Schrijver
| Any idea where I can find the.kss file of quarth?
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poke-1,170 msx professional Berichten: 893 | Geplaatst: 12 Oktober 2004, 19:07   |
Well,yeah ! Looking for the .kss files of konami games,so i can convert them to waves (and play them on the radioshow of 19 december).I have kingsvalley 2 and such,but can't find quarth  Any idea where to look for all SCC and KSS stuff?
Julian
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Guillian msx professional Berichten: 642 | Geplaatst: 12 Oktober 2004, 19:16   |
I have it  Send me an email. |
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poke-1,170 msx professional Berichten: 893 | Geplaatst: 12 Oktober 2004, 21:16   |
And should this stuff REALY be played at 60hz? My god if so,then I understand why the japanese are so hyperactive hahaha ! I thought 50 was well enough,though it should be played at the original speed that they use in japan....hmmmm
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Haze msx user Berichten: 48 | Geplaatst: 14 Oktober 2004, 11:29   |
Well, you get used to it after a while.  So yes, 60Hz it is.  |
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ro msx guru Berichten: 2346 | Geplaatst: 14 Oktober 2004, 11:38   |
hey, you're name is "poke -1,170" hehe, cool (oh and welcome dude)
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[D-Tail]
 msx guru Berichten: 3019 | Geplaatst: 14 Oktober 2004, 12:53   |
We can safely say he's a Philips user  |
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poke-1,170 msx professional Berichten: 893 | Geplaatst: 15 Oktober 2004, 13:44   |
Else it would have been poke -1,255 for those sony users ^_^
Yeah,I am happy with my nms8280,8235 and 8250 
I collect msx-es a bit,it's surprising how many models there are.
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BiFi msx guru Berichten: 3142 | Geplaatst: 15 Oktober 2004, 14:24   |
All japanese software houses compose their music for 60Hz as it's the speed they know. To get to know the .KSS file format I converted the music of almost all Konami titles to that format. Currently missing are Snatcher, F1-Spirit 3D-Special and SD-Snatcher. Also I have a feeling I'm missing one Uranai Sensation tune.
You can also use POKE-1,(NOT(PEEK(-1))AND240)*17/16 and you'd be working on all of them.  |
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NYYRIKKI msx master Berichten: 1525 | Geplaatst: 15 Oktober 2004, 14:48   |
BiFi: I must continue nit-picking... This is even shorter version and also works on all MSX computers:
POKE -1,(15-PEEK(-1)\16)*17
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BiFi msx guru Berichten: 3142 | Geplaatst: 15 Oktober 2004, 14:51   |
So that's what the N in your nick stands for: Nit-picker  |
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poke-1,170 msx professional Berichten: 893 | Geplaatst: 15 Oktober 2004, 15:04   |
Bifi Send me a mail..I have the files you are looking for
thecmen@gmail.com
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poke-1,170 msx professional Berichten: 893 | Geplaatst: 15 Oktober 2004, 15:08   |
but hey,if you KNOW you have an msx already,poke-1,170 is kinda short hahaha ! I had to type it in as a kid,don't think those equations would have stuck with me  |
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ro msx guru Berichten: 2346 | Geplaatst: 15 Oktober 2004, 15:14   |
I'd use some ASM to select the right subslots but hell with it.
(that's what that famous poke thingy does u know... or don't you?)
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BiFi msx guru Berichten: 3142 | Geplaatst: 15 Oktober 2004, 16:03   |
I have those files too already, but I want to make them myself. That's the educational part. I've learned a lot already making the KSS files myself. Especially concerning the memory map used.
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NYYRIKKI msx master Berichten: 1525 | Geplaatst: 15 Oktober 2004, 16:27   |
Quote:
| I'd use some ASM to select the right subslots but hell with it.
(that's what that famous poke thingy does u know... or don't you?)
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Yes, we know, but most of the coders back in the past didn't. (or didn't care) What is worst people added these POKE -1,170 type of pokes to their loaders, so that there is was no way, that you could use them on other MSX computers without modification.
In ASM:
LD A,(#FFFF)
AND #F0
LD B,A
RLCA
RLCA
RLCA
RLCA
OR B
CPL
LD (#FFFF),A
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