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MSX Resource Center - MRC Under Water Challenge - Full results

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MRC Under Water Challenge - Full results

snout

msx legend
Berichten: 4991
Geplaatst: 22 September 2004, 19:03   
So, here it is... the extended report of the Under Water Challenge jury. As you all probably know, Frank H. Druijff was the head of this jury. Below you can see a list of all demo's including a small note from the jury, which will mainly, but not only, reflect Frank's opinion about the demo's.

As with the snowfall challenge, we were very pleased to see a huge diversity in the approach to the theme 'Under Water'. Frank was especially pleased to see there are still a lot of people actively developing new MSX1 products, showing what this 1983 computer is capable of time and time again.

So, now lets have a look at each demo seperately, here is the top 11 of the Under Water challenge!

01 - Coral 2
    Created by: Infinite
    Programming language: Assembly
    System requirements: MSX2, Moonsound with 512kB Sample RAM
    Received: 15-05-2004
    Description: A trackmo for MSX. he main part of this production is the song. The graphics are there to add some extra's to the atmosphere.
    Jury: Very impressive demo. A well-thought combination of visuals, text and great music. The choice of creating a trackmo with static images turned out to be a very wise decision, as it highly contributes to the atmosphere. Combine that with Vangelis-style music of a quality not often heard on MSX and you know why this one has become the well-deserved winner.


02 - Kobashi
    Created by: Vincent van Dam
    Programming language: Assembly
    System requirements: MSX1, 16kB RAM
    Received: 12-05-2004
    Description: A game for one or two players; eat as much as you can!
    Jury: This game captures the tradition of genuine MSX1 games. Easy to create, fun to play and very addictive.


03 - N-Sub
    Created by: Ricardo Bittencourt and Cyberknight
    Programming language: Assembly
    System requirements: MSX1, 64kB RAM, MSX-DOS
    Received: 15-05-2004
    Description: An MSX port of the classig SEGA game
    Jury: Frank mentioned he would have been really proud if he had made a game like this in the days he was working at MCM. The is a true MSX1 games and plays just like you expect it to be. Too bad the introscreen looks a lot better than the game itself.


04 - Team Bomba Under Water
    Created by: Team Bomba
    Programming language: Assembly
    System requirements: MSX2, GFX9000 (Moonsound with 256kB SRAM and Harddisk, CompactFlash or Ramdisk recommended)
    Received: 15-05-2004
    Description: A GFX9000 demo, consisting out of two parts
    Jury: This one was very tough to rate, as it's difficult to realize you'd have to compare this demo with MSX and not with PC or modern consolde demo's. The demo looks cool, the effects are smooth (and never seen before on MSX), but the demo could have done with a few more original ideas.


05 - Madfish
    Created by: Marco Rossin and ICE
    Programming language: ASCII C
    System requirements: turboR
    Received: 15-05-2004
    Description: Watch or control the fish with cursors and spacebar
    Jury: A very nice, technically interesting demo. The end-user won't spend hours on playing this demo though.


06 - Pengu Racer
    Created by: Benno van den Boogaard and Bas Wolvers
    Programming language: BASIC
    System requirements: MSX1
    Received: 16-05-2004
    Description: Collect the fish before your time runs out!
    Jury: The idea of this game has a lot of potential, yet the entry for the challenge lacks the details it needs to become a winner.


07 - Farting Fish
    Created by: Jussi Pitkänen
    Programming language: Assembly
    System requirements: MSX1, 32kB RAM
    Received: 09-05-2004
    Description: A demo with 3 parts: Bars with bubbles, Plasma and a Picture with a text-scroller
    Jury: A nice and impressive plasma effect. The music of the demo is quite annoying though, and the greetings barely readable (as it should be on MSX )


08 - Shark
    Created by: David Heremans
    Programming language: Assembly
    System requirements: MSX2, 128kB RAM
    Received: 15-05-2004
    Description: A start of a remake of the arcade game 'Blue Shark'
    Jury: Very impressive intro-screen with a lot of animations. The game itself has quite some nice details, too bad David didn't manage to complete it in time


09 - Blub 'n' Breathe
    Created by: André van Herk
    Programming language: NestorBASIC/NestorPreter
    System requirements: MSX2+ (turboR recommended)
    Received: 14-05-2004
    Description: An unfinished game inspired by Mario brothers
    Jury: The concept of the game is very nice, but unfortunately this is another unfinished entry to the challenge. There are no enemies, there's no music and the map is on the small side. This game could be very addictive once finished, though


10 - Dope Fish
    Created by: Sjoerd Lammertsma
    Programming language: BASIC
    System requirements: MSX2 and Moonsound
    Received: 02-05-2004
    Description: A dope fish and a weird OPL4 tune!
    Jury: The song of this demo either makes you laugh or annoys you to the bone. And so does the flashy screen. The demo sure is 'dope'


11 - Grijander Water
    Created by: Maso Jose
    Programming language: Assembly
    System requirements: MSX1, 32kB RAM
    Received: 15-05-2004
    Description: A TMS9918A benchmark
    Jury: The demo only scrolls on a TMS9918A VDP or an emulator truly emulating this chip. The effect does differ on several emulators, but the benchmark showed no data that would make it useful as a true benchmark.


All in all the Under Water Challenge gave a very nice impression of what the MSX community is about in 2004. Whether you're creating products for the most advanced MSX setup to date or the very first computer that started it all, developing for MSX is fun and (relatively) easy. We hope you all join in in the current and future challenges as well. Show you're out there, show your skills, share your knowledge and win cool prizes where you're at it! There are still a bit more than 2 weeks left to finish your entries for the MRC Bounce Challenge. Use that time wisely
snout

msx legend
Berichten: 4991
Geplaatst: 04 Oktober 2004, 19:12   
Oh darn, I completely forgot: greetings from the main juror!


snout

msx legend
Berichten: 4991
Geplaatst: 04 Oktober 2004, 19:14   
and yup, that's a Sony MSX2 on the left
Latok
msx master
Berichten: 1732
Geplaatst: 04 Oktober 2004, 19:14   
Snout, how often did he phone you to actually get this damned pic online?
BiFi
msx guru
Berichten: 3142
Geplaatst: 04 Oktober 2004, 19:30   
Must have been a red hot phone then
Abi
msx addict
Berichten: 412
Geplaatst: 04 Oktober 2004, 20:25   
Nice to see he still got his MSX
And look at his face, does this man never change?
After all those years i did not see him he still looks tthe same!!NICE
Frank H. Druijff, i hope to see you more often at MSX fair, you one of those 'BIG' MSX people that make MSX what it is still today, thanks a lot!!!!
ro
msx guru
Berichten: 2346
Geplaatst: 05 Oktober 2004, 07:52   
yeah, so euh what does a "computer geek" do with all them books! (having full acces to internet and all)

cool to see the druijffman!
BiFi
msx guru
Berichten: 3142
Geplaatst: 05 Oktober 2004, 10:57   
It does look a wise room with all those books

Anyway, I guess that pic was meant for the frontpage?
 
 







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