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Er zijn 107 gasten en 3 MSX vrienden online

Je bent een anonieme bezoeker.
 

MSX Fora


MSX Fora

Development - RealFun

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RealFun

wolf_

msx legend
Berichten: 4663
Geplaatst: 13 Juli 2004, 19:42   
Sjoerd, what's the current status by now?
J-War
msx freak
Berichten: 221
Geplaatst: 13 Juli 2004, 21:08   
O_o
wolf_

msx legend
Berichten: 4663
Geplaatst: 13 Juli 2004, 21:59   
yeah.. eye-popping question, isn't it ?
J-War
msx freak
Berichten: 221
Geplaatst: 14 Juli 2004, 06:16   
definitely o_O
BiFi
msx guru
Berichten: 3142
Geplaatst: 14 Juli 2004, 07:21   
Kinda strange reaction for someone who was on Rizon #msxdev all the time this issue was discussed.
Latok
msx master
Berichten: 1722
Geplaatst: 14 Juli 2004, 10:52   
No man, wolf posted this thread to remind me that I'm interested in Real Fun! And it worked! Cheers
BiFi
msx guru
Berichten: 3142
Geplaatst: 14 Juli 2004, 11:53   
There are more people interrested in Realfun. I think Moonblaster for Moonsound has reached its limit when you think about replayer speed, size and features keeping the sound compatibility of earlier versions in mind.

As I stated some time ago when Realfun was a bit more of a hot topic the program would be a worthy adversary of Moonblaster for Moonsound.

So Sjoerd, what's the status on Realfun?
wolf_

msx legend
Berichten: 4663
Geplaatst: 02 Augustus 2004, 01:00   
since we didn't get an answer yet.., let's make this one active again
Sonic_aka_T

msx guru
Berichten: 2262
Geplaatst: 02 Augustus 2004, 01:26   
It's hardly fun tho
ro
msx guru
Berichten: 2320
Geplaatst: 03 Augustus 2004, 07:53   
yeah, and it and real either ...
UnregisteredGeplaatst: 03 Augustus 2004, 10:31   
Now that's really funny, guys...
sjoerd
msx addict
Berichten: 444
Geplaatst: 03 Augustus 2004, 13:27   
No fun?

Realfun status update:
Decided to allow lots of steps per track => new trackeditor (pattern editor)
Finally made up my mind about the voice selection => new voice selection screens
Came up with yet another music format => new replayer (and new editor, as everthing is hardcoded)
To free some RAM I'll use the VRAM to store meta song information and the voicebanks => new (and 'somewhat' slower) songbuffer/voicebank routines

In short: I'll reprogram the whole thing.

specs are now something like:
multiple songbuffers, 256 tracks of up to 256 steps (every track can have it's own lenght), 16 or 32 channel songs, order table of 256 positions, 32 voices (fm+waves in one bank) and most command events allow a note event on the same step.
But specs can change when something's to difficult to implement

Most parts have to be rewritten, and rf isn't toppriority atm, so I have no idea when it will be finished.
msd
msx professional
Berichten: 608
Geplaatst: 03 Augustus 2004, 13:36   
Why is the number of channels not flexable?
GuyveR800
msx guru
Berichten: 3048
Geplaatst: 03 Augustus 2004, 13:39   
Thanks for the update... Unfortunately it means we can scrap RealFun as a viable alternative to MoonBlaster for MoonSound for the near future.

I wonder, what *is* toppriority for you at the moment? Sjasm, that RPG, or something completely new/different?
sjoerd
msx addict
Berichten: 444
Geplaatst: 03 Augustus 2004, 15:40   
Quote:

Why is the number of channels not flexable?

To keep the data aligned with the 16K mapper segments, and because it's easier to program and faster to calculate.
Quote:

I wonder, what *is* toppriority for you at the moment? Sjasm, that RPG, or something completely new/different?

Regarding msx it would be hamaraja nights. But basically I meant: I am working on it, just not that fast.
 
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