Schrijver
| Music chip poll at MSX.org
|
GuyveR800 msx guru Berichten: 3048 | Geplaatst: 26 Augustus 2002, 21:40   |
We are talking about the quality of a chip, not about the quality of a composer or a certain music editor.Apparently, Mark, you didn't read my first post about the capabilities of OPL4 very well. Let me qoute:[qoute]1. OPL4 has the same capabilities as MSX-MUSIC and more, it can be made to sound 100% like MSX-MUSIC. [/qoute]In other words, OPL4 can do ANYTHING MSX-MUSIC or MSX-AUDIO can and it can do MUCH more.And to get back to you about the brightness thing, I didn't claim i
|
|
Arjan msx addict Berichten: 454 | Geplaatst: 27 Augustus 2002, 23:48   |
Snout, it's no surprise the opl4 failed on the PC. Biggest problem with the opl4 is that you can't upload new samples while playing samples. Also, the thing is kinda slow, even the msx has to wait so a pc would have to wait even more!
|
|
GuyveR800 msx guru Berichten: 3048 | Geplaatst: 27 Augustus 2002, 23:58   |
The biggest reason OPL4 failed on PC is that it wasn't SoundBlaster compatible. The not-uploading while playing thing is irrelevant, since SoundBlaster doesn't have RAM at all. It's all streamed (DMA) over I/O in realtime.I guess the OPL4 PC cards had DMA circuitry too that played PCM directly over OPL4's PCM port, without going through the SampleRAM.Anyway, the whole idea of having SampleRAM is that you don't have to move around samples during gameplay anymore, saving CPU power.
|
|
snout
 msx legend Berichten: 4991 | Geplaatst: 28 Augustus 2002, 00:01   |
I think the biggest problem at the time was that people automatically assumed that the new Soundblaster (AWE) 32 soundcards would be the best choice as well. I'm not sure about that. Especially not knowing we are stuck with Live! and Audigies now
|
|
|
|
|