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Software and gaming - Spacemanbow 2 - Users Manual

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Spacemanbow 2 - Users Manual

TheKid
msx friend
Berichten: 9
Geplaatst: 20 Augustus 2006, 10:30   
The best way to get the space manbow logo is with an MSX 2 emulator. Just make a screenshot and you have a high detailed Space manbow logo
BiFi
msx guru
Berichten: 3142
Geplaatst: 20 Augustus 2006, 10:41   
That's still too low-res for a user's manual... The best thing is a super hi-res scan of the cover...
manuel
msx guru
Berichten: 3277
Geplaatst: 20 Augustus 2006, 11:34   
A fun idea: use a screenshot of openMSX in 4x scaling mode with hq scaler Quite smooth, but probably too low res, still...
I just made such a screenshot, but it's not perfect. It has some rough edges still, where the hq algorithm fails. But it's at least a bit higher res than a normal screenshot. A good scan of the cover is a lot better still, of course.

If you want that screenshot, let me know. It's a 1280x960 PNG.
ro
msx guru
Berichten: 2274
Geplaatst: 20 Augustus 2006, 12:28   
or re-create the darn thing, might work out pretty nifty.
poke-1,170
msx professional
Berichten: 847
Geplaatst: 20 Augustus 2006, 13:54   
yeah could be, but it's easier to recreate it from the boxlogo without any edges and suqarish shapes then from a screencapture.
they are not the same logos, one is pixeled, the one on the box ain't so.....
scanyone ?
BiFi
msx guru
Berichten: 3142
Geplaatst: 20 Augustus 2006, 13:57   
[gone]

I'll send it to norakomi once he comes online on IRC. If you didn't get it, you can ask him then.
poke-1,170
msx professional
Berichten: 847
Geplaatst: 20 Augustus 2006, 18:11   
dopeness ! thanx mista !
sander

msx addict
Berichten: 335
Geplaatst: 20 Augustus 2006, 22:28   
What drawing program do you use pokie? There are some pixel tracers around that can convert that logo to a vector based image. Afterwards it is resizing galore.
norakomi
msx professional
Berichten: 861
Geplaatst: 21 Augustus 2006, 00:37   
heres the logo and a sketch,
could you design a more original ship??? (this one is ripped from SM1)



mars2000you
msx master
Berichten: 1723
Geplaatst: 21 Augustus 2006, 00:56   
Very impressive ! I guess that all MSX fans are very impatient to play this new game !
poke-1,170
msx professional
Berichten: 847
Geplaatst: 21 Augustus 2006, 01:56   
hmmmm.... now drawing that ain't quite my cup of tea....

I could try to alter that existing one though....
what should be the cover then ?
it's not the cover though...
poke-1,170
msx professional
Berichten: 847
Geplaatst: 21 Augustus 2006, 02:11   
it realy is a fish hehe... also the endboss is a fish with it's jaws open
Sonic_aka_T

msx guru
Berichten: 2253
Geplaatst: 21 Augustus 2006, 02:15   
Just for the h00t of it; here's how poke's design might look as a SpaceManbow1 game cover... (I didn't add the II because I didn't want to mess with poke's artwork) Now all we need is someone to VHDL us an SCC+ cart with 4 smeggers of RAM and we're all set!


poke-1,170
msx professional
Berichten: 847
Geplaatst: 21 Augustus 2006, 03:09   
photoshop... even photoshop has a retrace function for vector based output, but I never use it.
vectors..well... hehe not my thing
wolf_
online

msx legend
Berichten: 4526
Geplaatst: 21 Augustus 2006, 03:32   
That barcode is gonna say: "^_^( "hiiiiiiiiiiiiiiiiiiiii t0000000000b~" ofcourse..
 
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