Mopi Ranger Remake (MSX-Related MSX Fora)MSX Resource Center            
            
English Nederlands Espa�ol Portugu�s Russian         
 Nieuws
   Voorpagina
  Nieuws archief
  Nieuws onderwerpen

 Informatie
   MSX Fora
  Artikelen
  Recensies
  Beursverslagen
  Fotoreportages
  Beurzen en meetings
  Enquêtes
  Links
  Zoek

 Software
   Downloads
  Webshop

 MRC
   Wie we zijn
  Kom bij ons team
  Doneren
  Policies
  Contact met het MRC
  Link naar Ons
  Statistieken

 Zoek
 
  

  

 Login
 

Gebruikersnaam

Wachtwoord




Ben je nog niet lid? Klik hier en word MSX vriend!


 Statistieken
 

Er zijn 62 gasten en 2 MSX vrienden online

Je bent een anonieme bezoeker.
 

MSX Fora


MSX Fora

MSX-Related - Mopi Ranger Remake

Ga naar pagina ( Vorige pagina 1 | 2 | 3 | 4 | 5 Volgende pagina )
Schrijver

Mopi Ranger Remake

Henk
msx lover
Berichten: 99
Geplaatst: 06 Augustus 2004, 14:36   
"System.IO.FileNotFoundException" Check if all files are in place. Check if there is a Data dir.

I have uploaded version 0.02.
Added new things.
Next version I will put our little guy in the game so you can move arround

Be sure to read the changelog for known problems.
BiFi
msx guru
Berichten: 3142
Geplaatst: 06 Augustus 2004, 17:16   
0.02 works for me now.
Arjan
msx addict
Berichten: 473
Geplaatst: 06 Augustus 2004, 17:38   
I'm getting a bit more stuff on screen with this version, but it's still not working correctly :/ It could of course just be that my video card is too outdated

This is what I am getting:

************** Exception Text **************
Error in the application.
-2005530516 (D3DERR_INVALIDCALL)
at Microsoft.DirectX.Direct3D.Texture.CreateTextureFromBitmap(Device device, Bitmap image, Usage usage, Pool pool)
at Microsoft.DirectX.Direct3D.Texture..ctor(Device device, Bitmap image, Usage usage, Pool pool)
at Microsoft.DirectX.Direct3D.Texture.FromBitmap(Device device, Bitmap image, Usage usage, Pool pool)
at MopiRanger.sprite.load(Device device, Bitmap objS, Int32 x, Int32 y, Int32 width, Int32 height, Int32 ammount, Int32 speed)
at MopiRanger.intro.prepareSP(Device device)
at MopiRanger.mopiEngine.Frame()
at MopiRanger.start.OnPaint(PaintEventArgs e)
at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.510
CodeBase: file:///c:/winnt/microsoft.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
MopiRanger
Assembly Version: 1.0.1679.24107
Win32 Version: 1.0.1679.24107
CodeBase: file:///C:/Temp/mopi002/MopiRanger.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.510
CodeBase: file:///c:/winnt/assembly/gac/system.windows.forms/
1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.510
CodeBase: file:///c:/winnt/assembly/gac/system/
1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
System.Drawing
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.510
CodeBase: file:///c:/winnt/assembly/gac/system.drawing/
1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///c:/winnt/assembly/gac/microsoft.directx.direct3d/
1.0.2902.0__31bf3856ad364e35/microsoft.directx.direct3d.dll
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///c:/winnt/assembly/gac/microsoft.directx/
1.0.2902.0__31bf3856ad364e35/microsoft.directx.dll
----------------------------------------
Microsoft.DirectX.Direct3DX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///c:/winnt/assembly/gac/microsoft.directx.direct3dx/
1.0.2902.0__31bf3856ad364e35/microsoft.directx.direct3dx.dll
----------------------------------------

Henk
msx lover
Berichten: 99
Geplaatst: 06 Augustus 2004, 17:48   
Check with DXDiag if the Direct3D is enabled. And whats is outdated? Hercules with CGA emulation?
Arjan
msx addict
Berichten: 473
Geplaatst: 06 Augustus 2004, 18:19   
Direct3D is enabled. I would call a Riva TNT outdated
pitpan
msx master
Berichten: 1389
Geplaatst: 06 Augustus 2004, 18:47   
What if Konami games had all these problems?
Henk
msx lover
Berichten: 99
Geplaatst: 06 Augustus 2004, 18:55   
Even the Konami games are build from scratch. I am still busy with the basics.
thinlizzy
msx freak
Berichten: 209
Geplaatst: 06 Augustus 2004, 21:13   
C# is for losers
[D-Tail]

msx guru
Berichten: 3019
Geplaatst: 06 Augustus 2004, 21:16   
Can't you ever post something useful, thinlizzy? What you're doing right now is just boring people to death with 'information' they don't even need to know. So if you consider using these forums, please be so kind to contribute in a polite and decent way. And if you don't have something useful to announce, just shut up.
BiFi
msx guru
Berichten: 3142
Geplaatst: 06 Augustus 2004, 21:54   
Thinlizzy could be more polite, but reading those kind of harsh words from a moderator have more impact than a 'normal poster'. It seems you are judging all of his forum posts as being non-useful at all. You really should try to be more polite to posters... Unless you have read all of his posts within those 3 minutes... which I doubt of course...

Things like "just shut up" really demotivates people to post.
Sonic_aka_T

msx guru
Berichten: 2269
Geplaatst: 06 Augustus 2004, 21:56   
D-Tail, I think you're forgetting about the countless ASM-made MSX productions thinlizzy has blessed us with! Remind him liz...
tfh
msx addict
Berichten: 495
Geplaatst: 06 Augustus 2004, 23:03   
Quote:

D-Tail, I think you're forgetting about the countless ASM-made MSX productions thinlizzy has blessed us with! Remind him liz...


That's still no excuse to reply in such manner ...
Arjan
msx addict
Berichten: 473
Geplaatst: 06 Augustus 2004, 23:22   
't was a sarcastic remark (but it's still no excuse to reply in such manner)

anyways, ppl who react in such a way are just sad, very sad....
Henk
msx lover
Berichten: 99
Geplaatst: 06 Augustus 2004, 23:59   
Nice to see how a "Mopi Remake" topic ends up in a totaly other subject
Arjan
msx addict
Berichten: 473
Geplaatst: 07 Augustus 2004, 00:13   
yeah it's easy to get off topic
do you have any idea why it gives me a nasy exception?
 
Ga naar pagina ( Vorige pagina 1 | 2 | 3 | 4 | 5 Volgende pagina )
 







(c) 1994 - 2008 Stichting MSX Resource Center. MSX is een trademark van MSX Licensing Corporation.