What game do you want to play and you can´t find? (Software and gaming MSX Fora)MSX Resource Center MSX 25th Anniversary Event           
            
English Nederlands Español Português Russian         
 Nieuws
   Voorpagina
  Nieuws archief
  Nieuws onderwerpen

 Informatie
   MSX Fora
  Artikelen
  Recensies
  Beursverslagen
  Fotoreportages
  Beurzen en meetings
  Enquêtes
  Links
  Zoek

 Software
   Downloads
  Webshop

 MRC
   Wie we zijn
  Kom bij ons team
  Doneren
  Policies
  Contact met het MRC
  Link naar Ons
  Statistieken

 Zoek
 
  

  

 Login
 

Gebruikersnaam

Wachtwoord




Ben je nog niet lid? Klik hier en word MSX vriend!


 Statistieken
 

Er zijn 135 gasten en 0 MSX vrienden online

Je bent een anonieme bezoeker.
 

MSX Fora


MSX Fora

Software and gaming - What game do you want to play and you can´t find?

Ga naar pagina ( 1 | 2 | 3 Volgende pagina )
Schrijver

What game do you want to play and you can´t find?

LeandroCorreia
msx addict
Berichten: 430
Geplaatst: 15 Maart 2006, 14:09   
The topic says it all, what is the kind of game do you want to play (not necessarily MSX-speaking) and you can´t find anywhere to buy? Tell us, please...
Xan0ri
msx lover
Berichten: 117
Geplaatst: 15 Maart 2006, 14:21   
"Vampire" for MSX-1, made by codemasters in 1986.
I Had the original tape when i was kid, but I sold it.
There was this one point I reached and I could'nt figure out how to proceed.
It has always bugged me since. :/

hap
msx addict
Berichten: 430
Geplaatst: 15 Maart 2006, 14:26   
Crazy Golf on MSX1, I own it on cassette, but it's long dead.
Seems to be a speccy port: http://www.clive.nl/detail/23530/
LeandroCorreia
msx addict
Berichten: 430
Geplaatst: 15 Maart 2006, 18:05   
No, guys, I mean:

What KIND of game you want to play and you can´t find?
Konamito

msx addict
Berichten: 418
Geplaatst: 15 Maart 2006, 18:14   
Platform style games ¿?
wolf_

msx legend
Berichten: 4530
Geplaatst: 15 Maart 2006, 18:36   
Psycho World-clones
jltursan
msx professional
Berichten: 748
Geplaatst: 15 Maart 2006, 19:06   
MEGAMAN!
pitpan
msx master
Berichten: 1300
Geplaatst: 15 Maart 2006, 19:33   
XanOri: just in case, the game VAMPIRE, published by Codemasters, was originally programmed by Dinamic with a different name, PHANTOMAS 2. Just have a look at Google and maybe you will be lucky.

It is the same game, with minor graphic changes. Enjoy! It's an excellent platform game.
Xan0ri
msx lover
Berichten: 117
Geplaatst: 15 Maart 2006, 21:02   
pitpan: thanks dude

lets see if I can find it now..
ARTRAG
msx master
Berichten: 1538
Geplaatst: 15 Maart 2006, 22:58   
I whould see a port of the Intellivision game AD&D to msx

The game is almost an arcade, not a RPG, but there are many aspects able to give strong emotions to the player.
The port shouldn't be "accurate" in the sense that the game inty game AD&D should be only a starting point.

The main part of the game is in dungeons; the whole intellivision game is 16Kbyte so the strength of the game is in
the AI of monsters, in the AI of the maze generator (not stored but generated at each play) and in the game mechanisms.

The player in the dungeon is alone and has a bow and a limited number of arrows.
The player can walk (no noise) or run (doing foot step noise).
The player can count the remaining arrows.
The player can collect items from the ground (no auto pick up).
The player can run/walk in 8 direction and hit arrows in 8 directions independent from the movement direction
using the keyboard and joypad of the controller at the same time.


In the dungeon:

1) the player sees only the explored part of the dungeon, the unexplored part is in the dark
2) in the dark you can find monsters of many kind, that can run much faster than you and depending on the kind
of monster could need many arrows to be killed
3) the monsters see you and attack when
a) you unveil the dark where they are and see them,
b) you send an arrow in the dark and hit them
c) you do noise by running (maybe because another monster is already hunting you)
4) the player can find hints on the floor which say that a monster is close, but the hint doesn't say in which direction the monster is. Some
kinds of very armful monsters leave no hints.
5) in some cases the player can hear sounds from monsters laying in the dark (depending on the kind of monster)
6) some monsters are armless (bats and spiders) but bats cover sounds from other monsters in the dark and spiders steal arrows from the your backpack
7) in the rooms of the dungeon (usually where you have found a monster) the player can find:
a) new arrows
b) axes to be used outside the dungeon to pass forests
c) boat to be used outside the dungeon to pass rivers
d) fortress keys to be used outside the dungeon to pass fortress ports
e) the way out from the dungeon

Outside the dungeon the game has a "strategic" part:
1) the dungeons are caves in mountains
2) only mountains with dungeons can be passed (going into the dungeon)
3) between mountains there are
a) grasslands (you can pass)
b) forests (you need an axe)
c) rivers (you need a boat)
d) walls of abandoned fortresses with ports (you need a fortress key)

The goal is to go from your village to the volcano mountain (very well defended by forests, walls, rivers, and other mountains)
In the volcano mountain there are two dragons that hold two part of a crown. You need to collect both parts and join them

Do you like the idea?

PS
In the dungeons there is no music but only sound effects but each noise make you jump from the seat.
Gilneas2
msx freak
Berichten: 174
Geplaatst: 15 Maart 2006, 22:59   
OOT, in reply to wolf_: Has the English translation of Psycho World been released yet?
ARTRAG
msx master
Berichten: 1538
Geplaatst: 15 Maart 2006, 23:30   
The game I mean has no RPG elemets, outside the dungeons, there is no strategic/turn of battle
the strategy consists in finding the best path for reaching the final volcano with the two dragons.
As i told yu sone mountaions has some objects, and only a given object allows you to pass a given
kind of barrier (boat/river, axe/forest,key/door etc.etc).

The maze are very cleverly generated by an alghorithm, also the "startegic map" is generated
each time you play you get a completely new game.
note that in order to reach the last mountain (the volcano) you need to pass from 5 to 8 "normal" mountains
The difficulty level (actually three) regulates
1) the speed of the monsters
2) the number of arrows you find and the frequency they occur in the dungeon

The light/dark sistem is a key element.

If you walk normally you discover/can see a monster when it is so close that you cannot kill him
without being hit. The surprise effect creates expectation and atmosphere, at each step you
ask yourself if something is going to attack you.
The clever player can "read" the hints and the clues left by monsters like footsteps or bones on te ground,
noise in the dark, and so on. The cleverer player is able to uderstand in which direction the monster is
by observing two o more clues on his path.
The monster clue system joint with the dark/light maze and monster surprise attack is the CORE of the game.

About the lightning system, the implementation can be very easy, depends on the vdp screen you want to us
OeiOeiVogeltje
msx freak
Berichten: 136
Geplaatst: 16 Maart 2006, 12:56   
Quote:

"Vampire" for MSX-1, made by codemasters in 1986.
I Had the original tape when i was kid, but I sold it.
There was this one point I reached and I could'nt figure out how to proceed.
It has always bugged me since. :/




dunno if it allowed
ill take a chance

msx mania disk 13

remove this post if this isnt allowed
snout

msx legend
Berichten: 4987
Geplaatst: 16 Maart 2006, 13:21   
I always wanted to see if the SCUMM engine of LucasArts could (partly) be ported to turboR+GFX9000+Moonsound. Even if the result was to be dead slow, playing Day of the Tentacle or Sam'n'Max hit the road on MSX... priceless
Konamito

msx addict
Berichten: 418
Geplaatst: 16 Maart 2006, 13:38   
Quote:

I always wanted to see if the SCUMM engine of LucasArts could (partly) be ported to turboR+GFX9000+Moonsound. Even if the result was to be dead slow, playing Day of the Tentacle or Sam'n'Max hit the road on MSX... priceless



Indeed it is Maybe someday...
 
Ga naar pagina ( 1 | 2 | 3 Volgende pagina )
 







(c) 1994 - 2008 Stichting MSX Resource Center. MSX is een trademark van MSX Licensing Corporation.