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| MSX resource center: I need info on Dutch and foreign games scenes
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mars2000you msx master Berichten: 1723 | Geplaatst: 09 April 2005, 18:17   |
Szczepaniak : I can send you a ROM version of Blade Lords, it can be runned on a MSX2 machine with C-BIOS (Just checked in blueMSX)
Send me a mail to benoit.delvauxATfreebel.net (replace AT by @)
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Szczepaniak msx user Berichten: 40 | Geplaatst: 10 April 2005, 14:24   |
Hi
Thanks for all the help.
Editing is nearly done, images are all looking good.
Drafts will be emailed by the end of today hopefully.
The disc will include blueMSX C-BIOS version and also openMSX along with source etc.
Otherwise this whole expose is looking amazing, even if I do say so myself. 
I am certain few people outside of Holland realise how much depth there is. |
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Vincent van Dam msx addict Berichten: 382 | Geplaatst: 10 April 2005, 17:12   |
Probably a bit lame to post (considering I made it myself) but Kobashi is a small game I made for the MRC Under Water challenge. I think it runs under C-BIOS also. |
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snout
 msx legend Berichten: 4991 | Geplaatst: 10 April 2005, 17:31   |
It's a nice game, so don't be ashamed, Vincent!  |
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Szczepaniak msx user Berichten: 40 | Geplaatst: 11 April 2005, 14:24   |
Its a lot better than I could program! 
Though I have trouble getting the fish to eat the food.
Ok, Im am fast running out of time, so if anyone from Holland wants their Dutch made MSX games on the disc, make sure they run in C-BIOS and then post a diorect URL to them here.
I will save them and then include them in a misc folder when I hand the article in. You gotta be fast though, I want to burn this sucker onto CD and post within the next couple of days. The earlier I hand it in, the more time they can spend on layout etc. making it look great. (plus with all the galleries Im including, they will need extra time for that)
Ok, now I have to dash, I have a mountain of work that wont go away.
Thanks again |
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Vincent van Dam msx addict Berichten: 382 | Geplaatst: 11 April 2005, 20:50   |
Apparently the sprite collision interrupt doesn't work in blueMSX making the food not eatable. The latest version of openMSX (and earlier versions) emulate it correctly though.
Anyway, here is a patched version that will also work on blueMSX. |
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Szczepaniak msx user Berichten: 40 | Geplaatst: 13 April 2005, 09:59   |
Ok
Vincents game is going on the disc I send to my editor, so hopefully it should go on the final disc.
I want to burn this disc and send it tomorow, since I am fast running out of time.
If ANYONE from the netherlands wants their home-made MSX games on the disc, post a URL here to a download, and I will include it, since otherwise it will just be Vincents game, all alone in a folder. (make sure they run with C-BIOS though)
Also, I still need the quote from an industry professional!!!
Regarding the history of games in the Netherlands, I was hoping MrRudi might be able to answer that.
But ANYONE who officially works int he games industry in gthe Netherlands would be great.
Ill need all this by the end of tomorow, and then Im posting the disc off.
Anyway, I must be off, thanks again!
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[D-Tail]
 msx guru Berichten: 3019 | Geplaatst: 13 April 2005, 13:38   |
Maybe you could reach Ruud v/d Moosdijk via e-mail. The e-mail address I found on his Arranger website ( *click here*) is this: arranger AT gameskool DOT nl.
Good luck! |
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dvik msx master Berichten: 1339 | Geplaatst: 23 April 2005, 10:07   |
The sprite check works in blueMSX2.1 and earlier. It was unfortunately a bug that was introduced in 2.2. I fixed a sprite detection bug that made the intro to Dragon Quest 2 fail but apearantely the fix broke a few other things.
If someone knows, it would be great to get some info about exactly how the sprite collision bit is set and cleared and if there are differences in MSX1 and MSX2 screen modes.
In Dragon Quest 2 depends on that the bit is cleared by some other means than reading VDP status register 0. You can see the bug in blueMSX 2.1 and earlier and in openMSX.
blueMSX and some other emulators clears the bit the next line which fixes DQ2 but apearantely breaks other games.
So it seems like no emulator handles the collision detect bit correctly so if anyone have detailed information to share I think it would be helpful for all emulator developers (and hopefully lead to that the emulators are fixed)
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