It could be nice if the FPGA will can be upgradeable: having the 12K FPGA on the board and do a very complete bus connector for it with all needed even for a future and A LOT BIGGER FPGA expansions, of course when upgrading with the bigger FPGA, the old one must can be used too at same time (and have even more power. By example: a bigger FPGA for future MSX2+ and MSX Turbo R (with music module, moonsound...), SNES and GENESIS, even bigger 16bit stuff (neogeo, x68000, Amiga 500...). Very good for today, even better for tomorrow! Imagine a good upgradeable FPGA platform at good money price! A lot more people will buy it...
If you want good selling, think at this, if the platform is really VERY GOOD, people will do FPGA homebrew and the product will sell a lot more thanks to the community!
- The 1C-MSX's FPGA chip (
Altera Cyclone EP1C12Q240C8 FPGA chip), only has 12k cells (LEs).
- This
"FPGA console" (personally I think it's a lot moreand better than that)has the same FPGA chip,and for simulate a fully NES and mostly of it's mappers (publicly at the moment he says on the webpage that has implemented fully 179 of 255, but he not update the website daily) actually he used the
87% of the FPGA chip for his NES core. It has better things compared with 1C-MSX like a 24bit audio DAC. a 24bit video DAC, db15 connector for controllers and db9 one for atari-like controllers, but not has an I/O connector like 1C-MSX but uses a
Microchip PIC18F6620 microcontroller that acts like interface for controllers, memory card, USB and DIN4 connector for keyboard and possible other (like a future synth project). I really like having dedicated chips, because freeing a lot more cells of the FPGA that can be used for simulate the interesting hardware, please think about this in the ONE CHIP MSX.
- The best z80 available emulation for FPGA uses 4k, the VDP uses more than 4K (maybe 5k), and then there are only 4k available for PSG and MSX engine.
If we want have R800 & V9958 support, and SCC/SCC+, FM-PAC, MSX-AUDIO, MSX-MIDI, Moonsound (OPL4), gfx9000 emulation... It's needed a lot more than 12k cells that are on the OneChip MSX FPGA chip. ASCII try to make think us that this can be upgraded and expanded for support more MSX stuff when there are too few free cells on the FPGA chip. Please stop selling a product like a lot better than it is, this is a lot more expensive than a MSX1 and you can buy one too cheap, and a MSX2 at cheap prices. If they want to sell a lot better, they must provide a lot better product, capable of simulate a lot more stuff.
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Personal comment to the 1C-MSX creators and ASCII: When have available a fully featured and expanded MSX tr computer (with moonsound, music module, gfx9000 and a lot more) and able to simulate a lot bigger hardware, back because then it's when it will start to be really interesting....
Nishi said
here, he says that they want to release in the future one with a bigger FPGA for simulate the other MSX computers.
ASCII... wake up!!!
ASCII... selling vapour?
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Half-OT
About FPGA and reconfigurable architectures:
Personally I see like a big error do a FPGA platform for each architecture. The best it's do one the most general purpose possible, flexible platform and enough power to simulate a very wide variety of even completely different and powerful retro hardware, then it will can a lot better the product, a lot less producing costs, a lot bigger user base and even a bigger and better scene doing good cores FOR FREE. If having a lot o different architectures simulated perfectly compared with original, it can be a lot more economically interesting for the people (and cheaper if they only want something that runs 100% like the original but an all-in-one solution), it will can have a very bigger market, even nearly of the mainstream one and can have a greater distribution, selling it like a small box that can "emulate" a lot of different computers & consoles 100% perfectly that can be prepared for retards, plug to tv, select system and play it with your favourite games.
About the competition "problem", there aren't initially problems because if it can be used to simulate a very vide variety of architectures, new ones will can have harder... With a FPGA platform you can have the best of emulation and real hardware in one! With having the necessary knowedgements and applying adecually, it can be simulated 100% perfect.
Greetings,