could You list all the pinball classics? (Software and gaming MSX Fora)MSX Resource Center MRC MEGA Challenge - What can you squeeze out of 64x48 pixels?           
            
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Software and gaming - could You list all the pinball classics?

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could You list all the pinball classics?

wolf_

msx legend
Berichten: 4555
Geplaatst: 07 September 2005, 02:07   
bah.. where's the challenge in that?
BiFi
msx guru
Berichten: 3142
Geplaatst: 07 September 2005, 07:01   
do more things at the same time? how's that for a challenge?
Maggoo
msx professional
Berichten: 571
Geplaatst: 07 September 2005, 07:31   
Quote:

The physics are not that difficult really. The problem is that it may not be doable on z80 at reasonable speed. So the challenge will be to find a balance between realism and speed.



Well I guess there's always a way to precalc some stuffs and use some tables so that it doesn't take THAT much CPU time. It's probably how it was done for other MSX Pinball games. Roler Ball isn't perfect but I'd say "good enough".
tfh
msx addict
Berichten: 492
Geplaatst: 07 September 2005, 08:54   
Well... If you would make a new pinball game on MSX, I think you should go for a Turbo-R version. This machine gives you the power & speed to kick some serious butt and make the game look & feel awesome. There are already enough challenges which limit the resources you can use. Why not try to go for the ultimate this time?
BiFi
msx guru
Berichten: 3142
Geplaatst: 07 September 2005, 13:13   
my thoughts exactly... back in 2001...
spl
msx professional
Berichten: 714
Geplaatst: 07 September 2005, 13:41   
As you know, Pinball Dreams was on GB and Game Gear and Pinball Ilusions was also in GB... so... why T-R? Or remember Pinbot and HIgh Speed for NES. Also, in Amstrad or Spectrum were pinball games...
poke-1,170
msx professional
Berichten: 847
Geplaatst: 07 September 2005, 14:00   
even,believe you me people,on the vectrex !!! (and it rules)
Bastiaan
msx user
Berichten: 61
Geplaatst: 07 September 2005, 15:26   
http://www.pcpinball.com/history/msx.html
For the freaks among us (hey, my name is still on that page!)

The best 4 PC: All pinballs made by Cunning, they have great logic to calculate ball behaviour!:
Pro pinball the web,
pro pinball timeshock
pro pinball big race usa
pro pinball fantastic journey _best_

In Fantastic journey, the ball can bounce up against the glass, can have dust on the ball to make the spinning of the ball vissible etc... Maybe this is to much for a 3.5 Mhz Z80 to simulate, but a new MSX pinball would be great!

I started with pinball fantasy 4PC and ended up with around 200 tables to play on PC...
AuroraMSX

msx master
Berichten: 1216
Geplaatst: 07 September 2005, 16:03   
Quote:

well AuroraMSX can you draw or program for gfx9000?


Nope, but only due to lack of time
wolf_

msx legend
Berichten: 4555
Geplaatst: 07 September 2005, 16:16   
yes yes! I had Pinball on the Vectrex as well! It rocked way hard! The vectrex was quite an unusual system after all..
POISONIC
msx professional
Berichten: 883
Geplaatst: 07 September 2005, 18:39   
Quote:

The physics are not that difficult really. The problem is that it may not be doable on z80 at reasonable speed. So the challenge will be to find a balance between realism and speed.



maybe you missed a point its for gfx9990 its so bloody fast and btw what could be so hard in making the calculations?
even a space shuttle's reley on a z80 CPU (the whole space shuttle releys on 9 z80's)....... so telling me that the z80 would not able to make an engine to make a realistic movement in combination with realistic gravity.... yes some heavy math calculations yes........ but a z80 is fast enough to make an pinball engine i it was not possible it would rain space shuttles.... the last one had a heatshield problem the first one had a o ring failure...... the space shuttle consists out of 8 Math Z80 based computers..... a 9nd computer calculates the results of the 8 math computers wich do the same calculations......
[D-Tail]

msx guru
Berichten: 2948
Geplaatst: 07 September 2005, 20:13   
POISONIC: how far would you go? I mean, applying physics laws and all, I'd really like to make a decent billiards game, which lacks in the MSX repository at the moment. Pack-in-video's Family Billiards was pretty good, but I'd like to expand that (faster, bigger (as in, maybe even scrolling across the table) and more natural). For instance, I'd like to have the possibility to exactly aim at a certain spot on the cue ball (P-I-V's Family Billiards can do so as well ), so that trickshots can be achieved. That's pretty heavy, because there's usually about 16 balls in a game of pool, and breaking causes all balls to move in one way or the other. Now isn't Pinball as intricate as pool/snooker/any other type of billiards game, but then again, some stunning GFX wouldn't harm .
I can't recall the name of that wonderful Amiga pinball game...
Concerning Pinball: it's not only the balls and the flippers and the pin that move -- to make such a game really appealing, even full screen background animations were implemented! I'd really like to see such a thing on MSX2/turboR w/ GFX9000.
Abi
msx addict
Berichten: 409
Geplaatst: 07 September 2005, 21:05   
spl
msx professional
Berichten: 714
Geplaatst: 08 September 2005, 08:15   
Quote:

yes yes! I had Pinball on the Vectrex as well! It rocked way hard! The vectrex was quite an unusual system after all..



This a perfect example: how a strange and limited system can have a good Pinball. I think that MSX 2 (or MSX 1, remember Roller Ball) can have a good pinball. Also, if it has this specs, most msx users will enjoy it.

Yours,
Tanni
msx addict
Berichten: 298
Geplaatst: 08 September 2005, 11:09   
Quote:

Quote:

The physics are not that difficult really. The problem is that it may not be doable on z80 at reasonable speed. So the challenge will be to find a balance between realism and speed.



maybe you missed a point its for gfx9990 its so bloody fast and btw what could be so hard in making the calculations?
even a space shuttle's reley on a z80 CPU (the whole space shuttle releys on 9 z80's)....... so telling me that the z80 would not able to make an engine to make a realistic movement in combination with realistic gravity.... yes some heavy math calculations yes........ but a z80 is fast enough to make an pinball engine i it was not possible it would rain space shuttles.... the last one had a heatshield problem the first one had a o ring failure...... the space shuttle consists out of 8 Math Z80 based computers..... a 9nd computer calculates the results of the 8 math computers wich do the same calculations......



POISONIC, this information about the Z80s in a Space shuttle is very interesting. Former MIR station has had an MSX on board, but Z80s in a Space shuttle is new to me. Would you please open a new thread with the links respectively.
 
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