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Hardware - "Aleste 520EX" - does anyone ever heard about this computer??

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"Aleste 520EX" - does anyone ever heard about this computer??

shaiwa
msx addict
Berichten: 287
Geplaatst: 01 November 2007, 09:29   
I'll check it out asap.
There must be some STM files out there.

{edit: Found some}

shaiwa
msx addict
Berichten: 287
Geplaatst: 01 November 2007, 11:53   
Valeriya, MAG emulation was better than expected.
Pretty sure i've heard that SLL1 tune on the Amiga before.

(For some reason startup (and startup setup) screens wont work correctly on my laptop at work.)

Valeriya
msx user
Berichten: 45
Geplaatst: 01 November 2007, 12:21   
Quote:

Valeriya, MAG emulation was better than expected.
Pretty sure i've heard that SLL1 tune on the Amiga before.

(For some reason startup (and startup setup) screens wont work correctly on my laptop at work.)



Emulator have several renderers each for one graphics depth 8, 16, 24, 32 bits
I made support only 32 bits. So when emul started on different screen it will not works.

Sorry Do not beat me please

I have no planes made support of all modes. It is to much to me. Hope caprice32 team will use my code and make addons to their project with full needed codding. Same wishes to ARNOLD, TREX and SymbOS teams.

My code is very dry. I just showed the way. Lets to other people make it beauty.

shaiwa
msx addict
Berichten: 287
Geplaatst: 01 November 2007, 13:37   
The 32bit setting is much better, thnx.

Valeriya
msx user
Berichten: 45
Geplaatst: 03 November 2007, 12:16   
Valeriya
msx user
Berichten: 45
Geplaatst: 05 November 2007, 19:00   
Hello All,

I have a good news. I received Aleste's files witch containg MSX games. I have update the site
There is 3 games only:
KingValley II
VampireKiller
and I was woner about
KingValley I (The MSX 1 game)
Here are files
http://aleste520.narod.ru/html/files.html

Here is captured video:
http://www.youtube.com/watch?v=Z1-Ih2cmAjA


PingPong
msx professional
Berichten: 1023
Geplaatst: 05 November 2007, 19:44   
@Valerya:I see some flickering on the main charater. If this is a emulated SW sprite, how can this sprite flicker?
in the real hw the sprite does not flicker because the sprite/row limit is not reached.
Maybe there is something wrong in the patched game BIOS?

Anyway could you capture a scrolling game, that is the major limit of msx?
manuel
msx guru
Berichten: 3531
Geplaatst: 06 November 2007, 09:16   
Cool! Is this the same kind of speed as a real Aleste?
Valeriya
msx user
Berichten: 45
Geplaatst: 06 November 2007, 10:11   
Quote:

@Valerya:I see some flickering on the main charater. If this is a emulated SW sprite, how can this sprite flicker?
in the real hw the sprite does not flicker because the sprite/row limit is not reached.
Maybe there is something wrong in the patched game BIOS?

Anyway could you capture a scrolling game, that is the major limit of msx?



Strange to me also, seems like it is Caprise (emulator's) problem.
Real aleste used double buffered screen and sprite does not flick.

Valeriya
msx user
Berichten: 45
Geplaatst: 06 November 2007, 10:12   
Quote:

Cool! Is this the same kind of speed as a real Aleste?



Almost yes. It was slower real MSX. I will repet SLOWER. But was playable.
Valeriya
msx user
Berichten: 45
Geplaatst: 06 November 2007, 10:14   
BTW Youtube has no update of movie I removed old one and create new http://www.youtube.com/watch?v=zpWq17AJAvo
I made it little better

Valeriya
msx user
Berichten: 45
Geplaatst: 06 November 2007, 11:01   
Two more video of MSX games
KingValley I
http://www.youtube.com/watch?v=JN_d26Ve1FA
VampireKiller
http://www.youtube.com/watch?v=KIOLoaMzYe8

jltursan
msx professional
Berichten: 886
Geplaatst: 06 November 2007, 12:35   
They are extremely dark...
manuel
msx guru
Berichten: 3531
Geplaatst: 06 November 2007, 13:06   
yes, they are quite dark... But it's amazing to see a software emulated MSX2 VDP on a 8MHz CPU! How can this be done???
Valeriya
msx user
Berichten: 45
Geplaatst: 06 November 2007, 14:15   
Quote:

They are extremely dark...



I found a bug. Color conversion was
R = (color & 3)<<2
G = (color & 3)<<4
B = (color & 3)<<6
So for max level of component 3 the R equal 0xC0 that is far from high level
I convert code to
Byte r = ((val & 0x30)>>4)*(255/3); // isolate colour value
Byte g = ((val & 0x0C)>>2)*(255/3); // isolate colour value
Byte b = (val & 0x03)*(255/3); // isolate colour value

Maybe I will update movies later.
 
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