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| Space Manbow 2
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Ivan
 msx professional Berichten: 878 | Geplaatst: 17 Januari 2006, 23:21   |
Well, "Space Manbow"!="Space Manbow 2"
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Ivan
 msx professional Berichten: 878 | Geplaatst: 17 Januari 2006, 23:22   |
There are an extra blank space and a 2  |
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sav msx friend Berichten: 1 | Geplaatst: 17 Januari 2006, 23:47   |
Dude(s). Saw the game in action @ Nijmegen. Looked great. Real impressive. Keep up the good work.
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norakomi msx professional Berichten: 861 | Geplaatst: 18 Januari 2006, 16:32   |
Quote:
| @norakomi
send me an email and I'll send you a demo
I stopped the developement in june but the part you need (the scroll) is there
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Yes DevPac !! Now that I see it I remember there was a post here somewhere explain a bit about its scroll !!!
I cant find this forumpost anymore ....
Damn, could you give me a short overview of how you made the 'parallax' effect again ??
Next to that it looks cool.  |
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GhostwriterP msx addict Berichten: 305 | Geplaatst: 18 Januari 2006, 17:00   |
Simply copy the BGD tiles shifted to the alternative page so the 2 layer scroll will be at a 15/16 speed.
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ARTRAG msx master Berichten: 1592 | Geplaatst: 18 Januari 2006, 17:32   |
1) you have 16 frames (16 positions of setadjustregister) to built the background screen.
If you build the screen in 16 steps or more you can change setadjustregister when the VDP is free.
2) if you use blocks of 16x16 and byte copy, you can move a column of 12 blocks 16x16 and have also the VDP time for doing extra VDP processing. Using TPSET I can copy up to 4 extra 16x16 blocks (very good for parallax and background animations). If you do border masking using the VDP your extra time is spent in line copy, so your transparent blocks per column drop to 2, but remember, in this way you do not spend sprites!
3) you can also use tiles 16x32, but I do not suggest you to use larger tiles. Larger tiles means lower flexibility in composing scenarios
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ro msx guru Berichten: 2320 | Geplaatst: 18 Januari 2006, 17:59   |
Quote:
| Dude(s). Saw the game in action @ Nijmegen. Looked great. Real impressive. Keep up the good work.
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u remember? "when it looks good on msx..." |
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wolf_
 msx legend Berichten: 4663 | Geplaatst: 18 Januari 2006, 18:45   |
..it's a trick!
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Sonic_aka_T
 msx guru Berichten: 2262 | Geplaatst: 19 Januari 2006, 00:31   |
or treat?
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norakomi msx professional Berichten: 861 | Geplaatst: 19 Januari 2006, 19:39   |
Quote:
| ....you can change setadjustregister when the VDP is free.
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vdp HAS to be 'free' when using setadjust? |
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ARTRAG msx master Berichten: 1592 | Geplaatst: 19 Januari 2006, 22:41   |
It is safer, as someone reported that strange things happens to the current command if you change R#18 before the execution is completed
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GhostwriterP msx addict Berichten: 305 | Geplaatst: 20 Januari 2006, 19:15   |
I guess norakomi is gonna use a similar technique like the parallax thing to move big massive things.
That would really make things interesting...
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norakomi msx professional Berichten: 861 | Geplaatst: 20 Januari 2006, 22:20   |
Quote:
| It is safer, as someone reported that strange things happens to the current command if you change R#18 before the execution is completed
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VDP corruption is a problem which I am confronted with very ofter. Im still not sure what the exact reason is, oppinions seem to differ.
VDP CORRUPTION has to with with one/some of these:
USING R#18
DISABLED SPRITES
DISABLED SCREEN
VDP COPY NOT DONE Quote:
| I guess norakomi is gonna use a similar technique like the parallax thing to move big massive things.
That would really make things interesting...
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I've got a couple of techniques that I havent seen on an msx before, but more about that when I worked them out in more detail. |
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ARTRAG msx master Berichten: 1592 | Geplaatst: 21 Januari 2006, 12:22   |
@ norakomi
I have introduced in my scroll routines some background tiles of yours from SM2 and they look nice 
I'd love to see parallax in SM2 !
BTW do you know how to use the program bmp->msx.exe in oder to choice which colors should be
used in the sc5 final file ?
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norakomi msx professional Berichten: 861 | Geplaatst: 28 Januari 2006, 00:45   |
Hey artrag,
You know what would be very cool:
A horizontal scrolling level. with a ceiling and a floor (a top and a bottom) as foreground.
Then a background which scroll together with the foreground, but also scrolls down on frame 0 and frame 8.
The total screen doesnt scroll every frame but on every even frame.
So, this will then be a not so fast level, BUT: with Parallax !!
What do you think?
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