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Development - New game development

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New game development

wolf_

msx legend
Berichten: 4721
Geplaatst: 30 December 2002, 11:27   
And how many ppl that burnt their fingers were part of a well organised team? I guess all those ppl were on their own.

As with all big projects (not only games), when you don't think about a neat structure from the very beginning, the code mutates to soup If you start with a component-based structure, where every part (gfxplotting, triggermanagement, mapmaker, gfxorganisers, story, demosystem etc.) is a clearly defined piece, and doesn't need other global things, then chances are that things are more manageble in the end.
GuyveR800
msx guru
Berichten: 3048
Geplaatst: 30 December 2002, 12:07   
Operation Damocles and Nosferatu are two games that come to mind. AFAIK they were planned by a team and never got very far.



But I agree it should be possible. Although, the larger the team the more different opinions etc... And not everyone can work as part of a team.



The question is, why do we huge RPG's? Doesn't MSX have enough RPG's already? ^^;



A big platform game would be cool...

Nobody made a good Super Mario type game yet! Especially on MSX2+ it's easy to make and great fun to play.



Which reminds me... Another reason why big projects tend to fail is they lack good tools, like map editors etc., but that's where cross-developing shows its strength.
wolf_

msx legend
Berichten: 4721
Geplaatst: 30 December 2002, 13:16   
I think all msx'ers are quite happy when there's an engine which is at least SD-Snatcher compatible. When you make one room with all the bells and whistles, then you basicly have the whole game. You don't code the story, you code a script system in which you can script a story (including all triggers/actions/demos everything). So, about the huge size of an rpg, how much trouble is it to make 1 functional room, based on scripts? If it's not too much trouble, then you almost have the complete game.



Platformgames, I haven't seen a better actionplatformgame than PsychoWorld, and i haven't seen a better advanture platformgame then Usas. Would be nice indeed, but could be harder to code on msx because of all the action (enemies, bullets etc.) And it too requires alot of gfx.


Maggoo
msx professional
Berichten: 584
Geplaatst: 30 December 2002, 13:33   
Quote:



A big platform game would be cool...

Nobody made a good Super Mario type game yet! Especially on MSX2+ it's easy to make and great fun to play.



Which reminds me... Another reason why big projects tend to fail is they lack good tools, like map editors etc., but that's where cross-developing shows its strength.





Well if you want the perfectyl working code of a Super Mario type game for MSX2+ feel free to ask I even got the map editor that comes with it (on PC but heck it works..)




sander

msx addict
Berichten: 335
Geplaatst: 30 December 2002, 15:26   
Yeah! Someone please finish MKID. Then I can sleep well again too.
sander

msx addict
Berichten: 335
Geplaatst: 30 December 2002, 15:29   
Maggoo: do you still have those gfx I send you in the past? Last one was something with a clown or something. Just wondering...



Can't remember what I did send exactly. Except that it was not enough.



I wonder what it looked like.
Maggoo
msx professional
Berichten: 584
Geplaatst: 30 December 2002, 15:50   
Are you sure you sent it to me or was it to someone else from Abyss ?



I don't remember any Clown...
sander

msx addict
Berichten: 335
Geplaatst: 30 December 2002, 16:03   
Yeah, last stuff I send was something with a clown in screen 11. I was busy with a toyland level and a level with candy stuff.



To bad my mailbox I have at the moment only goes back to 1998. When we were working on it, I still used Eudora. Outlook didn't exist back then hehe.



I try to find some stuff on my harddrive. Little chance, but who knows, maybe I find something.
Jorito
msx freak
Berichten: 212
Geplaatst: 30 December 2002, 17:21   
hmm... why al this talk of RPGs?? I think there are plenty good RPGs already, and if you want a lot of people to play your game it has to be at least as good as the ones that already exist, probably better. Personally, I think it's better to create 2 or 3 (smaller) other games than spending years (trust me, I know what I'm talking about, working on a game that was started in 1999 ) on a single game. Don't get me wrong, I really like RPGs, but you've got to know your limits



About the planning stuff, I can't do more than simply agree! If we (Team Bomba) did plan things and didn't add new things and new things and more new things, the game would have been finished already (but no way near as cool)... So whatever game you want to make, first get a good team together, with motivated and capable people (we have a coder, a gfx dude, a composer and a gameplay expert), add to that if needed. If you have this team together, then talk with all people involved about what kind of game you want to make (not with just coder and gfx dude or so, you're bound to miss important stuff), what things should be in it, what shouldn't be, etc. This will help prevent a lot of discussions and adding to an already completed game engine afterwards. Trust me, I know what I'm talking about



About what kind of games would be cool... hmm... MKid was mentioned, you can hardly go wrong with a platformer like that. Same goes for a shoot-em-up a la Space Manbow! Another option would be a racing game, maybe a realistic game (F1 Spirit style), maybe something like Micro Machines, who knows...
DarQ
msx professional
Berichten: 836
Geplaatst: 30 December 2002, 17:32   
NO<> There are never enough RPG's because after finishing, i don't like em anymore. So, i need more, better faster and more exciting!



I would love to code one, perhaps for the new MSX (if/when it comes)
wolf_

msx legend
Berichten: 4721
Geplaatst: 30 December 2002, 18:43   
I think the RPG element that grabs you by the balls is the atmosphere. When the atmosphere is great you just love to walk around in such an enviroment. It's all about gfx, music and story.
DarQ
msx professional
Berichten: 836
Geplaatst: 30 December 2002, 19:08   
XAK, is the first that comes to my mind after reading your last post, wild dog from hillegom!! That's what grabs balls really hard.



I ask myself, why is/was Xak so popular? mmmm.... let's think. How did they manage to create thee superb atmosphere?


snout

msx legend
Berichten: 4991
Geplaatst: 30 December 2002, 20:19   
Well, come to think of it... are there actually RPG's on the MSX which have multiple storylines? Where the actions you take affect the gameplay later on?
wolf_

msx legend
Berichten: 4721
Geplaatst: 30 December 2002, 20:40   
hehe, since a number of years I live in Noordscheschut.. (where!!??) that's east of Hoogeveen/Drenthe
DarQ
msx professional
Berichten: 836
Geplaatst: 30 December 2002, 23:05   
i once would love to make such a game.... but just as you all say. RPG needs team work
 
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