remakes of msx-scene music ??? (MSX-Related MSX Fora)MSX Resource Center MSX 25th Anniversary Event           
            
English Nederlands Español Português Russian         
 Nieuws
   Voorpagina
  Nieuws archief
  Nieuws onderwerpen

 Informatie
   MSX Fora
  Artikelen
  Recensies
  Beursverslagen
  Fotoreportages
  Beurzen en meetings
  Enquêtes
  Links
  Zoek

 Software
   Downloads
  Webshop

 MRC
   Wie we zijn
  Kom bij ons team
  Doneren
  Policies
  Contact met het MRC
  Link naar Ons
  Statistieken

 Zoek
 
  

  

 Login
 

Gebruikersnaam

Wachtwoord




Ben je nog niet lid? Klik hier en word MSX vriend!


 Statistieken
 

Er zijn 142 gasten en 5 MSX vrienden online

Je bent een anonieme bezoeker.
 

MSX Fora


MSX Fora

MSX-Related - remakes of msx-scene music ???

Ga naar pagina ( Vorige pagina 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 Volgende pagina )
Schrijver

remakes of msx-scene music ???

yum
msx addict
Berichten: 337
Geplaatst: 24 Juli 2007, 14:16   
@ Wolf: How long will it take to judge this new contest? Or will you be a contestant as well?
wolf_
online

msx legend
Berichten: 4530
Geplaatst: 24 Juli 2007, 14:30   
If you're referring to the Italo chalenge, it's already been judged. But there are some inside issues that are slowing publication things and other long scheduled activities down.

As for being a contestant: dunno. I wouldn't mind joining in again, but I also wouldn't mind not doing so, if that would motivate ppl somewhat more but all that is a bit double and a bit uncomfortable I think.
poke-1,170
msx professional
Berichten: 847
Geplaatst: 24 Juli 2007, 14:44   
Hmm so it's essentially that scene remake thing that was done some time back ?
and covers can be done on non msx systems too ?

wolf_
online

msx legend
Berichten: 4530
Geplaatst: 24 Juli 2007, 14:58   
Read this (which is the 2005 edition ) for all the details..
yum
msx addict
Berichten: 337
Geplaatst: 24 Juli 2007, 15:07   
Like it! But I think it's smart to do this contest after all the current contests.
wolf_
online

msx legend
Berichten: 4530
Geplaatst: 24 Juli 2007, 15:13   
Afaik, atm only that Megachallenge (see banners) is going on, which is to end halfway 2008. You can consider Italo 'done', waiting is on the results.
yum
msx addict
Berichten: 337
Geplaatst: 24 Juli 2007, 15:24   
Yes I know, but I think that a lot of people are busy with that Megachallenge and don't want to do another challenge at the same time. But maybe I'm wrong on this.
wolf_
online

msx legend
Berichten: 4530
Geplaatst: 24 Juli 2007, 15:30   
How long would you need for a scene remake? I'd say something like that usually takes up 1..3 days. 3 days on nearly a whole year is zippo. Every composer could do a challenge like this between other challenges.
yum
msx addict
Berichten: 337
Geplaatst: 24 Juli 2007, 15:37   
Yes, that's right. Maybe I am only thinking about my own situation (little kid, full time job, etc.). The last challenge I entered (you know which one ) took me almost a month because my time is so limited.
wolf_
online

msx legend
Berichten: 4530
Geplaatst: 24 Juli 2007, 15:38   
This challenge is easier to do however, as you're not tight to your MSX setup.
yum
msx addict
Berichten: 337
Geplaatst: 24 Juli 2007, 15:46   
That's right. Haven't touched my MSX in about 3 months but somehow I manage to compose on my pc almost every week. So... BRING IT ON!!!!!!!!!!!!!!!
wolf_
online

msx legend
Berichten: 4530
Geplaatst: 24 Juli 2007, 15:56   
My MSX is only switched on when I need a tune for a challenge or when there's extensive testing. Last time it was switched on was a few days prior to the initial Megachallenge deadline, before that: RNFF (end of 2006), before that: testing my G9k, before that: UU (end of 2005). So, maybe it's blasphemy, but cross development really took over here..
yum
msx addict
Berichten: 337
Geplaatst: 24 Juli 2007, 16:10   
Same here. I am busy making 3D models (of characters I have designed for a new MSX game) on pc so I can render them in screen 5 (took me a month to get the right settings in Cinema 4D without strange dithering and loss of colors). Gonna be a great technique for creating introdemo's and such. Cross development RULEZZZZ!!!!!
poke-1,170
msx professional
Berichten: 847
Geplaatst: 24 Juli 2007, 19:21   
some idea but I dunno how feasible it is... I know that some games on the sega megadrive used prerendered 3d, then converted into sprites.
good examples of these games are sonic 3d blast and vectorman. Basically it was done in 3d first, then brought back to sprites.
Would that be something msx 2 or so could handle ? or has it been done before ?
DemonSeed
msx professional
Berichten: 850
Geplaatst: 25 Juli 2007, 00:54   
Oh, so you want it it to be a contest once more?
It's all good..

Until now I was only thinking about the 'fun' of arranging and hearing back the results of some 'classics' once created by any of all of us crossed-over-half-inbred-MSX-community composers.

[edit] Gawd, it's hard gettin' yer point typed out sometimes... [/edit]
 
Ga naar pagina ( Vorige pagina 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 Volgende pagina )
 







(c) 1994 - 2008 Stichting MSX Resource Center. MSX is een trademark van MSX Licensing Corporation.