libraries of sprites with animation (Development MSX Fora)MSX Resource Center MSXdev 2008 - MSX1 development bonanza!           
            
English Nederlands Español Português Russian         
 Nieuws
   Voorpagina
  Nieuws archief
  Nieuws onderwerpen

 Informatie
   MSX Fora
  Artikelen
  Recensies
  Beursverslagen
  Fotoreportages
  Beurzen en meetings
  Enquêtes
  Links
  Zoek

 Software
   Downloads
  Webshop

 MRC
   Wie we zijn
  Kom bij ons team
  Doneren
  Policies
  Contact met het MRC
  Link naar Ons
  Statistieken

 Zoek
 
  

  

 Login
 

Gebruikersnaam

Wachtwoord




Ben je nog niet lid? Klik hier en word MSX vriend!


 Statistieken
 

Er zijn 138 gasten en 2 MSX vrienden online

Je bent een anonieme bezoeker.
 

MSX Fora


MSX Fora

Development - libraries of sprites with animation

Schrijver

libraries of sprites with animation

ARTRAG
msx master
Berichten: 1587
Geplaatst: 31 Mei 2005, 19:57   
Does anyone have a free library of sprite animations to be included in platform games under development?

I have been looking on internet for free graphic libraries with sprite animations but, the results of my research are very poor.

I would like to find large (16x16 pixels) and complex animation of at least 16 or 32 frames per object and 3 colours per line.

The current scenario is very fuzzy so any style, concept or whatever is fine, the problem could be the palette which has been selected for the background, but this also can change without problems (Lego stage of Total Parody background).

wolf_

msx legend
Berichten: 4629
Geplaatst: 31 Mei 2005, 20:40   
hm.. I doubt you'll find something here. There aren't that many msx drawing-artists around, those who were/are good usually focus(ed) on fullscreen images, gametiles and bitmap game-sprites (like RPG characters). But a *good* fluid sprite animation .. well, I can't recall an msx game with that. Even the state-of-the-art Konami titles have fairly simple sprite-movements. Take Vampire Killer or Usas, good sprite-figures for a platformer, but no real animation! Perhaps 3 or 4 frames .. but surely no 16 or 32.. I can't even recall a game with a sprite that has like 8 animation-frames orso, let alone 16 or 32!
I bet it's because there are little or no character-animation apps on MSX .. it's something on my todo-list btw, but let's not shout a releasedate yet. ^_^
dioniso
msx freak
Berichten: 133
Geplaatst: 31 Mei 2005, 23:28   
I remember MSX1 10th Frame. The first time I played that game I was amazed with that incredibly fluid animation.
Algorythms
msx freak
Berichten: 175
Geplaatst: 31 Mei 2005, 23:38   
dioniso: Me too! I was amazed about the animations, BUT I figured out how to always get a strike, and then that game was ruined for me Decathlon also had really good animations.
Maggoo
msx professional
Berichten: 576
Geplaatst: 31 Mei 2005, 23:43   
Quote:

Does anyone have a free library of sprite animations to be included in platform games under development?

I have been looking on internet for free graphic libraries with sprite animations but, the results of my research are very poor.

I would like to find large (16x16 pixels) and complex animation of at least 16 or 32 frames per object and 3 colours per line.

The current scenario is very fuzzy so any style, concept or whatever is fine, the problem could be the palette which has been selected for the background, but this also can change without problems (Lego stage of Total Parody background).



Not sure it gots what you're looking for but you can always have a look at these sites:

tsgk.captainn.net/
and
sprites.fireball20xl.com/NSA/HTML/nintendo.htm
ro
msx guru
Berichten: 2307
Geplaatst: 01 Juni 2005, 08:27   
this one: tsgk.captainn.net/ is actually very kewl!

what kinda GFX ya need? I got some left somewhere.. did some major animation stuff back in the days. maybe I could pass some unussed stuff . . .
or check www.thefuzz.nl, the download section -> graphics. use with permission pls.
ARTRAG
msx master
Berichten: 1587
Geplaatst: 01 Juni 2005, 12:07   
I DO not have artistic capabilities and I do not have a real concept design for the new Total Parody.

All what I have in mind (and in the code, even if it is still not fully implemented) is that I can have a platform with those technical characteristics:

1) up to 10 objects with 3 colour displayed on the same screen, included border masking
2) up to 128 frames (per game level) with 3 colour that can change at full rate (1/50 sec)!!!
3) up to 40 active objects at the same time in the same level area.

About the screen I already have:

1) screen 5
2) smooth 8 direction scrolling with fully animated tiles and transparent tiles
3) parallax with 2 layers and transparent (also animated) tiles
4) PT3 music

Are you interested in having a demo of my development (as it is currently, only to give a glace I mean) ? If you like it, and you can create graphics for MSX, would you help me in the graphic and in the game design ?

ro
msx guru
Berichten: 2307
Geplaatst: 01 Juni 2005, 13:46   
I've seen T.P. years ago (wasn't it Maggoo who gave me a copy?) looked promising. I haven't touched my screen5 brush (read; age) in years and prolly won't either.
ARTRAG
msx master
Berichten: 1587
Geplaatst: 01 Juni 2005, 13:53   
Thanks in any case, I'll try to pick up some sprite all around (in case asking owner’s permissions of course).
Should you be curious in the new code of TP (I started the code almost from scratch) let me know.
 
 







(c) 1994 - 2008 Stichting MSX Resource Center. MSX is een trademark van MSX Licensing Corporation.