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| Hype
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LeandroCorreia msx addict Berichten: 430 | Geplaatst: 01 Juni 2006, 06:04   |
Just a question about this game...
Enemy waves are chosen randomly by the game, or are they defined inside the game code?
If the last option holds true, how can the game keep sending enemy waves forever?
Thanks in advance!  |
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manuel online msx guru Berichten: 3277 | Geplaatst: 01 Juni 2006, 08:48   |
Make a loop?  |
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LeandroCorreia msx addict Berichten: 430 | Geplaatst: 01 Juni 2006, 12:21   |
Yes, but that would not be an ever-hard game. If the game loops, there'll be a time when it'll become easier.  |
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manuel online msx guru Berichten: 3277 | Geplaatst: 01 Juni 2006, 14:55   |
You asked: how can it send enemy waves forever? Well, with a loop  |
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viejo_archivero msx addict Berichten: 416 | Geplaatst: 01 Juni 2006, 15:52   |
A wave of enemies for a shooter can be easily defined with just a pair of bytes (or less)  |
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someone2 msx novice Berichten: 32 | Geplaatst: 01 Juni 2006, 16:28   |
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LeandroCorreia msx addict Berichten: 430 | Geplaatst: 01 Juni 2006, 17:27   |
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AuroraMSX
 msx master Berichten: 1214 | Geplaatst: 01 Juni 2006, 17:54   |
Fun!  |
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Konamito
 msx addict Berichten: 418 | Geplaatst: 01 Juni 2006, 21:29   |
It looks fine!  |
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BiFi msx guru Berichten: 3142 | Geplaatst: 01 Juni 2006, 21:36   |
Quote:
| Make a loop? 
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The question was what the game Hype uses... I guess it's a random thing with a bit too many options leading to the same enemy waves. |
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LeandroCorreia msx addict Berichten: 430 | Geplaatst: 02 Juni 2006, 14:54   |
I let Hype running alone in BlueMSX, using the immunity cheat, and using the emulator full speed. After seeing the game up to zone 100, my guess is that the game uses loads of pre-defined enemy waves and some randomicity to choose which wave it will send against the player.
Its much harder to do it than I thought. I need to study hard all the enemy behaviors, note down all the waves and then create a random pattern that at least resembles the original game.
Probably I won´t do it for the compo.  |
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~mk~ msx novice Berichten: 30 | Geplaatst: 04 Juni 2006, 20:39   |
Wise choice... Hype deserves a remake!
I am looking forward to play it!
Good luck!!!
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LeandroCorreia msx addict Berichten: 430 | Geplaatst: 05 Juni 2006, 00:20   |
As I said, I probably won't. I have the faintest idea of how to remake it.
I need to analyse all enemy patterns, which is not so hard, and then creating loads of enemy waves just like the original and then trying to use randomicity to create a wave order just like the original.
To put it simple, a game like Hype seems easy to create, but impossible to IMITATE.  |
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