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Development - crappy sprite collision bit

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crappy sprite collision bit

mars2000you
msx master
Berichten: 1723
Geplaatst: 20 Augustus 2006, 22:32   
Ok, when I see the list of fixed bugs for version 2.6, it could be another problem than the S-1985 bug. Probably with the video in support. Try eventually to change the following line in the file blueMSX.ini :

videoIn.disabled=0

to

videoIn.disabled=1
PingPong
online
msx professional
Berichten: 877
Geplaatst: 21 Augustus 2006, 20:07   
Quote:

Ok, when I see the list of fixed bugs for version 2.6, it could be another problem than the S-1985 bug. Probably with the video in support. Try eventually to change the following line in the file blueMSX.ini :

videoIn.disabled=0

to

videoIn.disabled=1



Mars, could be the s0 sprite bug mentioned early in this thread also been fixed?
dvik
msx master
Berichten: 1302
Geplaatst: 21 Augustus 2006, 20:10   
I fixed that bug too in 2.6. PingPong, do you know of any software that failed because of this bug?
ARTRAG
online
msx master
Berichten: 1592
Geplaatst: 21 Augustus 2006, 20:37   
mine....
:-)
PingPong
online
msx professional
Berichten: 877
Geplaatst: 21 Augustus 2006, 21:11   
Quote:

mine....
:-)



And mine...


Honestly i think no almost use the 5 least significant bits of rg0 to see what sprite plane had display problems.

I use it to quickly remove some sprite from screen without have to scan Y coords.

{mod: removed double post}
dvik
msx master
Berichten: 1302
Geplaatst: 21 Augustus 2006, 21:46   
Is it possible I could get a copy of either of your programs so I can verify that its working correct? We'll be releasing 2.6 in a couple of weeks so now's the time to get it fixed



PingPong
online
msx professional
Berichten: 877
Geplaatst: 21 Augustus 2006, 23:51   
Quote:

Is it possible I could get a copy of either of your programs so I can verify that its working correct? We'll be releasing 2.6 in a couple of weeks so now's the time to get it fixed





I will send a small prg that contain the same routine before next week...
dvik
msx master
Berichten: 1302
Geplaatst: 22 Augustus 2006, 00:01   
Perfect I'll make sure it runs correctly before releasing 2.6
norakomi
msx professional
Berichten: 861
Geplaatst: 25 Augustus 2006, 19:02   
DVIK, is this any usefull info:
BLUEMSX 2.5
It turns out that making screenshots and displaying the mixer doesnt work when
I have MOONSOUND and/or MSX-AUDIO disabled in the sound properties window.
MSX-MUSIC doesnt seem to make a difference.
kind regards,

And one more thing, making PNG screenshots is great, but I cant open them in paintshop pro 6
BiFi
msx guru
Berichten: 3142
Geplaatst: 25 Augustus 2006, 19:05   
the png bug is noticed and is fixed in the new release...
PingPong
online
msx professional
Berichten: 877
Geplaatst: 26 Augustus 2006, 10:29   
Quote:

Is it possible I could get a copy of either of your programs so I can verify that its working correct? We'll be releasing 2.6 in a couple of weeks so now's the time to get it fixed





@Dvik.
check your mail, dvik
 
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