Schrijver
| Influenced composing - MSX and the real world
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DemonSeed msx professional Berichten: 1024 | Geplaatst: 13 December 2004, 15:33   |
For the ones among you playing in a band, or making other non MSX-related music (like techno or something).
Every composer makes use, with or without knowing it, of things heard before.
When you're composing a song, do you notice some influence from MSX music?
I know I do. Even when I compose a song for a heavy metal band I play in, I sometimes think "Shit, this sounds too much like this-or-that game, let's change it."
Not often, but it does happen. I poisoned my mind with MSX music, folks. 
No, seriously, I actually learned a lot by listening to and arranging MSX game music.
Subquestion: Does it also work the other way around for you? |
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[D-Tail]
 msx guru Berichten: 3019 | Geplaatst: 13 December 2004, 19:51   |
Quote:
| I poisoned my mind with MSX music, folks. 
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I just wouldn't say 'poisoned'.  |
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wolf_
 msx legend Berichten: 4777 | Geplaatst: 13 December 2004, 20:43   |
a.t.m. my Realms of Adventure (Moonsound/640) music is heavily inspired by actual filmmusic, some PC-games (of which the music itself is inspired by movies again  ) and Vangelis. I'm generally not inspired by MSX music, it could be because I don't need to make 3- 6- or 9-channel music.. tho an optional scaled-down FM-Pac version of the RoA music will then be based on 24-channel music  There's only a few games that I find interesting, musically speaking. The other games are nice but not groundbreaking orso.. |
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snout
 msx legend Berichten: 4991 | Geplaatst: 13 December 2004, 20:52   |
I guess the music I make for MSX is little inspired by the music I usually make or listen to. I have been thinking to do a guitarpop-project based on MSX game songs though, but haven't had the time to actually do something with it  |
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Edwin msx professional Berichten: 626 | Geplaatst: 13 December 2004, 20:55   |
So, wolf, do you make remakes of msx game songs because they are something special or to make them something special?  |
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wolf_
 msx legend Berichten: 4777 | Geplaatst: 13 December 2004, 21:16   |
uuhm.... I don't remake all music, only music in which I find some element that sounds symphonic to me, something that invites to make it bigger, and that's for sure not every game. For example: Usas, MoG, Metal Gear etc. etc. tho 3-channel have all the elements to create something big out of it. And then I try to make something that keeps the atmosphere/function but sounds waaaaaay bigger.. as in: this is how it had to be when the MSX had the sound-equipment I use today
It isn't limited to Konami, there's some not so common titles here and there, fully unplayable JP RPG's which I once only watched for the intro-demo orso etc. Some o' them still stick'n me head mate..! |
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Edwin msx professional Berichten: 626 | Geplaatst: 13 December 2004, 21:25   |
Go for it! And then send them my way.  |
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wolf_
 msx legend Berichten: 4777 | Geplaatst: 13 December 2004, 21:30   |
All in good time .. atm I'm more in the mood for programming and Moonsound music for RoA ..
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robertwilting msx addict Berichten: 297 | Geplaatst: 13 December 2004, 23:03   |
No influence from my side. But then again I can't think of a single MSX tune with a standing out baseline.
I do know one good example the other way arround. However only MSX related.
IN YS4 (PC ENGINE) you have JDK covering Far Beyond the Sun from Yngwie Malmsteen.
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yum msx addict Berichten: 436 | Geplaatst: 13 December 2004, 23:19   |
Yes John, it does work the other way round as well. When the musicdisc Twisted Reality got sold I was asked if I listened to metal a lot. without noticing myself I used a lot of metal influence in the (house) music. Especially Slayer some guy thought. AND HE WAS FU***NG RIGHT!!!!!!!!!!
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DemonSeed msx professional Berichten: 1024 | Geplaatst: 13 December 2004, 23:23   |
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| I'm generally not inspired by MSX music, it could be because I don't need to make 3- 6- or 9-channel music..
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Don't forget about the solid basis any piece of music should have. One could bring any orchestral piece of music down to a 3-polyphone structure. Melody, harmony and baseline, that's what matters. If something sounds big or not, is merely a secondary matter.
Someone could make a 32 channel song which has nothing in it, and vice versa.
Any music could be useful to learn from.
Quote:
| But then again I can't think of a single MSX tune with a standing out baseline.
|  Dude, I'm not even gonna start with giving examples. Are you joking or am I just misunderstanding something?  |
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DemonSeed msx professional Berichten: 1024 | Geplaatst: 13 December 2004, 23:54   |
Quote:
| Yes John, it does work the other way round as well. When the musicdisc Twisted Reality got sold I was asked if I listened to metal a lot. without noticing myself I used a lot of metal influence in the (house) music. Especially Slayer some guy thought. AND HE WAS FU***NG RIGHT!!!!!!!!!!
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Hehehe, that's cool!  When merging this kind of styles, original stuff comes up, which is a good thing. |
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wolf_
 msx legend Berichten: 4777 | Geplaatst: 14 December 2004, 00:17   |
Xak ttog, intro.. that one has a nice bassline, as well as SD-Snatcher
Quote:
| One could bring any orchestral piece of music down to a 3-polyphone structure. Melody, harmony and baseline, that's what matters. If something sounds big or not, is merely a secondary matter.
Someone could make a 32 channel song which has nothing in it, and vice versa.
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I know what you want to say, but it's chiptune territory we're talking now. 32 channels doesn't automatically mean there's 32 instruments! Some RoA pieces I do use full 24 channels, but musically thay are like 5 instruments orso. It's just that I give them some room, for release-tails, acoustics (reverb and echo) etc. And I need some alternating to avoid those dreaded ticks between samples.
To me, the concept of 'creation' comes first. Later on, 'creation' can be split-up into composition and sound-size. For me, size does matter, perhaps not for a puzzlegame, but for an RPG of epic proportions you really don't want chiptunes  |
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snout
 msx legend Berichten: 4991 | Geplaatst: 14 December 2004, 00:19   |
The YS2 chiptunes were indeed quite horrid
</sarcasm>
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wolf_
 msx legend Berichten: 4777 | Geplaatst: 14 December 2004, 00:22   |
Let's keep things in perspective  We're @ 2004, almost 2005 now .., not in the Ys-age .. (yeah.. sounds more funny in Dutch than in JP  ) |
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