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Development - Optimized coding

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Optimized coding

DarQ
msx professional
Berichten: 836
Geplaatst: 22 Mei 2003, 00:06   
i have nothing to do with that version?? that means you do not need all the opl4/opll+opl1 songs for that game? that's gonne be very tough since the EXISTING package says something different

i think you need to talk to rinus, i haven't given him the right to use those musix when he asked for it...........

sjoerd
msx addict
Berichten: 444
Geplaatst: 22 Mei 2003, 00:49   
Quote:

i have nothing to do with that version?? that means you do not need all the opl4/opll+opl1 songs for that game? that's gonne be very tough since the EXISTING package says something different

Uhm, you did not program that version (neither did I ), so you don't know anything about its current status. That's what I meant. And indeed we don't need all the opl4/opll+opl1 songs. We used two songs of the original (the TurboR version), and we are composing some new ones.

But I have to optimize the replayer code a bit more, to stay on topic
DarQ
msx professional
Berichten: 836
Geplaatst: 22 Mei 2003, 14:40   
oops, i accidentally forgot to type the rest of the line:

i mean: i __HAVE__ given rinus the rights to use the music when he asked for it.

because the original MSX2 package (for the version i made) has my name on it, rinus wanted to use the music i made. Im very sure that no new packages will be made. And if you do not use my precious work and time then the package will be very WRONG.

for this topic? nothing to contribute....
 
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