How did Japanese software make its way to Europe in the late 80s/early 90s? (General discussion MSX Fora)MSX Resource Center MSXdev 2008 - MSX1 development bonanza!           
            
English Nederlands Español Português Russian         
 Nieuws
   Voorpagina
  Nieuws archief
  Nieuws onderwerpen

 Informatie
   MSX Fora
  Artikelen
  Recensies
  Beursverslagen
  Fotoreportages
  Beurzen en meetings
  Enquêtes
  Links
  Zoek

 Software
   Downloads
  Webshop

 MRC
   Wie we zijn
  Kom bij ons team
  Doneren
  Policies
  Contact met het MRC
  Link naar Ons
  Statistieken

 Zoek
 
  

  

 Login
 

Gebruikersnaam

Wachtwoord




Ben je nog niet lid? Klik hier en word MSX vriend!


 Statistieken
 

Er zijn 49 gasten en 2 MSX vrienden online

Je bent een anonieme bezoeker.
 

MSX Fora


MSX Fora

General discussion - How did Japanese software make its way to Europe in the late 80s/early 90s?

Ga naar pagina ( Vorige pagina 1 | 2 | 3 | 4 | 5 | 6 | 7 Volgende pagina )
Schrijver

How did Japanese software make its way to Europe in the late 80s/early 90s?

Bart
msx professional
Berichten: 646
Geplaatst: 23 Juni 2005, 12:54   
Wow, it wasn't my intention to stir things up Sorry about that
sander

msx addict
Berichten: 335
Geplaatst: 23 Juni 2005, 13:56   
@Poke: wow!
Maggoo
msx professional
Berichten: 584
Geplaatst: 23 Juni 2005, 15:02   
Actually on other platforms (CPC, Spectrum) a lot of those old tape games have been made "abandonware" by their publishers. Perhaps it also applies to the MSX versions. It could be worth investigating in that direction. I REALLY doubt Activision is planning to make a big come back anytime soon on the 8Bits scene trying to make money out of Power Drift tapes, MSX version
flyguille
msx master
Berichten: 1202
Geplaatst: 23 Juni 2005, 15:39   
yes... if MRC can handle the mailing involved about asks to the legal holders... maybe we found that a lot of titles can be used freely
Pat
msx user
Berichten: 44
Geplaatst: 23 Juni 2005, 17:16   
I had the idea that some games were only cracked in such a way that people would buy 512k memory mapper expansions.

Next I saw a copied version of breaker breaker before it was actually released (if I remember correctly). Pretty strange, as this guy also produced several programs for a semi-commercial basis. And sometimes even with a hw copy protection! ( No it's not that circuit designer guy...)

I never knew the Boss was a DUTCH guy. Is this also the case for the SMA stuff etc?
Samor
msx professional
Berichten: 841
Geplaatst: 23 Juni 2005, 18:14   
Quote:

Well, MSX tapes become unreadable in time. I do believe it's a good thing we try to preserve them in digital formats. As far as I'm concerned, nothing wrong with that



agreed.

Quote:

SPREAD THE WORD...NOT THE DISK



hm. what about the tapes then

Quote:

yes... if MRC can handle the mailing involved about asks to the legal holders... maybe we found that a lot of titles can be used freely



That would be great
They could be preserved and spread without there being a problem about it.

Quote:

I had the idea that some games were only cracked in such a way that people would buy 512k memory mapper expansions.



I think it was nescesary to be able to run the full game into memory;
Like MG2, large rom; so it needs a lot of memory.

mth
msx freak
Berichten: 192
Geplaatst: 24 Juni 2005, 01:50   
There are two reasons why cracked ROMs require more RAM than the size of the ROM:
- Some RAM cannot be used for storing the ROM contents because the MSX BIOS needs some memory (system RAM) and the game state needs some memory as well. For most games, 16K of RAM is used for system RAM + game state.
- Most MegaROMs have mappers with 8K pages. The MSX RAM mappers have 16K pages. A 128K game contains 16 8K pages, which would in theory require 16*16 = 256 16K pages (4MB) to store all possible combinations. However, in practice games only use a couple of combinations: 128K MegaROMs typically need about 10 16K pages (160K), so 128K MegaROMs need 256K RAM when cracked.

You may have seen cracks that run 128K MegaROMs on 128K machines. There are a couple of tricks to make this possible:
- remove data from the game (for example, sound)
- store data in unused VRAM (MSX1 games only use 16K of VRAM, most MSX2 games only use 64K of VRAM)
- copy data around to create 8K page combinations when the game is running
Both the VRAM and the copy tricks require a lot of data to be moved while the game is running and can therefore lead to slowdowns.

And, no, I wasn't a famous cracker myself. By the time I mastered these skills, all MegaROMs had been cracked already.

poke-1,170
msx professional
Berichten: 862
Geplaatst: 24 Juni 2005, 05:04   
@ sander: some old quote in a game on the amiga

Pat
msx user
Berichten: 44
Geplaatst: 24 Juni 2005, 08:57   
Quote:

I had the idea that some games were only cracked in such a way that people would buy 512k memory mapper expansions.



Especially as other hacked version could be played with less memory. Btw I completely agree with the remarks from mth.
DemonSeed
msx professional
Berichten: 948
Geplaatst: 25 Juni 2005, 00:52   
@Pat, SMA was French, not Dutch... Do you have to be this abusive?

About the "legal" discussion... I don't want to meddle with that too much, but I like the point stated before by Maggoo, especially the term "abandonware" he coined, and the fact that we should actually investigate this matter (do the companies that made the games/conversions on MSX still care, do they even still exist, etc...).

This goes IMHO as well for the "preservation" argument, it's true that this can be used as a cover-up for software piracy, but it sure is a point...
Don't we love to play Sweet Acorn? How many working copies are around of that game, nowadays?

Would Konami think we are really, really bad persons if they'd find out that we have a ROM image of Vampire Killer on our PC?
I'd almost bet both my balls that they don't care...

I'd even bet Compile didn't care back in 1989 if they'd found out about all those illegal copies of Aleste 2.
Why do you think they did everything in Japanese? Those guys didn't even realise that people outside of Japan actually liked their work.
Nor did MicroCabin, Falcom, etcetera...

To the Dutch guys (and gals) in this forum:
Do you remember the crusade of Frank Druyff/MCM against "illegal" (boo-f*cking-hoo) copies of MSX DOS, while EVERYONE had MSX DOS but was just too lazy to copy it to disk over and over and over again?
Did that make any sense then? Would it now? Not if you ask me...

Not that I'm trying to promote "illegal" distribution of copyrighted games, and, moreover, intellectual property...

Quote:

(Does anyone have/remember the picture of the "Slak" that was once on a cover? I liked that; in fact, I even imitated the drawing in Designer Plus myself, but that one got lost)


It was Mari vd Broek of TNI who drew that picture; A few years ago I met him again in a very seedy heavy metal/gothic joint, where we eventually recognized eachother as being "MSX brothers" and wreaked some havoc in that stupid gothic bar together!
I think Guyver may know more about the whereabouts of this guy, as those two were (or still are?) TNI...
DemonSeed
msx professional
Berichten: 948
Geplaatst: 25 Juni 2005, 00:59   
By the way, 10 years ago, some people had entire catalogues (even made with Dynamic Publisher I think, wha ha ha! ) with "cracked" games you could order, or trade with games they didn't have in their collection yet. Blame them too.

Take a game like Fighter's Ragnarok. It sure as hell is a good game (I lost it, by the way) and it sure as hell was worth every guilder I payed for it!
AuroraMSX

msx master
Berichten: 1248
Geplaatst: 25 Juni 2005, 09:28   
Quote:

It was Mari vd Broek of TNI



Mari v/d Broek is/was member of NBNO and used to run "the Games BBS".
I doubt he has or had any links to TNI...

SKiLLa
msx user
Berichten: 61
Geplaatst: 25 Juni 2005, 14:15   
Quote:

Mari v/d Broek is/was member of NBNO and used to run "the Games BBS".
I doubt he has or had any links to TNI...



Perhaps he ment " Marius Hartland (Akuma) " of TNI ?
Mari wasn't a TNI member as far as I recall ...

Rikusu

msx professional
Berichten: 954
Geplaatst: 25 Juni 2005, 15:17   
Yes, Marius Hartland was the designer of the slug
DemonSeed
msx professional
Berichten: 948
Geplaatst: 25 Juni 2005, 19:03   
Yeah, that's the one I meant, sorry...
 
Ga naar pagina ( Vorige pagina 1 | 2 | 3 | 4 | 5 | 6 | 7 Volgende pagina )
 







(c) 1994 - 2008 Stichting MSX Resource Center. MSX is een trademark van MSX Licensing Corporation.