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| OCM - MSX3 wishlist
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sjoerd msx addict Berichten: 450 | Geplaatst: 12 Augustus 2006, 14:35   |
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I'm afraid that will only lead to a GFX9000 sequal. There are still no real games for it.
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speaking of which:
- a 4 layer 16 colors per layer 256*192 pattern mode
- a 2 layer 64 colors per layer 256*192 pattern mode
And line interrupts that are as I would expect.
patterns with mirror bits, of course.
and multicolor sprites with multiple sizes, also with mirrorbits.
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sjoerd msx addict Berichten: 450 | Geplaatst: 12 Augustus 2006, 14:36   |
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| well, uhm, how about just a nice PC then?
damnit, it's a freakin' MSX we're talking about, aaight.
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We're talking MSX3 here, right?  |
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poke-1,170 msx professional Berichten: 893 | Geplaatst: 12 Augustus 2006, 15:46   |
the turbo r scroll commands
And some damn fine veejay program hahaha,
something to alter plasmas, cubes, 3d objects,logos and fancy effects with
a midi controller ^_^. So far only the gameboy advance has a vj tool I guess.
Considering that it has a decent SVHS out, and VGA.
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Gilneas2 msx freak Berichten: 177 | Geplaatst: 12 Augustus 2006, 15:47   |
A small LCD screen, so you can carry it around with you. Like a Gameboy.
And these features of the no$msx emulator: skipping the long and boring boot process and skipping disk loading.
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wolf_ online
 msx legend Berichten: 4777 | Geplaatst: 12 Augustus 2006, 15:52   |
oh, that's indeed something: does it have a long slow and boring bootscreen? (msx2 scroll is a bit annoying  ) |
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poke-1,170 msx professional Berichten: 893 | Geplaatst: 12 Augustus 2006, 16:01   |
new set beep sounds  |
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mars2000you msx master Berichten: 1723 | Geplaatst: 12 Augustus 2006, 16:04   |
a set animation instruction to replace the usual boot animation
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poke-1,170 msx professional Berichten: 893 | Geplaatst: 12 Augustus 2006, 16:12   |
forcing konami to release an exclusive OCM only metal gear  |
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Huey msx professional Berichten: 630 | Geplaatst: 12 Augustus 2006, 16:13   |
Why not implement wireless support. Then we can VoIP with the OCM.
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wolf_ online
 msx legend Berichten: 4777 | Geplaatst: 12 Augustus 2006, 16:14   |
screen 9 ^_^
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mars2000you msx master Berichten: 1723 | Geplaatst: 12 Augustus 2006, 16:16   |
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| forcing konami to release an exclusive OCM only metal gear 
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With the sequel to Metal Gear and Metal Gear 2 ?
They could also add Snatcher and Sd-Snatcher and even SCC on the first Metal Gear !!!  |
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mars2000you msx master Berichten: 1723 | Geplaatst: 12 Augustus 2006, 16:17   |
And a special demo called '69' !  |
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wolf_ online
 msx legend Berichten: 4777 | Geplaatst: 12 Augustus 2006, 16:20   |
yes, but only_69 ^_^
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poke-1,170 msx professional Berichten: 893 | Geplaatst: 12 Augustus 2006, 16:23   |
soixant neuf, the way to suck seed and the way to suck oeuf  |
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kanima msx lover Berichten: 80 | Geplaatst: 12 Augustus 2006, 16:34   |
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| And what if we implement all those new stuff....
Will there be any software that will use them?
I'm afraid that will only lead to a GFX9000 sequal. There are still no real games for it.
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Well, with 370 GFX9000 cards out there and assuming the OCM should be able to sell at least 3700 units that would mean a user base that's 10 times bigger... I can easily imagine more people would be interested in developing demos and games with a user base that size...
That said, it'll only make sense if there is an MSX3 STANDARD. I mean, you could release a version of the VHDL needed to play a certain demo or game, but having to load different VHDL code everytime sucks as well. It would be more practical if an MSX3 standard VHDL was released...
The question then of course would be what organisation would determine the MSX3 standard... |
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