Help with music and sound fx programming and creation (Development MSX Fora)MSX Resource Center MSXdev 2008 - MSX1 development bonanza!           
            
English Nederlands Español Português Russian         
 Nieuws
   Voorpagina
  Nieuws archief
  Nieuws onderwerpen

 Informatie
   MSX Fora
  Artikelen
  Recensies
  Beursverslagen
  Fotoreportages
  Beurzen en meetings
  Enquêtes
  Links
  Zoek

 Software
   Downloads
  Webshop

 MRC
   Wie we zijn
  Kom bij ons team
  Doneren
  Policies
  Contact met het MRC
  Link naar Ons
  Statistieken

 Zoek
 
  

  

 Login
 

Gebruikersnaam

Wachtwoord




Ben je nog niet lid? Klik hier en word MSX vriend!


 Statistieken
 

Er zijn 132 gasten en 3 MSX vrienden online

Je bent een anonieme bezoeker.
 

MSX Fora


MSX Fora

Development - Help with music and sound fx programming and creation

Ga naar pagina ( 1 | 2 Volgende pagina )
Schrijver

Help with music and sound fx programming and creation

marison
msx lover
Berichten: 98
Geplaatst: 07 April 2005, 13:04   
I have almost completed the core of the enemy's movement and animation routine for my MSX1 shoot'em'up game "Cosmic Battle". What the hell I think in a name liki this? Must be my still more poor english of 15 years ago.

Maybe for a rest of this type of programming, certainly for a desire and need for some sound in my tests, I ask:
- Which is the soft recommended to create PSG sound effects?
- Which is the soft recommended to create PSG music?
- Are there a sound bank free of charge (obviously I will credit the creators)?
- Are there free PSG music good for a shoot'em'up?

I will prefer that both music and sound effects be played by a player routine that don't is incorporated in the sound format, i.e. each music and sound is only a sequence of data that will be read by a unique routine.

I will prefer if the replys be posted in the original thread http://www.msx.org/forumtopicl4006.html for easy accompaniment purposes.

Thanks in advance!
ro
msx guru
Berichten: 2307
Geplaatst: 07 April 2005, 14:28   
PSG SFX: use SEEv3.x

SEE stands for Sound Effects Editor and is for PSG only.
check http://www.thefuzz.nl for more

cheers.
marison
msx lover
Berichten: 98
Geplaatst: 07 April 2005, 22:05   
Thanks ro! I wil test it soon.
NYYRIKKI
msx master
Berichten: 1500
Geplaatst: 07 April 2005, 22:21   
For music, check SCC Blaffer NT (look downloads) and PT3 format... (look resent news)

marison
msx lover
Berichten: 98
Geplaatst: 09 April 2005, 14:08   
Already downloaded!

Thanks!

To complete my needs about this subject, I want, only if exists obviously, a link to a free psg sound fx and music. Are there?
Sonic_aka_T

msx guru
Berichten: 2261
Geplaatst: 09 April 2005, 17:13   
I don't know if there's a program that does both... I do know there's a program called PSG Tracker you could use to make music, don't know if it's free though... I've personally always used SEE for my SFX, but then you can't make music with that I would indeed consider doing music on the SCC and effects on the PSG. Not only will the end-result be much nicer, there's free programs available for both... Mind you, SEE only runs on MSX2 systems, though you can play the results on MSX1 of course.
marison
msx lover
Berichten: 98
Geplaatst: 09 April 2005, 23:23   
Sonic_aka_T,
Editing both music and sound fx is not necessary. I have liked too much the SEE.

I'm coding for the MSXDev05. The music could use SCC if present, but only PSG music and sound fx will be evaluated.
Sonic_aka_T

msx guru
Berichten: 2261
Geplaatst: 10 April 2005, 01:22   
Well, I guess you could use SEE on one channel for the SFX, and PSG Tracker on two channels for the music. Like I said tho, I don't know if its PD...
snout

msx legend
Berichten: 4991
Geplaatst: 10 April 2005, 01:44   
you can download PSG Tracker here and SEE 3.0 over here. Both are in the MRC freeware downloads database, so.. euhm...
ro
msx guru
Berichten: 2307
Geplaatst: 11 April 2005, 12:48   
Although Oracle supports PSG it also runs perfectly with SEE... but there's only a MIDAS/F-Kernel driver for that. sorry. (so you can skip that comment )
Note that for every SEE SFX you can set a "priority" byte which can be overwritten by any PSG music driver.. there ya go. already built in. sort of.

on the fuzz site are s'm SFX located just browse through the download archive dude'm. Rip and learn perhaps. or just Rip, whatever. Else I might be able to create s'm custom sfx for ya. You're not the first one...

good luck with the dev!
marison
msx lover
Berichten: 98
Geplaatst: 11 April 2005, 13:46   
Quote:


Note that for every SEE SFX you can set a "priority" byte which can be overwritten by any PSG music driver.. there ya go. already built in. sort of.

on the fuzz site are s'm SFX located just browse through the download archive dude'm. Rip and learn perhaps. or just Rip, whatever. Else I might be able to create s'm custom sfx for ya. You're not the first one...



ro,

The priority byte is excellent for my needs. If i can set the priority of one channel to SEE sound fx driver if it is idle, wonderfull!

In my game options I have defined Music + Sound FX, Music only, Sound FX only and No sound. This options will be easy implemented by the use of this byte.

I will see the sound fx in fuzz site and try to learn. If I use some of them without modifications, that is not a problem in a freeware game, is it? I love the sound fx in Nemesis saga!

About creation of sounds fx for me, if I have a lot of difficulties, I will ask for.

Thanks and thanks and thanks again!
marison
msx lover
Berichten: 98
Geplaatst: 11 April 2005, 13:49   
ro,

About creation of sounds fx for me, if I have a lot of difficulties, I will ask for.
ro
msx guru
Berichten: 2307
Geplaatst: 11 April 2005, 14:20   
u don't have to tell me twice

uhm, the priority byte is more like "which SFX has the highest priotity". Imagen one SFX is playing while another one is being initialized. If the seccond SFX has lower priority than the one already playing, it wil simply not be played. U can use SEE for PSG drums for example in MoonBlaster (we did!) and have moonblaster set LOW priority to them PSG drums.

Sound fx on/off is easy to realize. There's a status byte in the driver. just toggle one of the bits (see manual) to switch de SFX on or off. e.z. as 1, 2.. 3 eh!

u can rip the SFX from my site and use them freely, no probs.
good luck
jpgrobler
msx lover
Berichten: 117
Geplaatst: 12 April 2005, 15:01   
HI

Are there any replayer for pc .mid (midi) files on msx 2 (audio / psg / music / fmpac)?
marison
msx lover
Berichten: 98
Geplaatst: 12 April 2005, 16:03   
Quote:


u don't have to tell me twice



I know. I have verified that I could edit my last message. I have edited it and did include the last phrase. When I try to edit the dupped message, excluding it and adding other ask, I was interrupted by someone and only now I could access MRC.

I'm a lammer in use of foruns. And in use of english, too. However, I at least know a bit of assembly.
 
Ga naar pagina ( 1 | 2 Volgende pagina )
 







(c) 1994 - 2008 Stichting MSX Resource Center. MSX is een trademark van MSX Licensing Corporation.