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| blueMSX cheats galore
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poke-1,170 msx professional Berichten: 893 | Geplaatst: 09 Augustus 2006, 23:47   |
does bluemsx have eastereggs too by the way ?
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mars2000you msx master Berichten: 1723 | Geplaatst: 09 Augustus 2006, 23:50   |
who knows ?  |
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poke-1,170 msx professional Berichten: 893 | Geplaatst: 09 Augustus 2006, 23:58   |
haha YOU knows ^_^
are there ? are there ?
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mars2000you msx master Berichten: 1723 | Geplaatst: 10 Augustus 2006, 00:04   |
That's the question !  |
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poke-1,170 msx professional Berichten: 893 | Geplaatst: 10 Augustus 2006, 00:06   |
To be, or not to be,That's the question !
wether it's nobler in the mind to suffer the slings & arrows of outrageous fortune...
(shakespear)
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mars2000you msx master Berichten: 1723 | Geplaatst: 10 Augustus 2006, 00:11   |
Cheats lead to philosophy ... and some game are philosophical ... just think about great games like Penguin Adventure !  |
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only_69 msx addict Berichten: 346 | Geplaatst: 10 Augustus 2006, 03:28   |
Just a little help:
!cheats for blueMSX :livingstone2
!(c) 2006 Fabio Albergaria - MSX Solutions
0,41296,9,0,lives
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mars2000you msx master Berichten: 1723 | Geplaatst: 11 Augustus 2006, 00:08   |
!cheats for blueMSX :hangon
!(c) 2006 Benoît Delvaux
0,57358,0,0,level (0-2)
0,57385,0,0,course (0-8)
0,57420,100,0,time
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mars2000you msx master Berichten: 1723 | Geplaatst: 12 Augustus 2006, 18:23   |
!cheats for blueMSX :hustlechumy
!(c) 2006 Benoît Delvaux
0,57606,1,0,level (1-99;0)
0,57683,9,0,lives
0,57815,90,0,infinite time
0,57817,0,0,infinite time
Remark : this game, in his original version (ROM), requires a Japanese or Korean MSX1 computer. Apparently, the original version is incompatible with 50Hz and the MSX2/2+/Turbo-R VDP's.
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Vampier msx addict Berichten: 502 | Geplaatst: 12 Augustus 2006, 19:33   |
proc trainer_towerofdrauga {} {
#lives
poke 0xe9ef 5
#always have key
poke 0xea0e 1
#infinite time
poke 0xea05 128
#pick axe
poke 0xeb64 1
poke 0xea0d 250
after time 1 trainer_towerofdrauga
}
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Vampier msx addict Berichten: 502 | Geplaatst: 12 Augustus 2006, 19:42   |
proc trainer_rally-x {} {
#fuel
poke 0xe039 64
#lives
poke 0xe035 5
after time 1 trainer_rally-x
}
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mars2000you msx master Berichten: 1723 | Geplaatst: 12 Augustus 2006, 22:57   |
Vampier, you are in the wrong thread ! Here only cheats for blueMSX !
Anyway, thanks for your cheats, the list is still longer and I have also cheats for SVI, Coleco and SG-1000 !!!  |
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Vampier msx addict Berichten: 502 | Geplaatst: 13 Augustus 2006, 06:41   |
who cares  We find the cheats with the same program  |
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AuroraMSX
 msx master Berichten: 1260 | Geplaatst: 13 Augustus 2006, 11:32   |
Quote:
| Vampier, you are in the wrong thread ! Here only cheats for blueMSX ! 
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Just a thought:
Isn't it possible to automatically translate openMSX cheats..eh... trainers (  ) into blueMSX cheats and vice versa?
Or find a common data format for these cheats and then have an 'import' option in the emulators?
I don't know sh** about blueMSX, but in openMSX, this 'import' could be simple tcl-script... |
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mars2000you msx master Berichten: 1723 | Geplaatst: 13 Augustus 2006, 11:48   |
It is not possible for different reasons.
The main reason is the difference of general conception between both emulators.
blueMSX has an integrated interface and it's also the case of the trainer that comes as a plugin. For each game, you have a different text file and all files are in a subdirectory where you can find them generally in alphabetical order. The interface of the trainer allows to modify, disable active cheats and to add new cheats when you are running the already trained game.
openMSX does not have an integrated interface and you need to use the console to find or use cheats. All the cheats come in one big file (trainers.tcl) without alphabetical order, you need to edit this file to modify, disable or add cheats, and your changes become active only when you close openMSX, restart it and use the console to 'call' the cheats.
The other reason is the fact that even if the blueMSX trainer uses hexadecimal addresses, the text file uses decimal addresses, it's something that could be changed for more coherence (openMSX trainer uses always hexadecimal addresses), but the author of the trainer has no time to make a second version (also the cheatfinder should be improved).
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