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El Giza's Seal

ro
msx guru
Berichten: 2274
Geplaatst: 20 Juni 2005, 16:26   
yeah, konami sux we can do better, can't we!
BiFi
msx guru
Berichten: 3142
Geplaatst: 20 Juni 2005, 16:28   
Konami recopies all tools, weapons, soul stones, mummy coffins, traps, etc. each time something in either of those areas is changed. With the MSX1 version it's hardly noticeable, but with the MSX2 version it is with the slowdown.

This time, the code is simply 'ported' from pattern to bitmap screen.
Samor
msx professional
Berichten: 838
Geplaatst: 20 Juni 2005, 18:33   
Quote:

yeah, konami sux we can do better, can't we!



if I see what people can do with MSX nowadays, technically, I say yes.
but to achieve the same level of game-experience or gameplay, that's quite a different story.



Ivan

msx professional
Berichten: 866
Geplaatst: 20 Juni 2005, 19:54   
King's Valley 2 is a game that always ends with high values in auctions (specially the MSX2 version, not sold outside Japan). It seems that the MSX community considers KV2 a very good game. Curiously it never was released for other systems, contrarily to other Konami MSX productions.

And yes, the MSX1 version rocks with those shining stones!
Ivan

msx professional
Berichten: 866
Geplaatst: 20 Juni 2005, 21:41   
Quote:

[15:00] <GuyveR800> there are pauses when you throw AND pick up the knife
[15:00] <GuyveR800> and when you pick it up, the other items flash!
[15:01] <GuyveR800> the items also flash when a mummy comes from the sarcophagus



And also when you pick up other weapons (hammers, drills,...)! What a shame! Never before noticed those things while playing the MSX2 version!

It would be nice an updated MSX2 version without those interruptions in gameplay. IMHO the graphics (palette) are better in RC761.
Imanok
msx addict
Berichten: 281
Geplaatst: 21 Juni 2005, 09:12   
Do you have a TR? ... try executing the game in R800 mode

Imanok
msx addict
Berichten: 281
Geplaatst: 21 Juni 2005, 09:20   
Quote:

if I see what people can do with MSX nowadays, technically, I say yes.
but to achieve the same level of game-experience or gameplay, that's quite a different story.



I agree with that. Konami games are great, but most of their MSX2 games (except from Space Manbow) don't show great programming skills ... their real value comes from gameplay, graphics and music.

norakomi
msx professional
Berichten: 861
Geplaatst: 21 Juni 2005, 10:53   
Cewl,
Thanx for the info
Ivan

msx professional
Berichten: 866
Geplaatst: 23 Juni 2005, 19:06   
Quote:

Quote:

And it is one of the best MSX games and the last Konami game for MSX1.

It's not the last Konami title for MSX1... Nemesis 3 deserves that honour



According to this list King's Valley 2 is the last Konami game for MSX1:
http://wszk.s8.xrea.com/msx/old/konlist.html

It seems that it isn't a clear relation between RCXXXs and release dates.
SKiLLa
msx user
Berichten: 61
Geplaatst: 25 Juni 2005, 22:15   
I love the MSX2 version. Such a cool game and nice graphics.
The 'freezing' part never bothered me ;-)

There is also a glitch / feature which enables you to evade enemies
when swapping screens (walking in/out a screen). Whenever a monster
swaps screens, you can do it at the same time (thus passing the enemy
without being hit ...)

You can also perform the jump + throw sword action which allows you to
take the sword with you (when performed correctly).
AuroraMSX

msx master
Berichten: 1214
Geplaatst: 25 Juni 2005, 22:47   
Ah.... KV2. Tomb Raider avant la lettre
POISONIC
msx professional
Berichten: 883
Geplaatst: 26 Juni 2005, 02:51   
well i never saw a game for msx that could beat konami's skill's even the games that r made by amatures just cant beat konami's gfx and music style and gameplay.......

and i remember shires of enigma it was compared to be beter then kv2 but it didnt lookt better but the gamed sucked ass a thru way to waste your monny
Rikusu

msx professional
Berichten: 944
Geplaatst: 26 Juni 2005, 03:45   
I disagree. Shrines of Enigma was not King's Valley 2, but it was not a bad game at all.
Abi
msx addict
Berichten: 409
Geplaatst: 26 Juni 2005, 08:58   
Idd, Shrines of Enigma got nice grafics and nice music.
And the gameplay was fine too, i enjoined it very wel.
Like Umax RPG series, it's maybe not the high level of SD-Snatcher but the games are very wel and the story of them are good.
For amatures it is on a very high level.
And keep in mind that Konami got a 'BIG' name for us as MSX player, we were kids when we played thier game and we said WOW, AWESOME!!.
Three Years later after konami stopped programming games for our system, amatures made some games (after the demo period).
Ofcourse it did not tip on the so high Konami level as we had as kid in mind, but to be honest if i look to games which are programmed now (for example Bomaman) it is on very high level as konami games were.


pitpan
msx master
Berichten: 1300
Geplaatst: 26 Juni 2005, 13:21   
Returning to the KING'S VALLEY 2 original topic, I must say that the MSX1 version is technically impressive. For example, the main character uses 3 sprites (remember here the 4 sprite limitation of the TMS9918 and co.). Sound, of couse, is the same in both versions, but the detailed graphics of the MSX1 version are impressive, whereas MSX2 graphics are just "correct", and, I dare say, worse than in any other Konami MSX2 game (well, Contra and Quarth are not a good example).
Remember that it is AFAIK the only Konami MSX2 game that only requires 64 KB of VRAM. Despite the fun is the same, MSX1 version is on the top 10 of technically impressive games. However, MSX2 version is just Ok.

And I have to say this: I prefer the old-style, old-school King's Valley (1). For me it is still today one of the best MSX games ever. And there is much more action than in the sequel. Now, shoot at me.

 
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