Hype (Software and gaming MSX Fora)MSX Resource Center MRC MEGA Challenge - Win one of 3 free One Chip MSX computers!           
            
English Nederlands Español Português Russian         
 Nieuws
   Voorpagina
  Nieuws archief
  Nieuws onderwerpen

 Informatie
   MSX Fora
  Artikelen
  Recensies
  Beursverslagen
  Fotoreportages
  Beurzen en meetings
  Enquêtes
  Links
  Zoek

 Software
   Downloads
  Webshop

 MRC
   Wie we zijn
  Kom bij ons team
  Doneren
  Policies
  Contact met het MRC
  Link naar Ons
  Statistieken

 Zoek
 
  

  

 Login
 

Gebruikersnaam

Wachtwoord




Ben je nog niet lid? Klik hier en word MSX vriend!


 Statistieken
 

Er zijn 169 gasten en 5 MSX vrienden online

Je bent een anonieme bezoeker.
 

MSX Fora


MSX Fora

Software and gaming - Hype

Schrijver

Hype

LeandroCorreia
msx addict
Berichten: 430
Geplaatst: 01 Juni 2006, 06:04   
Just a question about this game...

Enemy waves are chosen randomly by the game, or are they defined inside the game code?

If the last option holds true, how can the game keep sending enemy waves forever?

Thanks in advance!
manuel
online
msx guru
Berichten: 3277
Geplaatst: 01 Juni 2006, 08:48   
Make a loop?
LeandroCorreia
msx addict
Berichten: 430
Geplaatst: 01 Juni 2006, 12:21   
Yes, but that would not be an ever-hard game. If the game loops, there'll be a time when it'll become easier.
manuel
online
msx guru
Berichten: 3277
Geplaatst: 01 Juni 2006, 14:55   
You asked: how can it send enemy waves forever? Well, with a loop
viejo_archivero
msx addict
Berichten: 416
Geplaatst: 01 Juni 2006, 15:52   
A wave of enemies for a shooter can be easily defined with just a pair of bytes (or less)
someone2
msx novice
Berichten: 32
Geplaatst: 01 Juni 2006, 16:28   
THIS THREAD ROCKS
LeandroCorreia
msx addict
Berichten: 430
Geplaatst: 01 Juni 2006, 17:27   
Well, I asked because there´s something that I wanna do...

http://www.retroremakes.com/forum2/showthread.php?p=87378#post87378
AuroraMSX

msx master
Berichten: 1214
Geplaatst: 01 Juni 2006, 17:54   
Quote:

Well, I asked because there´s something that I wanna do...

http://www.retroremakes.com/forum2/showthread.php?p=87378#post87378



Fun!
Konamito

msx addict
Berichten: 418
Geplaatst: 01 Juni 2006, 21:29   
It looks fine!
BiFi
msx guru
Berichten: 3142
Geplaatst: 01 Juni 2006, 21:36   
Quote:

Make a loop?


The question was what the game Hype uses... I guess it's a random thing with a bit too many options leading to the same enemy waves.
LeandroCorreia
msx addict
Berichten: 430
Geplaatst: 02 Juni 2006, 14:54   
I let Hype running alone in BlueMSX, using the immunity cheat, and using the emulator full speed. After seeing the game up to zone 100, my guess is that the game uses loads of pre-defined enemy waves and some randomicity to choose which wave it will send against the player.

Its much harder to do it than I thought. I need to study hard all the enemy behaviors, note down all the waves and then create a random pattern that at least resembles the original game.

Probably I won´t do it for the compo.
~mk~
msx novice
Berichten: 30
Geplaatst: 04 Juni 2006, 20:39   
Wise choice... Hype deserves a remake!
I am looking forward to play it!
Good luck!!!
LeandroCorreia
msx addict
Berichten: 430
Geplaatst: 05 Juni 2006, 00:20   
As I said, I probably won't. I have the faintest idea of how to remake it.
I need to analyse all enemy patterns, which is not so hard, and then creating loads of enemy waves just like the original and then trying to use randomicity to create a wave order just like the original.

To put it simple, a game like Hype seems easy to create, but impossible to IMITATE.
 
 







(c) 1994 - 2008 Stichting MSX Resource Center. MSX is een trademark van MSX Licensing Corporation.