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Software and gaming - Dungeons and Dragons - First screenshots

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Dungeons and Dragons - First screenshots

[D-Tail]

msx guru
Berichten: 2994
Geplaatst: 12 November 2004, 21:38   
No, you can play EVAs at screen8 bij adding a /8 to the command line. But that means the color encoding will be in RGB format while the EVA encoding is in YJK, so you have to compensate for that. Make special EVA movies etc.
SLotman
msx professional
Berichten: 529
Geplaatst: 12 November 2004, 22:23   
It needs to be converted? I think it does the conversion on the fly, doesnt it?
(That's why I put the minimum being MSX2)... if it's not, I'll have to make it for MSX2+ indeed, or create some detection and provide 2 versions of each video... arg!
snout

msx legend
Berichten: 4991
Geplaatst: 12 November 2004, 22:26   
When using the /8 switch it always looks pretty good... for SCREEN 8 measures
[D-Tail]

msx guru
Berichten: 2994
Geplaatst: 12 November 2004, 22:53   


SLotman, it seems you've never tried it. No biggy, but it's simply not worth looking at EVAs in screen 8, I'm afraid... Maybe you should try to make a codec (or let someone do it for you) which converts the YJK stream to a RGB stream. The problem is then solved. One problem remains: you've only got 256 colors at your disposal. I think you should require MSX2+ at least. As said, 3.5MHz will do great, the video doesn't even have a choppy performance (maybe the game has, but I haven't seen the game yet )
Sonic_aka_T

msx guru
Berichten: 2261
Geplaatst: 12 November 2004, 23:25   
Hmmm... I doubt you can convert YJK -> RGB in real time on a 3.58MHz MSX tho... Well, at least not while reading the Video and Audio Data from CD-ROM, playing the samples and outputting the Video to the VDP...
SLotman
msx professional
Berichten: 529
Geplaatst: 12 November 2004, 23:45   
Quote:



SLotman, it seems you've never tried it. No biggy, but it's simply not worth looking at EVAs in screen 8, I'm afraid... Maybe you should try to make a codec (or let someone do it for you) which converts the YJK stream to a RGB stream. The problem is then solved. One problem remains: you've only got 256 colors at your disposal. I think you should require MSX2+ at least. As said, 3.5MHz will do great, the video doesn't even have a choppy performance (maybe the game has, but I haven't seen the game yet )



I never tried it on a MSX2, just because I don't have one with mapper/IDE... I only tried on my A1ST

Then again, the commandline of EVA is confusing, it says "/8 to FORCE screen8", so I assumed it could convert automatically to scr8, no matter how the video was generated...

Converting to RGB is not the solution, since to get scr12 graphics on MSX2+ (not fair to TR and MSX2+ owners to lock video at scr8 on their machines!) I would have to convert the data anyway...

The best solution would be to generate both video versions, and change all the program to call the necessary files...

but since I have now 9 copies already burnt, those will be MSX2+ then... maybe the next batch will be msx2 compatible
Henk
msx lover
Berichten: 99
Geplaatst: 13 November 2004, 01:22   
hhmm.. lets hope it runs on the one-chip-MSX
[D-Tail]

msx guru
Berichten: 2994
Geplaatst: 13 November 2004, 11:37   
Gheh, connect a CDROM player to it

About the EVA conversion thing: I assume you make EVA movies from AVI movies (using Buppu's AVI2EVA.EXE). If you could modify the code (source is included ), you could encode EVAs in RGB format. I think 256 colours is enough for 12FPS movies . EVAs are encoded in YJK in AVI2EVA, so you should either modify the code, or write yourself another program. I don't exactly know how the EVA format is constructed, I assume a frame consist of 128*106 bytes video data + one 15.75kHz sound frame. If you're not able to construct such a tool, you might find someone who can on these forums.

I mean, you know how YJK on a RGB screen looks, try to load a SC12 picture on screen 8 without the YJK/YAE-bits set and look at the result Bit reddish and greenish
Sonic_aka_T

msx guru
Berichten: 2261
Geplaatst: 13 November 2004, 13:58   
Quote:

but since I have now 9 copies already burnt, those will be MSX2+ then... maybe the next batch will be msx2 compatible

Indeed, just make two seperate versions of the game. That would probably save you some time too. Just and DAD_MSX2 dir on your CR-ROM with the program files and the converted EVAs would do the trick just fine...
Abi
msx addict
Berichten: 410
Geplaatst: 13 November 2004, 22:42   
looks very good, i want a copy too
where can i get it and what is the price?
Argon
msx professional
Berichten: 842
Geplaatst: 14 November 2004, 15:00   
Looking nice
mesiasmsx
msx lover
Berichten: 66
Geplaatst: 14 November 2004, 18:14   
Finally, more games for MSX, I saw the series of small and that has been taken to our system it seems to me I magnify. For when it is on sale? . I want it. Thanks to continue working for MSX.
Grauw
msx professional
Berichten: 1002
Geplaatst: 15 November 2004, 13:08   
Slotman: I assume that if you're going to make this game MSX2+@7MHz only, you will detect the v9958 chip by its VDP ID value and not the MSX version number, hm? ^_^ Because my MSX2 has 7MHz and v9958, but not the 2+ BIOS ROMs .

About the force screen 8 option: that sounds like it will just not set the YJK bit to enable screen 12. People with a monitor which can display in 'green' (disabling the R and B channels) will indeed still be able to (somewhat) see the imagery in 8 shades of green.

By the way, cool, I want this .


~Grauw
SLotman
msx professional
Berichten: 529
Geplaatst: 16 November 2004, 00:08   
Quote:

Indeed, just make two seperate versions of the game. That would probably save you some time too. Just and DAD_MSX2 dir on your CR-ROM with the program files and the converted EVAs would do the trick just fine...



That's a really simple and good idea! I'll sure use it

For everyone who wants to buy it, the 9 copies I took to MSX-Jau were sold out, and there are still a lot of people who wants it

But as I said, there will be a next batch as soon as I complete a working MSX2 version, and I will somehow manage a way to sell it outside Brazil, just a matter of time now


SLotman
msx professional
Berichten: 529
Geplaatst: 16 November 2004, 00:20   
Quote:

Slotman: I assume that if you're going to make this game MSX2+@7MHz only, you will detect the v9958 chip by its VDP ID value and not the MSX version number, hm? ^_^ Because my MSX2 has 7MHz and v9958, but not the 2+ BIOS ROMs .

About the force screen 8 option: that sounds like it will just not set the YJK bit to enable screen 12. People with a monitor which can display in 'green' (disabling the R and B channels) will indeed still be able to (somewhat) see the imagery in 8 shades of green.

By the way, cool, I want this .


~Grauw



I am going to make it MSX2 compatible @ 7Mhz!
Just the first batch was MSX2+ only, because I didnt know about that EVA problem... but one question, MSX2 bios is the same as MSX2+?

If not I'll have to check the hole program to make sure there are no 2+ bios calls...
 
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