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| Help with music and sound fx programming and creation
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marison msx lover Berichten: 98 | Geplaatst: 07 April 2005, 13:04   |
I have almost completed the core of the enemy's movement and animation routine for my MSX1 shoot'em'up game "Cosmic Battle". What the hell I think in a name liki this? Must be my still more poor english of 15 years ago.
Maybe for a rest of this type of programming, certainly for a desire and need for some sound in my tests, I ask:
- Which is the soft recommended to create PSG sound effects?
- Which is the soft recommended to create PSG music?
- Are there a sound bank free of charge (obviously I will credit the creators)?
- Are there free PSG music good for a shoot'em'up?
I will prefer that both music and sound effects be played by a player routine that don't is incorporated in the sound format, i.e. each music and sound is only a sequence of data that will be read by a unique routine.
I will prefer if the replys be posted in the original thread http://www.msx.org/forumtopicl4006.html for easy accompaniment purposes.
Thanks in advance! |
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ro msx guru Berichten: 2307 | Geplaatst: 07 April 2005, 14:28   |
PSG SFX: use SEEv3.x
SEE stands for Sound Effects Editor and is for PSG only.
check http://www.thefuzz.nl for more
cheers. |
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marison msx lover Berichten: 98 | Geplaatst: 07 April 2005, 22:05   |
Thanks ro! I wil test it soon.
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NYYRIKKI msx master Berichten: 1500 | Geplaatst: 07 April 2005, 22:21   |
For music, check SCC Blaffer NT (look downloads) and PT3 format... (look resent news)
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marison msx lover Berichten: 98 | Geplaatst: 09 April 2005, 14:08   |
Already downloaded!
Thanks!
To complete my needs about this subject, I want, only if exists obviously, a link to a free psg sound fx and music. Are there?
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Sonic_aka_T
 msx guru Berichten: 2261 | Geplaatst: 09 April 2005, 17:13   |
I don't know if there's a program that does both... I do know there's a program called PSG Tracker you could use to make music, don't know if it's free though... I've personally always used SEE for my SFX, but then you can't make music with that  I would indeed consider doing music on the SCC and effects on the PSG. Not only will the end-result be much nicer, there's free programs available for both... Mind you, SEE only runs on MSX2 systems, though you can play the results on MSX1 of course. |
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marison msx lover Berichten: 98 | Geplaatst: 09 April 2005, 23:23   |
Sonic_aka_T,
Editing both music and sound fx is not necessary. I have liked too much the SEE.
I'm coding for the MSXDev05. The music could use SCC if present, but only PSG music and sound fx will be evaluated.
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Sonic_aka_T
 msx guru Berichten: 2261 | Geplaatst: 10 April 2005, 01:22   |
Well, I guess you could use SEE on one channel for the SFX, and PSG Tracker on two channels for the music. Like I said tho, I don't know if its PD...
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snout
 msx legend Berichten: 4991 | Geplaatst: 10 April 2005, 01:44   |
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ro msx guru Berichten: 2307 | Geplaatst: 11 April 2005, 12:48   |
Although Oracle supports PSG it also runs perfectly with SEE... but there's only a MIDAS/F-Kernel driver for that. sorry. (so you can skip that comment  )
Note that for every SEE SFX you can set a "priority" byte which can be overwritten by any PSG music driver.. there ya go. already built in. sort of.
on the fuzz site are s'm SFX located just browse through the download archive dude'm. Rip and learn perhaps. or just Rip, whatever. Else I might be able to create s'm custom sfx for ya. You're not the first one...
good luck with the dev! |
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marison msx lover Berichten: 98 | Geplaatst: 11 April 2005, 13:46   |
Quote:
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Note that for every SEE SFX you can set a "priority" byte which can be overwritten by any PSG music driver.. there ya go. already built in. sort of.
on the fuzz site are s'm SFX located just browse through the download archive dude'm. Rip and learn perhaps. or just Rip, whatever. Else I might be able to create s'm custom sfx for ya. You're not the first one...
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ro,
The priority byte is excellent for my needs. If i can set the priority of one channel to SEE sound fx driver if it is idle, wonderfull!
In my game options I have defined Music + Sound FX, Music only, Sound FX only and No sound. This options will be easy implemented by the use of this byte.
I will see the sound fx in fuzz site and try to learn. If I use some of them without modifications, that is not a problem in a freeware game, is it? I love the sound fx in Nemesis saga!
About creation of sounds fx for me, if I have a lot of difficulties, I will ask for.
Thanks and thanks and thanks again! |
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marison msx lover Berichten: 98 | Geplaatst: 11 April 2005, 13:49   |
ro,
About creation of sounds fx for me, if I have a lot of difficulties, I will ask for.
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ro msx guru Berichten: 2307 | Geplaatst: 11 April 2005, 14:20   |
u don't have to tell me twice
uhm, the priority byte is more like "which SFX has the highest priotity". Imagen one SFX is playing while another one is being initialized. If the seccond SFX has lower priority than the one already playing, it wil simply not be played. U can use SEE for PSG drums for example in MoonBlaster (we did!) and have moonblaster set LOW priority to them PSG drums.
Sound fx on/off is easy to realize. There's a status byte in the driver. just toggle one of the bits (see manual) to switch de SFX on or off. e.z. as 1, 2.. 3 eh!
u can rip the SFX from my site and use them freely, no probs.
good luck |
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jpgrobler msx lover Berichten: 117 | Geplaatst: 12 April 2005, 15:01   |
HI
Are there any replayer for pc .mid (midi) files on msx 2 (audio / psg / music / fmpac)?
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marison msx lover Berichten: 98 | Geplaatst: 12 April 2005, 16:03   |
Quote:
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u don't have to tell me twice
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I know. I have verified that I could edit my last message. I have edited it and did include the last phrase. When I try to edit the dupped message, excluding it and adding other ask, I was interrupted by someone and only now I could access MRC.
I'm a lammer in use of foruns. And in use of english, too. However, I at least know a bit of assembly. |
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