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RPG engine for MSX

snout

msx legend
Berichten: 4991
Geplaatst: 13 Augustus 2004, 16:32   
..or MSXView in the MRC downloads database for that matter
Arjan
msx addict
Berichten: 473
Geplaatst: 13 Augustus 2004, 16:44   
MSXView is a great tool indeed! The only thing that's missing is the ability to just double click on a ge5 file (or any other images) to view it, now you have to run that program and open the picture manually.
[D-Tail]

msx guru
Berichten: 3019
Geplaatst: 13 Augustus 2004, 16:45   
Quote:

Just serving PNG/JPG/GIF would also put less load on the CPU

Well, to make the screenies look nicer, you can do this. Ah well, that'll put too much load on the CPU
Arjan
msx addict
Berichten: 473
Geplaatst: 13 Augustus 2004, 16:56   
I guess it would be better to put 'raw' images online, without any filters used on them. Ah well, this is getting pretty off-topic

It would be cool to see a new RPG on MSX, but I think it would be a good idea to produce different 'chapters' as creating content for an RPG can take quite a while. Having a really dedicated gfx artist would help though
mighty.m
msx user
Berichten: 61
Geplaatst: 13 Augustus 2004, 17:44   
some of my older work



None of them were used for released products...

* the first picture i drew as a logo for my first ASM scroll routine, which works but was never released due to no music, too basic/simple etc.

* The ring-thingie is also drew no too long ago for a scrolldemo which didn't make the contest due to exit coder :-)

* The third and fourth ones were made for Music Maniac 3 which was never released (it was supposed to be a musicdisk back in good ol 1999)

* The last one also pretty recent, i drew it for a dR. mario clone I was trying to make in ASM. I had some code but then I quit ASM again (I couldn't quite figure the stacking of the pills routine out so I bailed).

So hmm, lemme know what you think bout them GFX

some RPG GFX for show off are in the pipeline and soon coming you're way...

>>Out :-)


GuyveR800
msx guru
Berichten: 3048
Geplaatst: 13 Augustus 2004, 18:07   
Quote:

some of my older work


All looking very, very good!

Quote:

* the first picture i drew as a logo for my first ASM scroll routine, which works but was never released due to no music, too basic/simple etc.


What a shame... This is GREAT for the MRC Logo & Scroll challenge, which as far as I know is still running!
Please don't be ashamed of not being the world's best coder...

Quote:

* The last one also pretty recent, i drew it for a dR. mario clone I was trying to make in ASM. I had some code but then I quit ASM again (I couldn't quite figure the stacking of the pills routine out so I bailed).


If you want some help with that, visit #msxdev @ Rizon IRC, or email me. I'd be happy to talk things over with you and provide some ideas and insight

[D-Tail]

msx guru
Berichten: 3019
Geplaatst: 13 Augustus 2004, 18:35   
Be happy, mighty.m... You can at least draw nicely. I can neither draw nor code (however, the latter's being improved as we speak). And I can puke some NBASIC crap ...

Now all I do is being a MRC moderator/webmaster...

Ah well, can't have it all, I guess
Rikusu

msx professional
Berichten: 955
Geplaatst: 14 Augustus 2004, 08:42   
Well, I still have a quite extended RPG game scenario which I wrote somewhere in 1996 for our Sargon RPG 'The Curse of Kaijruu', which was never finished, partially because the scope of the game was too extended. At the time, Pumpkin Adventure 3 had just been released and we decided to try and compete with this game, so everything had to be better: the length of the game, the engine, the graphics, etc.

Far too ambitious, but the scenario is still there, as are many MoonSound compositions made by DemonSeed and YUM. As it looks like this material will never be used in a real RPG, we made other plans with it, but if there's anyone out there planning to make an RPG and in need of a good scenario and background music... Let me know!

Check www.samanet.tk , Sargon/MSX section, Product Info part, 'The Curse of Kaijruu' for a short summary of the scenario
Rikusu

msx professional
Berichten: 955
Geplaatst: 14 Augustus 2004, 08:43   
Oh and Mighty.M: Your graphics look really cool indeed!

Nice to see there's still so much MSX talent hanging out on these forums. Would be nice to see people cooperating in making a new MSX game!
wolf_

msx legend
Berichten: 4777
Geplaatst: 14 Augustus 2004, 10:53   
funny that there's suddenly a run on RPG activities again..

can I say .. 'hype' ?
Rikusu

msx professional
Berichten: 955
Geplaatst: 14 Augustus 2004, 10:54   
Probably something that is always there, but from time to time suddenly pops out
mighty.m
msx user
Berichten: 61
Geplaatst: 14 Augustus 2004, 12:58   
Quote:

Quote:

If peepz are interested I could upload some pics though....



Bring it on !





This is some stuff I coocked up yesterday. Not tile based, but just to show off what is possible on a standard MSX2. A flowery patch of grass, a pathway and the sea...

Feedback appreciated :-)


Rikusu

msx professional
Berichten: 955
Geplaatst: 14 Augustus 2004, 13:03   
Looks good, but somehow the quality of the picture seems to be lower than that of the pictures you posted before . Looks somewhat pixelated, or is it just me? Is the picture somewhat enlarged?
mighty.m
msx user
Berichten: 61
Geplaatst: 14 Augustus 2004, 13:08   
it's a screenshot from nlmsx... i could resize it for ya.... it's just that it's not a full screen drawing and is too small too show off that way. But it was not enlarged, the others ones were downsized... and I think the quality is ok, but it looks better on the MSX ofcourse...
Rikusu

msx professional
Berichten: 955
Geplaatst: 14 Augustus 2004, 13:11   
I would like to see what it looks like when you resize it the way you resized your earlier pics . Somehow I don't 'feel' that a real MSX screen looks pixelated, maybe it's just because a PC monitor is much sharper
 
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