Schrijver
| could You list all the pinball classics?
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AuroraMSX
 msx master Berichten: 1248 | Geplaatst: 06 September 2005, 09:19   |
Quote:
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| I think there's a serious lack of cool MSX pinball games. Developers: you know what to do! 
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Snout is right 
C'mon guys! Make Pinball Fantasies on the Amiga look like crap! 
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I've been wanting to do that for yeeeeeaaaaars, really. And could be a piece of cake on Gfx9000.
But eh well, y'know:
#include <stdexcuses.h>
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dioniso msx freak Berichten: 136 | Geplaatst: 06 September 2005, 17:16   |
Pinball Dreams and Pinball Fantasies the best for Amiga.
Rollerball for MSX.
It's a pity MATRA splitted up. One of their projects was a very pro-missing Pinball for MSX2  |
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POISONIC msx professional Berichten: 883 | Geplaatst: 06 September 2005, 18:35   |
try this down the tool on the vpforums the tool is called virtual pinbal create your own pinball table or play real existing pinpall tables virtual like terminator 2 and much more
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POISONIC msx professional Berichten: 883 | Geplaatst: 06 September 2005, 18:47   |
well AuroraMSX can you draw or program for gfx9000?
i can only do some tricks in v9990 basic and draw pinbal tables  basic but a pinball game on gfx 9000 will be awsome  i have a gfx9000 to and i guess a pinball game is not so hard to make i guess  the only hard parts are
- creating gfx
- i have allot of pinball samples so sound for opl4 aka moonsound would be possible more realism than a boring psg beep ......
- creating a open source pinball game engine so that every one can try to make their own tables  so more fun.
if i can help to create a pinball game for v9990 i want to help then
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Repair-Bas msx addict Berichten: 383 | Geplaatst: 06 September 2005, 18:57   |
Flipper Slipper from Spectravideo
MR. Gosht
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POISONIC msx professional Berichten: 883 | Geplaatst: 06 September 2005, 19:35   |

fireball

macadam bumber

pinball/trickboy

rollerball

thunderball

pinball maker |
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[D-Tail] online
 msx guru Berichten: 3017 | Geplaatst: 06 September 2005, 19:50   |
Pinball maker... That one surely brings back some memories!  I recall spending days making the coolest flippers, together with my nephew. Darn, those old times...  |
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POISONIC msx professional Berichten: 883 | Geplaatst: 06 September 2005, 19:52   |
the good old time you could easy go to the shop to buy candy and drinks while loading a game from tape  |
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tfh msx addict Berichten: 493 | Geplaatst: 06 September 2005, 21:58   |
Quote:
| the good old time you could easy go to the shop to buy candy and drinks while loading a game from tape 
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Can't we get the good old times, combined with todays comfort?
Classic gaming feeling, but with today's loading speed?  |
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Maggoo msx professional Berichten: 584 | Geplaatst: 06 September 2005, 22:05   |
Graphics isn't the biggest issue here, figuring out the physic and collision detection is the main issue for creating a pinball game.
For the rest, animating one/two sprites and a basic vertical scrolling isn't too much to take care of...
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poke-1,170 msx professional Berichten: 862 | Geplaatst: 06 September 2005, 23:35   |
indeed maggoo...it's all about ballcalculations that make a pinball game good !
and I personally think that the isometric 3 perspective ones are less accurate,
there's a reason why the pinball dreams series (thanks bart by the way for reminding me
it was future crew) are so fucking addicting. the vertical scroller makes it very addictive
because you have more overview...
indeed,playability is crucial with pinball games...and I suppose that's down to some maths ....
http://www.framework-studios.com/ check out fastlane pinball, that one was done by my bro
(music and background gfx) and a guy who coded the playstation 1 hardware,who did the 3d and maths
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poke-1,170 msx professional Berichten: 862 | Geplaatst: 06 September 2005, 23:38   |
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Edwin msx professional Berichten: 620 | Geplaatst: 07 September 2005, 00:48   |
The physics are not that difficult really. The problem is that it may not be doable on z80 at reasonable speed. So the challenge will be to find a balance between realism and speed.
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wolf_
 msx legend Berichten: 4712 | Geplaatst: 07 September 2005, 00:57   |
..while playing 24ch Moonsound-music ofcourse ... let's not have a boring code-challenge ^_^
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poke-1,170 msx professional Berichten: 862 | Geplaatst: 07 September 2005, 01:28   |
oh well why not make it a turbo r game then  |
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