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Revival - A possible alternative for the OCM?

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A possible alternative for the OCM?

PingPong
online
msx professional
Berichten: 877
Geplaatst: 24 Juni 2006, 11:24   
Quote:

@ping: I think they're somewhere on ESE's site. I doubt they're 100% up to date, but I remember seeing at least some V9938 code there.




Can you give me the URL?
Sonic_aka_T

msx guru
Berichten: 2261
Geplaatst: 24 Juni 2006, 12:05   
Quote:

Quote:

@ping: I think they're somewhere on ESE's site. I doubt they're 100% up to date, but I remember seeing at least some V9938 code there.




Can you give me the URL?

y00 lazy git!
Sonic_aka_T

msx guru
Berichten: 2261
Geplaatst: 24 Juni 2006, 12:14   
oh, and here is the VDP code...
PingPong
online
msx professional
Berichten: 877
Geplaatst: 24 Juni 2006, 12:32   
Quote:

oh, and here is the VDP code...



very thx!
legacy
msx professional
Berichten: 516
Geplaatst: 24 Juni 2006, 12:54   
And on www.hat.hi-ho.ne.jp/tujikawa/esepld/ you can find some pld code concerning MSX.
I hope this will useful too.

Leo
msx freak
Berichten: 212
Geplaatst: 24 Juni 2006, 23:09   
I am trying to port this code from ohanaka on the digilient board with a spartan 3S.
I have a problem because there is one SRAM on this board which access have to be shared
between cpu and VDP. I have some solutions but it always end up with strange video signal.
Though i can see the msx basic1 boots on the RTL I have . I am currently preparing my wedding
for the very next weeks so I will see this problem later on august.
I have Xess and digilent board with spartan 3S1000 , the vdp+z80+rom+psg+ppi fit in 40% of the core.
I recommend the Z80 core from fpga arcade, the one from opencores is buged.

flyguille
msx master
Berichten: 1183
Geplaatst: 25 Juni 2006, 04:59   
which? the one z80 that can runs up to 250mhz?

is severals, which you means?
Leo
msx freak
Berichten: 212
Geplaatst: 25 Juni 2006, 10:35   
At first I had a version with VDP+Z80 and minimal rom of 2K all inside the fpga.
Actually a Z80 alone can run fast but with external sram this slows down.
For instance : there is a 10ns access sram on digilent board + I budget 10ns for pad/pcb delay => 20ns period = 50MHz Freq.
Moreover If this access is shared between VDP/CPU , the speed is around 50/2 = 25MHz.
In fact I use the same 21MHz clock for VDP and Z80.

PingPong
online
msx professional
Berichten: 877
Geplaatst: 29 Juni 2006, 19:57   
Quote:

Moreover If this access is shared between VDP/CPU , the speed is around 50/2 = 25MHz.
In fact I use the same 21MHz clock for VDP and Z80.



Do you mean that you have somewhat that emulates z80+vdp ready ? At stage of test?


Prodatron
msx master
Berichten: 1088
Geplaatst: 29 Juni 2006, 22:30   
Btw, you can download the complete source code of the CPC TREX core here:

http://www.symbos.de/download/cpctrex-quartussnapshot10.zip

The very interesting thing here could be the completely new Z80 implementation: It needs only half of the LEs of the OpenCore T80, is very fast and seems to be completely bug free. The only disadvantage is, that it's not commented.
Leo
msx freak
Berichten: 212
Geplaatst: 30 Juni 2006, 22:14   
PingPong : take a look at www.hat.hi-ho.ne.jp/tujikawa/esepld/ there are links to vhdl source of VDP
PingPong
online
msx professional
Berichten: 877
Geplaatst: 30 Juni 2006, 22:22   
Quote:

PingPong : take a look at www.hat.hi-ho.ne.jp/tujikawa/esepld/ there are links to vhdl source of VDP



Thx, I already know this. I was thinking you had your own implementation...


Do you think it is possible to have a "turbo" VDP implementation?

(More quicker commands, more than 8 sprite per horiz. scan line? for example?)
AuroraMSX

msx master
Berichten: 1228
Geplaatst: 30 Juni 2006, 22:26   
Quote:

Do you think it is possible to have a "turbo" VDP implementation?

(More quicker commands, more than 8 sprite per horiz. scan line? for example?)


This one could give you a start
wolf_

msx legend
Berichten: 4658
Geplaatst: 30 Juni 2006, 22:28   
dudes....
Sonic_aka_T

msx guru
Berichten: 2261
Geplaatst: 30 Juni 2006, 23:27   
Quote:

Do you think it is possible to have a "turbo" VDP implementation?

(More quicker commands, more than 8 sprite per horiz. scan line? for example?)

That should be fairly easy, a matter of a few values I suppose. This would of course decrease backwards compatibility unless it could be made 'switchable' which would be a bit more difficult I guess.
 
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