.

Well, Dragon Slayer 6 is my favourite MSX rpg. (like it better than SD snatcher and illusion city) so that's why Lost World is what it is.

Umax
msx novice
Berichten: 25
Geplaatst: 11 Juni 2004, 23:55   
Quote:


Still there was one question which I never found out.
What did you have to do to get to fire island ? I used some safe files to check at some level but couldn't find anything in the hint code related to it. Sometimes I could go and sometimes I could not.


If you had sold the Dimaond trinket to the artifact trader in Chelestra, you could go. Otherwise not.
Latok
msx master
Berichten: 1727
Geplaatst: 11 Juni 2004, 23:55   
Umax, you tested the Moonsound version of TLW? It's about to be released soon?
 
Ga naar pagina ( Vorige pagina 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 Volgende pagina )
 







(c) 1994 - 2008 Stichting MSX Resource Center. MSX is een trademark van MSX Licensing Corporation.