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Software and gaming - Tansu Tansu Revolution...

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Tansu Tansu Revolution...

sunrise
msx professional
Berichten: 649
Geplaatst: 01 Juni 2004, 22:42   
Quote:

Yes you can. They were playing Nemesis 2 in MadrisX 2003 with a dance revolution mat. That was quite amusing to see ;P



Maybe a revenge game in Bussum 2004, or via Gamereader ...

[D-Tail]

msx guru
Berichten: 2924
Geplaatst: 02 Juni 2004, 00:20   
*checking disk cases*

DARN!!! I've only got NV1/2/3/5/6/7/8/9 of 1999. No other ish, and the 4th ish is missing (presumably the April issue... ) Maybe NBNO will be heading for Bussum this year...
Grauw
msx professional
Berichten: 1002
Geplaatst: 02 Juni 2004, 00:29   
Sunrise! It would be wicked if you could get this ready and available for Bussum. Or maybe we can arrange some pre-sale unit. Then we can do DDR at the fair!!! ^____^

Anyways, you can sign me up for one of those adapters (even without the software, for that matter).


~Grauw
SLotman
msx addict
Berichten: 478
Geplaatst: 02 Juni 2004, 00:34   
Quote:

I have a few adaptors laying down overhere. I had made a deal with him to sell them overhere. But unfortunately, you cannot sell without software. As seen above it exists so I am now busy with getting the software overhere.
To say some about the adaptor, well one side is a joystickconnector in the middle cased with a pic processor the logic and the other side the connector to psx



Well.. I was doing a game called "Let's Dance", which was exactly a Dance Dance Revolution type of game, and would work perfectly with the psx pads (with adapters of course)... I just stopped it's development due to some timing issues on different MSX's, which would require a rewrite of the code...
Sonic_aka_T

msx guru
Berichten: 2249
Geplaatst: 02 Juni 2004, 03:37   
What's there to time? Hell, the program can be like 10 ints behind and it'd still be faster than you'd ever be able to move your feet... right?
PsYcHeD
msx user
Berichten: 46
Geplaatst: 02 Juni 2004, 15:20   
damn I wanna play Hyper Olympics on that thing....
Sonic_aka_T

msx guru
Berichten: 2249
Geplaatst: 02 Juni 2004, 15:29   
Heh, work up a nice sweat
PsYcHeD
msx user
Berichten: 46
Geplaatst: 02 Juni 2004, 15:34   
damn... I wonder when somebody's gonna come up with the Samba the Amigo maracas for MSX.... (don't tell me that's old news.. aRG?)..
snout

msx legend
Berichten: 4987
Geplaatst: 02 Juni 2004, 15:35   
Do you think people can die from playing Hyper Olympics on a DDR-controller?
Sonic_aka_T

msx guru
Berichten: 2249
Geplaatst: 02 Juni 2004, 16:25   
I'm sure they would if they were playing Starship Rendezvous on it
PsYcHeD
msx user
Berichten: 46
Geplaatst: 02 Juni 2004, 16:56   
DAMNIT TOBY I WAS ABOUT TO MAKE THAT JOKE ***ARG****

Does anyone know a way how to make an adaptation on my MSX joystick so I can use it on my Dreamcast?

SLotman
msx addict
Berichten: 478
Geplaatst: 03 Juni 2004, 00:47   
Quote:

What's there to time? Hell, the program can be like 10 ints behind and it'd still be faster than you'd ever be able to move your feet... right?



Not the input that needs timing, but the actual sync beetween the song and the arrows that goes on the screen
Vincent van Dam
online
msx addict
Berichten: 372
Geplaatst: 03 Juni 2004, 23:21   
Coincedently I recieved my Playstation to MSX converter today (ordered by Ikeda). I don't know if it is the same one as sunrise has, but it's basicly plug-and-play, converter in msx, controler in converter and go! A dancemat is a regular playstation controler so no extra 'drivers' needed to use that to play any msx game with it.

Too bad sunrise didn't sell them at tilburg (or I missed it), otherwise I would have bought it there instead of importing it.
Sonic_aka_T

msx guru
Berichten: 2249
Geplaatst: 04 Juni 2004, 01:57   
Quote:

Does anyone know a way how to make an adaptation on my MSX joystick so I can use it on my Dreamcast?


Not possible without a special adaptor if such a thing exists... I could make one for you if you sacrifice a controller... There's plenty of sites selling DC controllers for around 5 euros, so it would prolly be cheaper to cannibalize a DC controller than it would be to buy any kind of adaptor.
Sonic_aka_T

msx guru
Berichten: 2249
Geplaatst: 04 Juni 2004, 02:01   
Quote:

Not the input that needs timing, but the actual sync beetween the song and the arrows that goes on the screen


How hard can that be? Just use the play data you're using to play the music in the first place... Sync your 'dance' data track (I assume it has something like that) to the step-counter of whatever replayer you're using... Again, timing needs to be about right, but it's not something that needs to be *that* accurate either... The only hard part I can think of with a game like that is the queueing and sequencing of the input data... Well, that plus all the arrow shit
 
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