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Software and gaming - Games that the MSX should have:

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Games that the MSX should have:

LeandroCorreia
msx addict
Berichten: 430
Geplaatst: 20 Maart 2006, 13:56   
This topic is just to list game genres that the MSX does not have and would be possible to be created, even for the MSX1:

My list is:

- A good pinball game in the way of Pinball Fantasies.
- A good RPG in the classic SNES style.
- A turn-based war game like Advance Wars (Game Boy)
- A bird-eye view or an iso-view multiscrolled racing game like Overdrive (Amiga) or Rock´n Roll Racing (SNES).
- An action RPG game like Zeliard
- Any decent Double Dragon clone
- Any decent one on one fighting game (no sprites, if it´s an MSX1 one game).
- Any strategy game like Dune (the one from Cryo).
- Any war game like Dune 2

Any other tips?
Niles
msx professional
Berichten: 519
Geplaatst: 20 Maart 2006, 14:28   
- a "port" for SCUMM games (Monkey Island, Maniac Mansion, Day of Tentacle...)
- a decent vector-kind space game (like Elite)
- MSX2's probably could run a good FPS game Doom-style
ro
msx guru
Berichten: 2274
Geplaatst: 20 Maart 2006, 15:06   
some ppl who get their head examined... (see above)
LeandroCorreia
msx addict
Berichten: 430
Geplaatst: 20 Maart 2006, 15:55   
Ro, if you are talking about a FPS for the MSX2, someone has already done a Wolf 3D like engine. My suggestions to that would be:

A Zanac-like lay-out screen: 192x192 pixels for game area and the right part of the screen for the game data. That would use only 192 lines for scaling, less if blocky pixels were used. Floor and celing would be blank. Since Wold 3D ran even in a 286, I think it would be possible. The main problem would be enemy sprites... Too blocky.

By the way, there´s a FPS even for the Atari 2600 VCS.
wolf_

msx legend
Berichten: 4530
Geplaatst: 20 Maart 2006, 16:00   
Well, VGA or V9938 .. *is* something of a difference It's not just the main cpu that counts..
Maggoo
msx professional
Berichten: 570
Geplaatst: 20 Maart 2006, 16:27   
Decent Platform games (cartoonish like Super Mario or more action oriented like Turrican)

No more Tetris clones, no more shooters
Niles
msx professional
Berichten: 519
Geplaatst: 20 Maart 2006, 16:37   
Quote:

By the way, there´s a FPS even for the Atari 2600 VCS.



http://www.itplaysdoom.com/ipd/archives/2005/08/doom_for_sincla.html

If the little ZX could do this, I guess a big MSX2 could do it
LeandroCorreia
msx addict
Berichten: 430
Geplaatst: 20 Maart 2006, 17:41   
Anyway, let´s stick to the topic... Let´s keep talking about more possible games that the MSX could, should and does not have.
Gilneas2
msx freak
Berichten: 174
Geplaatst: 20 Maart 2006, 17:50   
-Galactic Civilizations for the MSX
-And why not Civilizations too
Konamito

msx addict
Berichten: 418
Geplaatst: 20 Maart 2006, 17:50   
Quote:

Decent Platform games (cartoonish like Super Mario or more action oriented like Turrican)

No more Tetris clones, no more shooters



That's it!!!
msxfemale
msx freak
Berichten: 134
Geplaatst: 20 Maart 2006, 18:16   
I would like to see a game such as "Hospital" on my MSX and "Rollercoaster tycoon" too :-)
Gilneas2
msx freak
Berichten: 174
Geplaatst: 20 Maart 2006, 18:38   
Theme Hospital? That game is cool!
msxfemale
msx freak
Berichten: 134
Geplaatst: 20 Maart 2006, 18:51   
Yes, Theme Hospital :-) I like it too and I had allways the idea, if someone would make such a game for my MSX, then it would be cool.
wolf_

msx legend
Berichten: 4530
Geplaatst: 20 Maart 2006, 20:42   
The problem with those Theme'anything' and 'anything'Tycoon games on MSX1 is that is TMS isn't suitable for that. The problem on MSX2 is the maximum amount of pixels you can copy around. Simulations like these could really fill up the whole screen with entities if they all happen to be at the same spot. In fast mode, you can copy appr. 5KB per int on screen 5. Let's say you'll have 25 or 30FPS for your game-updates, then what you can copy around is 10KB.. that's like 200x100 pixels.. in FAST mode. Round/irregular sprites can't be done 'fast' so what you can copy is far less. Naturally you need a backup/restore system if you're going to move things around, so that also adds to the pile o' thingies. You could use sprites, but the max sprites on a row limit is a bit of a problem. For nice sprites you kinda need 3 sprites so you'have 3 colors per row. Usas/Vampire Killer/Metal Gear/Contra etc. proves this niceness. But as said: with simulations you never know whether all the entities are going to be at the same spot. Flickering sprites is the last thing you want.
So, while they're cool games (I certainly spent some time with Tycoon!), there's a reason why they ain't here yet.

G9k might be an option tho, but I don't quite see it happen yet for a while..
LeandroCorreia
msx addict
Berichten: 430
Geplaatst: 20 Maart 2006, 20:48   
A "Hidden Agenda" like would be very easy to implement. Even in Basic.
 
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