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Software and gaming - Spacemanbow 2 - Users Manual

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Spacemanbow 2 - Users Manual

Rikusu

msx professional
Berichten: 949
Geplaatst: 22 Augustus 2006, 18:49   
My compliments for your design, poke! Really looks great!
ro
msx guru
Berichten: 2320
Geplaatst: 22 Augustus 2006, 20:09   
FTP
Dropload
poke-1,170
msx professional
Berichten: 861
Geplaatst: 22 Augustus 2006, 23:05   
hehe finally someone who appreciates the damn thing too

But I'm afraid it will eventually become some sloppy thing anyway .

norakomi
msx professional
Berichten: 861
Geplaatst: 23 Augustus 2006, 09:25   
Quote:

hehe finally someone who appreciates the damn thing too

But I'm afraid it will eventually become some sloppy thing anyway .

what do you mean ?
and, yeah, you can send me the logo only at this point.
(Ill convert it to screen 5, and put it in the game)
Do you have an idea how to get the/a players ship in that picture.
And again (the last time) I ask:
Is it possible to zoom the entire picture out, so you see more of its contours ??
It would be better to make a bit more clear, what it is.
poke-1,170
msx professional
Berichten: 861
Geplaatst: 23 Augustus 2006, 14:36   
tried zooming out, but there is nothing else left, so if you ehhh zoom out,
it looks....well, smaller. It's just a picture I flipped, rotated etc. of the leg
of a gundam plastic robot.
and the a player's ship, should that be the anime one, or the pixeled new
msx ship ? Also I could convert the logo to GIF or something smaller then
now, it's 300 DPI...

norakomi
msx professional
Berichten: 861
Geplaatst: 24 Augustus 2006, 09:32   
Quote:

and the a player's ship, should that be the anime one, or the pixeled new
msx ship ?

I wish I had things figured out in my head.
But I havent. I suck with a pencil and a paper.
The anime ship looks great, but the style is very different from that big ship.
The pixeled msx ship looks great but the quality&style wont fit your picture.
Unfortunataly I havent got the answers, Im sorry.
AuroraMSX

msx master
Berichten: 1231
Geplaatst: 24 Augustus 2006, 12:57   
Making the stye of the anime ship match the style of the rest is mainly a matter of getting rid of the black outlines I think. After that, you'd need to do some recoloring, since the lighting is different, too...
poke-1,170
msx professional
Berichten: 861
Geplaatst: 24 Augustus 2006, 16:44   
feestmanbow
ivke2006
msx novice
Berichten: 22
Geplaatst: 24 Augustus 2006, 16:54   
By the way, what are the min specs for this stunning game?


wolf_
online

msx legend
Berichten: 4664
Geplaatst: 24 Augustus 2006, 19:56   
I think ehhhhh...... msx2/64k or msx2/128k ? And I'd hope the SCC is only an option (as in: without, the game still runs (without music))

Norakomi: what about this: Make that ship part of a big mothership, and display the mothership on the manual?
norakomi
msx professional
Berichten: 861
Geplaatst: 25 Augustus 2006, 18:56   
Quote:

I think ehhhhh...... msx2/64k or msx2/128k ? And I'd hope the SCC is only an option (as in: without, the game still runs (without music))

Its gonna be msx2 128k.
SCC WILL be a requirement, because there will not be music at all without SCC.
Quote:

Norakomi: what about this: Make that ship part of a big mothership, and display the mothership on the manual?

That ship IS the mothership. It's SPACEMANBOW.
wolf_
online

msx legend
Berichten: 4664
Geplaatst: 25 Augustus 2006, 19:14   
hm.. what about a grandmothership then? Something uberl33t..
norakomi
msx professional
Berichten: 861
Geplaatst: 29 Augustus 2006, 11:45   
@Poke:
Hi !!
Id still like to use that logo (MANBOW 2) in the game.
Could you post it here please ?
thank you !
poke-1,170
msx professional
Berichten: 861
Geplaatst: 29 Augustus 2006, 13:58   
sure, psd would be the best I guess.. then you have an alpha channel included...
hold on a sec
norakomi
msx professional
Berichten: 861
Geplaatst: 29 Augustus 2006, 16:36   
Quote:

sure, psd would be the best I guess.. then you have an alpha channel included...
hold on a sec

alpha channel ? Could you tell me some more about that ?
 
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