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can you give a brief summary about the story, for those who are interested?
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I quote the description I gave at my website:
About The Curse of Kaijruu
What I had always wanted to make, was a role-playing game (RPG). I myself was particularly fond of this game type so it was like a dream to me to be involved in the development of one myself. When we decided to give the development of a RPG a try, I started writing the game script and thinking about the game design. This was the beginning of the development of The Curse of Kaijruu (TCOK).
Originally, The Curse of Kaijruu was meant to become a mixture of a RPG with a puzzle game. The game would mainly become a RPG incorporating a story line, monsters to fight, villages, caverns, etcetera, but was also to incorporate many puzzles in Eggerland style. This idea was given up real soon, however.
Shortly before we started thinking about TCOK, Umax had released its fantastic RPG Pumpkin Adventure III, a really high-standard RPG. Of course, we wanted to compete with this game. TCOK would have to become even better.
The plans were eventually as follows. TCOK would become a action RPG, so the enemies had to be fought in the playing field, not in menu-based battle sequences. This part would have been comparable to Xak 2 or Fray. The use of items and magic spells, however, would broadly be incorporated to extend the battles as much as possible. Boss characters would become really spectacular as well.
The game screen was to scroll (incorporating multi-layer scrolling), so no flip-over would be used. In this respect, the game would become comparable with Xak 2 as well, but we wanted a scrolling routine at least as fast as Ys 2's. The game would support MoonSound (OPL4) as well as FM-Pac and/or Music Module for the background music.
The game would be divided in at least ten chapters and between every chapter there would be a short demo. Of course, there would also be extended intro and ending demo's.
As you can read, many plans were made, but eventually nothing was accomplished. There were several factors causing this. Firstly, Jan and Aaldert had little experience programming games and the programming of a game like this would really become complicated. I have never seen anything developed farther than a screen, divided into blocks, differentiating the game screen, status screens and the like. It didn't even scroll yet. Secondly, graphics for the game were hardly designed. Sven had drawn some of the main characters and monsters onto paper, but these were never worked out on the computer. I will put scans of these at the end of the text as soon as they are available.
John, Robert and I, however, were zealously busy doing our tasks. Many, many music compositions were created by John and Robert, both for FM-Pac/Music Module and MoonSound. The songs really were of a splendid quality. The script was entirely written as well, all the ten chapters being described into detail about what had to happen, how things had to look, etcetera. Texts containing character descriptions as well as item and magic descriptions were written.
What was the story about then? Well, I'll try to give a short summary. The genre, by the way, was fantasy.
The intro demo of the game started with a young man running ahead of a herd of wolves. After reaching a cabin in the woods, he can do nothing else than fight them. After having wounded one of them badly, the wolves slink away and the young man enters the cabin. Here's an old man, who turns out to have been a teacher of the young man in early days. The young man, by the way, is the main character of the game and is called Derion.
In the cabin, Derion has a long conversation with the old man. The player of the game is introduced to the backgrounds of the story. There's a country called Corvicia. A very long time ago, this country was harassed by severe wars between its gods and demons. However, at a certain point in history, the gods and demons entered into an alliance after which Corvicia got to know an era of prosperity. Never had there occurred a similar thing, never had gods and demons been able to cooperate. A government was formed by descendants of gods as well as demons.
Shortly before the game starts, however, the alliance was broken by the Upper Evil. The gods of Corvicia were exiled and the demons were brought to power. This resulted into a chaos and many neighboring countries that had always envied Corvicia's prosperity invaded. A terrible war was the result, and Corvicia was left behind in ultimate chaos.
Derion, being the descendant of the upper god of Corvicia, was the only one to escape from the clutches of the Upper Evil and he fled. His magical power had been taken off, however, so he came to his old master and friend to seek help.
In the first chapter of the game, the wolves, actually being demonic creatures, have to be extinguished completely, after which Derion goes back to Corvicia in order to try and do something about the terror it faces, being reigned by the upper demon. Then, a journey to the capital starts, during which many things happen. He meets Emily, a practitioner of white magic, and he falls in love with her. He meets Salten, the descendant of Corvicia's upper demon, claiming to be on Derion's side. Armies to invade the capital of Corvicia, Kaijruu, are set up only to find the city deserted. Ancient prophecies are discovered and cause hope as well as despair. Legendary magicians turn out to exist but appear to have an agenda of their own. And eventually, something far more serious than the reign of the demons over Corvicia appears to be going on...
The Curse of Kaijruu is an epic story about love, betrayal, hope, fate, despair, conspiracy and bravery. Things never are what they seem to be or to have been.
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If anyone's interested in more details, let me know. The scenario is written out in as muclh details as possible already
Oh and ofcourse I won't mind if the engine differs from the one described above at all. Sonic's engine probably will do great as well
