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Emulation - openMSX on Windows users: please help betatesting!

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openMSX on Windows users: please help betatesting!

manuel
msx guru
Berichten: 3368
Geplaatst: 29 Juni 2006, 20:54   
Hi guys,

If you're running Windows, please help us beta testing the upcoming openMSX 0.6.1. We put a beta online here:

http://openmsx.sourceforge.net/openmsx-0.6.1-beta-win32-bin.exe (installer)
http://openmsx.sourceforge.net/openmsx-0.6.1-beta-win32-bin.zip (ZIP)

If you already have an other openMSX installed, it might be wise to make some backups of those directories.

Note that it will display 0.6.0-devNNNN in the title bar, indicating that it's a beta.

Users of other operating systems: please check out the sources, compile it and test also!

Any reactions are most welcome to this thread or on the usual openMSX channels (mostly IRC and forum.openmsx.org).

Last but not least: the new stuff (that is most interesting to test) can be found here:

http://openmsx.sourceforge.net/ (scroll down to almost half way)

THANKS!
manuel
msx guru
Berichten: 3368
Geplaatst: 30 Juni 2006, 09:14   
Some attention please?
jltursan
msx professional
Berichten: 830
Geplaatst: 30 Juni 2006, 10:04   
Yep!. Already downloaded yesterday. Lately I'm playing with synch code and I've seen some special behaviours (or at least different than BlueMSX), if I see changes with the new version I'll write some lines here.
Btw, seems very useful the posibility to log the PSG regs contents. Bye,bye to possible PSG#7 illegal writes
Sonic_aka_T

msx guru
Berichten: 2261
Geplaatst: 30 Juni 2006, 12:38   
Quote:

Some attention please?

Anything in particular we should be trying to break?
Huey
msx professional
Berichten: 581
Geplaatst: 30 Juni 2006, 13:46   
Logging PSG? -> Downloading it tonight.
AuroraMSX

msx master
Berichten: 1227
Geplaatst: 30 Juni 2006, 21:28   
Quote:

Quote:

Some attention please?

Anything in particular we should be trying to break?


The new and uber-l337 GL renderers
[D-Tail]

msx guru
Berichten: 2991
Geplaatst: 01 Juli 2006, 00:06   
Quote:

Some attention please?

Dude, you were the one who convinced me to use linux.
manuel
msx guru
Berichten: 3368
Geplaatst: 01 Juli 2006, 01:29   
[D-Tail], I think I also said: Users of other operating systems: please check out the sources, compile it and test also!

It's just that we have not many Windows testers, except BiFi

Especially try the SDLGL-PP renderer. It's possible that openMSX then crashes though, in which case your gfx card doesn't seem to support the proper OpenGL functionality for this.

What else to test: any of the new features and also the old features. Does it all (still) work properly? Is it stable? Etc.

I've heard some reports of Catapult hanging sometimes in the machineconfig-check. Please report if it works or doesn't work for you.

Thank you for helping out!
manuel
msx guru
Berichten: 3368
Geplaatst: 01 Juli 2006, 15:31   
Note that I've added a screenshot showing some new SDLGL-PP renderer features on the openmsx.sf.net site.
Vampier
msx addict
Berichten: 492
Geplaatst: 03 Juli 2006, 07:41   
Quote:

[D-Tail], I think I also said: Users of other operating systems: please check out the sources, compile it and test also!

It's just that we have not many Windows testers, except BiFi






wtf dude I'm one of 2 full time testers for you gus... I installed vista to test openMSX on...








turbor
msx freak
Berichten: 172
Geplaatst: 03 Juli 2006, 23:54   
Vampier, don't get upset.
I think that Manuel only mentioned Bifi because you once stated that you were going to take it more slowly as far as your MSX activities were concerned. Something about Real Life(tm) taking up too much of your time iirc.
Ofcourse if you're telling us that you're going to spend more time on openMSX again...
mfeingol
msx lover
Berichten: 68
Geplaatst: 04 Juli 2006, 05:31   
Is it just me, or is the status bar in Aleste missing?

(I just checked the same ROM in blueMSX and the status bar is there, so this may be an openMSX bug.)

Using:

- FS-A1WX
- Aleste (1988)(Compile)(Jp).rom

The issue repros independently of the chosen renderer.
BiFi
msx guru
Berichten: 3142
Geplaatst: 04 Juli 2006, 07:00   
sounds like the accuracy setting is set to screen... which looks strange to me, since the default it pixel.

if you're using catapult, check what the accuracy is on the Video Controls tab... you can also check the accuracy setting by typing set accuracy in the console (F10-key).
mfeingol
msx lover
Berichten: 68
Geplaatst: 04 Juli 2006, 07:28   
Yes, sorry for the noise. The accuracy setting was set to 'screen' instead of the usual 'pixel'. I was playing with that setting along while playing with the renderers. This is the only thing that actually seems to be affected by that setting. :-\

Okay, next issue - I'm sure this is well-known, but it's not like this thread was going anywhere anyway. :-) The SDLGL2 renderer gives me the following output:

Cannot find shader: shaders/scaler.frag not found in this context
Warning(s) linking shader program:
Link successful. There are no attached shader objects.
Could not find shader variable: "tex"
Could not find shader variable: "tex"

The last line is repeated ad nauseum in the Catapult UI, making any other settings difficult to change (since focus keeps changing to the

This is with a Radeon 9600 XT, latest drivers, BTW.
mfeingol
msx lover
Berichten: 68
Geplaatst: 04 Juli 2006, 07:31   
Couple more things:

- It would be awesome to be able to change settings in Catapult without having to have a running openMSX process...
- The SDLGL-PP renderer is the only one for which the 4x scaler works, so it's the obvious choice. But does it have to be that blurry? Try running the first phase of Aleste and you'll see what I mean. Obviously, for games like BPS Tetris it's quite fine...
 
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